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  #1  
Old 06-06-2012, 11:54 PM
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KondaImmortal KondaImmortal is offline
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Default Mastery: Earth Fights Back

Had an idea.

Shamanic Profession. This focuses on the earth itself rejecting the other-worlders. Through the use of the elements the casters shuns those who would kill the land. The fire used by the shaman is different from that of the arcanist or cultist (not statistically) in that it is primal not magical or demonic.

-Shield Proficiency (P): Shield armor bonus +(2/4/6/8/10/12/14/16)%, and +(1/2/3/4/5/6/7/8)% block chance.
--Shield of Stone (PA): Increases the damage blocked by a shield by (4/8/12/16/20/24)% (not damage but added to the shields damage blocked bonus.

-Life of the Land (S): 50-100 energy stored, Increases maximum health by (6/12/18/24/30/36)%. Increases health regeneration by (0.4/0.8/1.2/1.6/2.0/2.4) points per second.
--Watchful Eye of Earth (PA): Increases Defensive ability by (8/16/24/32/40/48)%.
--Landslide (PA): Finishing Move; While Life of the Land is active you have a (2/4/6/8/10/12)% chance to kill an enemy that is below (20/20/25/25/30/35)% maximum health, whenever you use a melee attack. Does not work on bosses and heroes. Reduced chance to instant kill on enemies of a higher level.

-Spirits of Nature (Ac): Summons four spirits (Earth, Air, Fire, Water) that last for (15/18/21/24/27/30) seconds. Each has their own attacks. Cooldown 1min 30sec.
--Earthen Defender (PA): The earth spirit takes (2/4/6/8/10/12)% of the damage dealt to enemies with [radius] of it's self (instead of them). Increases it's health by (10/20/30/40/50/60)% of your intelligence.
--Windshear (PA): Gives the air spirit a (5/10/15/20/25/30)% movement speed bonus and a Whirlwind attack that deals damage every second to enemies within a radius of the air elemental (that has a +(20/30/40/50/60/70)% of your intelligence damage bonus).
--Outer Fire (PA): All allies within [radius] of the fire spirit have 8% of their damage converted to fire damage and receive a +(5/6/7/8/9/10)% fire damage bonus.
--Healing Surge (PA): Heals all allies within [radius] of the water spirit for (1/2/3/4/5/6)% of their maximum health when the timer expires, or the water spirit dies.

-Orb of Wind (Ac): Pushes nearby units away by [radius], and deals (40/50/60/70/80/90/100/110/120/130/140/150)% of intelligence damage. Allowing to disengage from combat.
--Wind Runner (PA): Increases movement speed by (10/20/30/40/50/60)% for 4 seconds after casting Orb of Wind.
--Dash^ (PA): After casting Orb of Wind you gain a (5/10/15/20/25/30)% damage bonus on your next melee attack within 7 seconds.

-Water Leech (Au)^: 1 active energy cost per second. Slowly drains the water from nearby enemies causing them to lose 1% health per second. Ending this affect will cause all drained water to freeze dealing damage equal to your intelligence plus (10/20/30/40/50/60/70/80)% damage. The 1% damage each second does not affect bosses and heroes, and monsters of you level or higher.
--Frost^ (PA): Reduces nearby enemy movement speeds by (5/10/15/20/25/30)% and attack speeds by (2/4/6/8/10/12)%.

-Blaze (A): Sets the target on fire causing damage over time, (100/105/110/115/120/125/130/135)% of intelligence over 6 seconds. First target that enters [radius] of the blazed unit will also take damage over time.
--Firebug^ (PA):For each target affected by your blaze you gain (1/2/3/4/5/6)% fire damage (not ongoing).
--Jumping Flames (PA): Increases radius by (3/6/9/12/15/18)%. Now affects first (1/2/3/4/5/6) targets.
--Out of control^ (PA): Increases energy regeneration by (1/2/3/4/5/6)% for each blazed target. Causes jumped targets to cause others to catch fire. Each blaze is still limited to the same number of targets.

Would like to call the spirits Gnome, Jinn, Salamander, and Undine.
All skill values are rough, many may be overpowered. I know, mention and I will modify. All time values are fairly random.
^ Need a name
Ac - Active
Au - Aura
P - Passive
PA - Passive Add-on
S - Stored, Passive

Last edited by KondaImmortal; 07-18-2012 at 01:30 PM. Reason: balancing, grammar
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  #2  
Old 06-08-2012, 03:02 AM
Dumbledof Dumbledof is offline
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Join Date: May 2012
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Default returning the favor ;)

I'm loving the skill trees, they really add more depth. Some passive skills would also be nice and I think summons like ents or lake spirits would also fit well in this mastery.

As for the name I think something traditional like Druid would work just fine.
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  #3  
Old 06-09-2012, 12:22 PM
s@uron s@uron is offline
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great idea
it would be helpful if you divided the skills into trees

about the name part i think druid might fit in and maybe elementalist too
just my 2 cents though
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  #4  
Old 06-09-2012, 06:40 PM
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KondaImmortal KondaImmortal is offline
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Quote:
Originally Posted by s@uron View Post
it would be helpful if you divided the skills into trees
What do you mean by this? The skills that are there are seperated by the skill (-) and addons for that skill (--).

Thanks for the input. Are there any lakes in GD?
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Last edited by KondaImmortal; 06-09-2012 at 06:46 PM.
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