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#41
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Yeah but MoP is when I must stop playing due to the complete killing of the remaining character customization. I started at a talent point a level, then it became every two, I won't play at every 15 with no passives.
I feel the same way about Mass Effect.
__________________
Legendary to Digital Deluxe, I turn your brain into a tree "I know because when the universe ends there will be three things left. Tyr Anasazi, the cockroaches, and Dylan Hunt trying to save the cockroaches." |
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#42
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Gothic 3.
I absolutely loved the first two games, and was thrilled when the third one was finally released. I bought it the day it came out, which I had never done before with any game, and which turned out to be a huge mistake - the thing wouldn't even launch unless you installed the patch first (which thankfully was released on the same day as the game). A couple of hours into the game I realised that it contained some really lovely landscapes, but everything else was a big disappointment. The quests were boring (fetch this, kill that, escort me there) and often broken, the characters I remembered from the previous parts were barely recognisable, both visually and from their behaviour, and the whole thing didn't feel like a Gothic game at all. A few more patches and a community patch eventually took care of the worst bugs, but couldn't really salvage the game as a whole. As a consequence, I ignored the addon when it came out, since I really couldn't bring myself to be curious about what kind of "addon" they'd slap to the already crappy ending. |
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#43
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Quote:
__________________
Legendary Fan turned Digital Deluxe Edition Backer
Unabashed CDProjektRED fan Currently Playing: Grim Dawn (alpha), Neverwinter (Open Beta) |
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#44
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Quote:
__________________
"Sleep with one eye open, gripping your pillow tight." proud owner of both a Loyalist and Patron Edition key. |
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#45
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Quote:
So if you look at it like that (which I guess is how the devs are looking at it too), the talent tree infrastructure is a needless amount of data bloat that doesn't really serve to accomplish anything (multiplied across millions of characters). If you look at the new talent trees in a very rigid binary form, you can squeeze all of that information into two bytes, and it allows for *roughly* the same amount of personal touch to it. It's not like Titan Quest where your talents and sub-talents actually completely defined your character and how it worked. Even in Vanilla WoW, one arms warrior worked the same as every other Arms warrior. Every subtlety rogue was mechanically the same as every other one. That's not to say I agree with the system they've opted for mind you, because to me it just feels like the quick and easy cop-out solution. A better design would have been a more free-form branching system. Each talent unlocks other specific talents, which in turn unlock other talents, and so on. Cross over between any given branch would be minimal at most. You'd still pick a basic high-level specialization, but it expands out from there based on your choices specifically. This would make every character a product of personal choice and play-style. As you might imagine though, that's a ****-load of work to balance and properly incorporate into the game. Not simply for those that are too weak to perform a given role, but also from unanticipated feedbacks breaking fights as well. I mean it's easy to say "play it like this then" for choices that aren't up to par, but that doesn't work so well for feedbacks and synergies that would likely arise from a talent system that complex. Anyone recall vanilla WoW's paladin Reckoning Bombs? And that's something should have been relatively *simple* to pick up on. |
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#46
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i bought need for speed hot pursuit. it was shit.
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#47
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Worst game I ever purchased? Grim Dawn! I've owned the key for 2 years and still haven't been able to play!!!!
/sarcasm |
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#48
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Patience is the key to success.
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#49
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#50
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Worst game purchases => anything that is published by EA, Activision, THQ, Ubisoft, Atari.
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