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Old 06-24-2012, 11:42 PM
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Default Grim Misadventures #1: Curse of the Modifier Key

Hello, people of Cairn! Zantai here to bring you the first chapter of the Grim Misadventures! As the title may suggest, the theme is modifier keys (ctrl, shift, alt). When one uses any new development tool, there are always going to be nuances you have to get used to. One major feature is the heavy use of the modifier keys. For example, holding down Alt while raising terrain will keep any assets already there at the same level they are at now, rather than also raising them. This is very useful for partially burying something or making it blend in with the ground. Ctrl may be used to erase something you did with the given tool (such as erasing a texture), or to raise and lower the height of the Plateau Tool. You know what else Ctrl is used for? Undo and redo! And you know what happens if you try to undo something with Ctrl-Z and then use the Plateau Tool because you forgot how this works?

You divide by zero. Math has taught me that this is generally a bad idea.


Grim Dawn’s tools come equipped with the latest in full 360˚ rotation of assets and the fantastic ability to resize them. Of course, if you don’t know that right away, you may experience some…unexpected results.

Oh, I guess that’s what the pink knob does.


But some of you are probably not here for the blooper reel, are you? While my primary duty is to make Medierra question reality, I managed to get some real work done on the side.

Disclaimer: the following images are work in progress and may not reflect the final product. Viewing these images may cause increased happiness and excitement. Side effects may include questions, answers, and anything in-between.






One important piece of knowledge that was unfairly kept from me was the wonderful FX directory. This is where all the really cool stuff like fires, fires, and also fires, are kept. With that, I was able to put the final touches on my level.

Now it’s ready for prime time!


And that’s what I got for you today! Stay tuned for the next installment, coming 07/08/12!
Attached Images
File Type: jpg Ctrl Mistake - sized.jpg (219.6 KB, 2810 views)
File Type: jpeg Fire - sized.jpeg (182.9 KB, 2426 views)
File Type: jpg Graveyard 1 - sized.jpg (176.4 KB, 2541 views)
File Type: jpg Graveyard 3 - sized.jpg (147.6 KB, 2430 views)
File Type: jpg Graveyard 4 - sized.jpg (173.7 KB, 2442 views)
File Type: jpg Resize - sized.jpg (221.8 KB, 2444 views)
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Old 06-24-2012, 11:46 PM
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Thanks for the update! It's looking good. I got no questions or answers for you though.
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Old 06-24-2012, 11:54 PM
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Looking Great!.
The graveyard looks nice, and to be honest the resize mistake wasn't that obvious to me to begin with, I thought that it was supposed to be a huge Mousolume/Crypt.
And I see that you are a fellow Pryromaniac .
Isn't it just so much fun when you find the special effects when your halfway through building a map. I love it.

PS. When you look at the first image - the control mistake - do you see an image pop out, or a crater?
When I first looked at it I saw a huge blocky boulder till I looked again and realised that you had sent a cartoon asteriod plumeting into the ground instead. I like it as a interesting optical illusion.

PPS. One question that I did have is who does the statue represent in the graveyard, is it a god or just someone important?
Which brings me to a question for Med, do the gods/god in Carin's universe impact on the game at all via factions etc, or is it just a basic there but does nothing lore?

PPPS. In the 4th pic, is it just me or is there someones lower-body stuck in the tree?

Last edited by nighteyes; 06-25-2012 at 12:38 AM.
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Old 06-25-2012, 12:47 AM
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Holy cow a resizing tool inside the editor...it's...so beautiful *sob*. I remember the time where you had to create a new asset and change the size inside the database editor...good times...actually painful times.

Anyway nice pics! The one with the guy hanging over the branch of a tree is kinda slapstick-sih though. :P

Finally, I think everyone who worked with the editor made the mistake of creating a massive hole in the ground. I also liked the opposite one. One wrong sneeze and you can touch the sky...literally.
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Old 06-25-2012, 01:10 AM
JOCool JOCool is offline
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Default Sweet...

Me likey the perfectly placed bodies slightly visible in the cemetery dirt! Keep it coming, while you are doing actual work of course! ;-)

~J
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Old 06-25-2012, 01:30 AM
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So I am guessing you get that Sim City vibe where you build up a nice little area, then decide to cover it in fire and laugh maniacally?
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Old 06-25-2012, 01:40 AM
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Heh, I dig the hole in the ground (Ha!). When I first saw it, I thought it was some kind of trap...til I noticed the road running down into it. Looking good, though!

GDFTW!
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Old 06-25-2012, 04:01 AM
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Thanks for the update!
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Old 06-25-2012, 04:07 AM
Droppz Droppz is offline
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Looks really good, i loved Graveyard 3 especially

Mayby sometime after release there will be some sort of "making off" video, that would be awsoome, i love this kind of things.
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Old 06-25-2012, 06:04 AM
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Nice update, thanks Zantai!

The graveyard looks grim! =)
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