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Hey Grim Dawn fans!
Considering Zantai posted up some screens of what he was working on last week I figured I had to follow suit It's actually very liberating that I can do this without having to go through a marketing department and a focus group before I show off what I'm working on to the public - very different from larger studios.I'm showing off four screens of a farm/homestead area I've been working on, with a bit of a Grim Dawn twist, going for a Sleepy Hollow vibe at night, and in the daytime, the colors show, but there is still a light haze and tension in the air... I generally start by "Whiteboxing" an area first, setting up the playspaces, pathes, major obstacles like walls and buildings and such. It doesn't look pretty but lets me change things quickly before polishing it up. Once I'm satisfied I do a detail pass and the result is what you see here. Keep in mind that these are shots in Editor, so in game it will look a bit more crisp, and camera angles may be off from what you can see in the game - but hopefully you get the idea ![]() I forgot to take some "Whitebox" screenshots before I did my polishing, so I'll do that for my preview #2, to give you a sense of the difference. ***Disclaimer - The following screens were taken in editor and do not reflect the final game visual quality or in-game camera angles*** This is a shot of the road on the southern edge of the farm. The fence is a boundary for the player, but the walls are broken in areas which allow for easy access to the fields. This is a shot of the outside farmhouse, a bit north from the first screenshot. The farmhouse is elevated and a good defensible position, and players will need to fight their way in to get l00tz from the inhabitants. A shot of the farmhouse from another angle, not at night this time ![]() This is a field west of the farmhouse, took it at about noon in game time so I got some nice bright colors for a change As you can see, the TimeOfDay and the weather really effect the look and feel of the game.That's all for now, my next update will feature a cellar/cave environment I'm working on next! |
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yihaa, me like!
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These screen are great! Great work you've done so far. Can't wait for the next update.
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i can't wait to see this game enviroment complete ^^
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You ever had that thing where you feel as if you're awake and asleep at the same time... that's me right now. mesmerizing (especially the top one).
__________________
CrateCon 2014: Be there or be square. |
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#6
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Well, as I said in the previous thread you deleted, this is just fantastic! I am so glad you guys joined Crate!!! =)
Thanks for the update!
__________________
--TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker-- Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1 Best music label of all times: www.g7welcomingcommittee.com/ "Boxed Deluxe Edition" support |
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#7
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wow environment is looking fantastic, better than I imagined. Keep it up!
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#8
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nice
(\/) (oO) (><)
__________________
LotRO 09.25.08 - 09.11.10 RU[Fornost] 09.12.10 - to this day US[Brandywine] Titan Quest 2007 - ? Grim Dawn - Waiting |
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#9
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Awesome work!!!
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Maybe this is just me, but I would love for nights to be even darker. Dark nights make things scarier/more foreboding. Although from a gameplay perspective I understand why nights are generally bright.
Looking amazing so far! Do you have any idea how often these updates will go out?
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It's actually very liberating that I can do this without having to go through a marketing department and a focus group before I show off what I'm working on to the public - very different from larger studios.


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