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#1
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Anyone else sick of the same difficulty names, potions, etc... Idk about you since Grim Dawn in my opinion is one of the most unique ARPG's out there it should have unique names!
So instead of health potion it could be "bandages, first aid kits, etc... since its in the Victorian era" Instead of energy potion it could be water or something Also since this game is in the Victorian Era I think the difficulty should have that theme not just normal, epic, legendary etc... idk its kinda of a useless idea but you know just thought I'd post it too see what people think. I really like the bandages though it would be nice to look for them instead of health potions. So is the water idea cause its a world in peril so supplies are short. I'm pretty sure Crate said there renaming Mana to energy so I mean it makes sense drink water for more energy tell me what you think
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#2
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I might be wrong, but I think it is probably more accurate to say Victorian-era inspired, rather than Victorian Era. I'm pretty sure Medierra has stated before that it is not meant to be a portrayal of Earth, but rather another world populated by humans... so I don't think the game will restrict / limit itself to items / elements / classes / settings, etc. of that era.
That being said, I have no problem if it was something other than a potion of healing, but I think that it just for the convenience in that a new player immediately knows what he is dealing with... rather than Dr. McGuillicuddy's Snake Oil Elixir, which would also fit with the Victorian Era...but leaves a whole lot of questions as to just what I'm dealing with here... |
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#3
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Like Risen 2 does;
Blood stands for health and Glory for XP. Than we should have spirit (or flat-out booze) as mana
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#4
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So, how would you name difficulty levels in a victorian way? ![]() Bandages are used in WoW (next to potions and food). First aid kits sound (to me) like from an FPS. ![]() I feel this demands for some lore for potions. They are in the game, because they are needed for the gameplay, but what is their explanation for being on Cairn? Once we have that, we might be able to come up with a unique name. But the term has always been Energy: Finally some thoughts on naming in general:
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#5
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Name everything after beer....lol
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I was thinking "elixir" sounded a little cooler and more fitting than potion.
I also was originally thinking of new difficult names but its just been easier to refer to them as epic and legendary here so people know what I'm talking about. Haven't made a decision on that yet. |
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#7
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How about tincture of mana.
Other than drunken master, I always thought of booze as mana restore as a sense of humor. Tinctures do have alcohol if you are set on that. Otherwise extract of mana leaf. Essence might be a stretch. |
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#8
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Quote:
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#9
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As Eisprinzessin pointed out, convention exists for a reason; you don't wanna get too esoteric with your naming. "Health Elixir" would work though imo.
The use of "Epic" and "Legendary" was, I guess, appropriate to the mythological context of TQ, which is not to say it wouldn't be entirely appropriate for GD. As far as alternatives go though, I got nothin'.
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#10
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Quote:
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| Tags |
| difficulty, energy, game design, health, setting |
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