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Old 04-18-2016, 02:27 PM
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Zantai Zantai is offline
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Default Grim Misadventure #95: Secrets of the Three

Welcome back to Grim Misadventures. First, a brief update on the modding tools: we are currently in the final stretch of testing as we work on resolving some new bugs. The modding tools are on track for their release later this month!

Along with the modding tools are coming several fixes to game issues, as well as some tech improvements. Chief among them is a feature that’s been on our wish-list for Devotion for a long time. With v1.0.0.3, you can look forward to a major change to the activation chances of Celestial Powers that allows them to scale with the cooldown of the assigned skill. This means that skills with longer cooldowns (ex. Doombolt) will have up to a 100% chance to trigger a Celestial Power where previously they may have had the same 15% chance of activating as a spammable ability. Overall, a huge boon to builds based around cooldown abilities.

Following the modding tools update, you can look forward to the Hidden Path, which is an upcoming free content update for Grim Dawn, featuring new lore, new bosses and a new dungeon. With this update are also three new Monster Infrequents, four new Epic items and two new Legendary items.



How do you earn these new treasures? By following the path of the three Witch Gods: Bysmiel, Dreeg and Solael. What secrets will you unveil? What knowledge do the Three keep?

Bysmiel



Dreeg




Solael




Like knowing what is coming up next for Grim Dawn? Check back on 05/02/2016 for the next Grim Misadventure.
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Old 04-18-2016, 02:27 PM
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My body isn't ready for all this goodness
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Old 04-18-2016, 02:29 PM
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Looks amazing! Can't wait to try out the new update
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Old 04-18-2016, 02:31 PM
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OMG! this is awesome! I can't wait!
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Old 04-18-2016, 02:33 PM
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Quote:
Originally Posted by Zantai View Post
With v1.0.0.3, you can look forward to a major change to the activation chances of Celestial Powers that allows them to scale with the cooldown of the assigned skill. This means that skills with longer cooldowns (ex. Doombolt) will have up to a 100% chance to trigger a Celestial Power where previously they may have had the same 15% chance of activating as a spammable ability. Overall, a huge boon to builds based around cooldown abilities.
Holy shit. This changes a lot. Wow. Wow. But I'm guessing some devotions may get needed to incorporate these changes or not? Well if not that's pretty sweet. I hope if there's a formula involved you'll share it. If not then we will just figure out for each one.

Super stoked for this, and the new items and the changes I'm sure you haven't yet mentioned.

Do you have an eta for 1.0.0.3?
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Old 04-18-2016, 02:34 PM
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Just enough information to be wanting more!!!
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Old 04-18-2016, 02:36 PM
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helmets amazing! I love!
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Old 04-18-2016, 02:38 PM
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So the guy in the Burial Cave, Musty Cellar, or Shrine is not one of these three. Hah!
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Old 04-18-2016, 02:39 PM
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Also. If it's not too much to ask, could you make the eye slit of the red helm glow red? Otherwise it just looks like some of the other hooded visors to me + horns.

Totally understand if you've already decided against it, just a personal request.

The whole slit could glow red. Or it could be a dimmer red glow compared to the green one. Or it could be two red eyes within the slit. Regardless I think it'd make the helm cooler, but maybe in practice it looks worse than I imagine.
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Old 04-18-2016, 02:40 PM
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Man i am so excited for the new content update. Those images looking great, mysterious and intriguing. Any rough estimate about a ETA ?
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