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  #11  
Old 05-07-2012, 12:27 PM
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yerkyerk yerkyerk is offline
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For many of us, Titan Quest has been the reason to buy Grim Dawn. I don't know if you played Titan Quest, but if you love action RPGs, you definitely should try it. It might immediately convince you to buy GD. There's many action RPGs, but there's only a few who got the formulae right. Titan Quest was one of them.

Now Grim Dawn, to me, seems like an improvement over Titan Quest. There will be blood, gore and more satisfying combat. There's awesome music (TQ's was good as well though) and it will be a lot darker. A huge plus of this project is that the fans are also involved in the development of the game. There's a lot of interaction from the devs on this board and although the game isn't "design by committee", the community feedback is definitely taken into account.

Furthermore there's indeed the Factions, Titan Quests Dual Masteries, changing weather, partially randomized environments, (tactical) destructible objects, an Open World design and more.

If you support now, the money will go directly into the game, which results in a better end product.

If you want to know why it's better than TL2 or D3, well, I don't know, as I obviously haven't played those games (only D3 beta). D3 has its predecessor in D2. And while I played D2 for hundreds of hours at least, D3 is changing a lot of mechanics (mostly to make the game simpler it seems). That's fine ofcourse, but it will also be different. I'll still get D3 regardless.

TL2 has its predecessor in TL. Playing Torchlight felt more like a big demo than anything. The skills were uninspired, the loot was too generic and the environments were too much copy-paste for my taste. I admire how far they've managed to come in such a short time, but ultimately I wasn't impressed and I didn't manage to finish the game once, despite several attempts (difficulty was no factor in this). I decided not to preorder TL2 because the base (TL) wasn't solid enough for me.

Grim Dawn has its predecessor in Titan Quest. I've played and enjoyed Titan Quest for hundreds of hours - and GD is going to improve on that concept. So yea, score!

Last edited by yerkyerk; 05-07-2012 at 12:30 PM.
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  #12  
Old 05-07-2012, 11:36 PM
Soul0Reaper Soul0Reaper is offline
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I unfortunately have not played Titan's Quest. Heard mentions about it, but the main bridge between diablo 2 and torchlight for me was the Sacred series.

After a decent time reading and watching videos, I'm convinced that this game is worth supporting. I'm in for the $18 kickstarter. I'm a little surprised how high it costs to buy into the beta. Its even more than the coop bundle O.o

btw for the 5th class I'm all for some sort of summoner
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  #13  
Old 05-08-2012, 04:13 AM
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Originally Posted by Soul0Reaper View Post
btw for the 5th class I'm all for some sort of summoner
http://www.grimdawn.com/forums/showt...9280#post49280 I'm not sure what I quoted was aimed at but the Occult is the summoning mastery, I assume.
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  #14  
Old 05-08-2012, 09:37 AM
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yerkyerk yerkyerk is offline
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Welcome aboard than! As for "buying into the beta", I think most people who choose that option do it to support the game, the beta is just a nice extra. It's really like that with most options.
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  #15  
Old 05-09-2012, 11:17 PM
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Originally Posted by Soul0Reaper View Post
I'm in for the $18 kickstarter.
I see you jumped the gun. Fine - you shall have may belated answer though.
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Originally Posted by Soul0Reaper View Post
After reading the old school post, I have more questions than answers. For one, does oldschool mean the engine/graphics of the game will be simplified/lowered?
Now, I think we agree on that GD won't have 8 bit retro-graphics
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Originally Posted by Soul0Reaper View Post
I also hope that the complex design mentioned does not mean making an interface only someone who plays space sims can understand nor does it mean forcing upon the player time consuming actions for the sake of doing so.
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Originally Posted by medierra View Post
[...] And when I say "complexity," I don't mean that it should be difficult to figure out. A game can have complex mechanics but be intuitive to understand. The type of complexity I'm talking about is just stuff like allowing players to allocate skill and attribute points to figure out their own character builds with a risk that they could make poor decisions that reduce the effectiveness of their character. Even just having multiple types of damage and resistances would be considered complex by some. [...]
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Originally Posted by Soul0Reaper View Post
The mention of exploitable bugs also is puzzling. Do you plan to make it so people with knowledge of exploits in the game are not only encouraged by the developers to use them, but that you will actually design them for players to use? The "old school" description isn't exactly helping me :/. I'm all for unsymmetrical and non linearness but yeah more description of the game is helpful
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Originally Posted by medierra View Post
[...] The very sort of imbalances and exploits that I delight in discovering and abusing but not the sort that are so bad they ruin the game. They are the sort of complex but loose systems that leave the player wondering how far they can push the limits of what is possible, and where there are no hard caps obviously and arbitrarily restricting what they can do. I sometimes wonder whether this sort of thing is intentional or not. I certainly add some deliberate measure of this in my games where I can get away with it. [...]
Exploits but not bugs - what comes to mind is drinking a potion before battle or using quickswapping as a tactic to debuff enemies ... well, these might not even count as exploits.
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Last edited by eisprinzessin; 05-10-2012 at 10:47 AM. Reason: typo
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  #16  
Old 05-10-2012, 06:04 AM
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i.n.s.a.n.e i.n.s.a.n.e is offline
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Why you ask? Hmm..

Well, let me think...where the hell did I put the Ten Commandments?! ...oh, here you are:

1. GD will be out at the time you will have "enough" of all the other games you mentioned.

2. GD does not have cartoon/art(y) graphics like the games you mentioned, it is rough, gritty, dark and the most similar to D2, which we all worship. =))

3. In GD, as it was in TQ, you have this unique satisfaction of getting the armor/weapon of an enemy you kill.

4. You can be sure the game will have more hardcore-audience approach to us players.

5. You can be sure the game won't be simplified or broken in any way because of publishers.

6. GD has no DRM or a need of being online to play it.

7. GD will have great support from devs and players, because they listen very closely to our ideas and make them real.

8. GD will have awesome modding tools, increasing the gameplay time tremendously.

9. GD will have probably the most sophisticated old-style skill system of them all.

10. GD has the probably the best forums with nicest, polite and helpful people ever seen on the internet gaming forums.


And maybe some other things I surely forgot or do not know about yet. =)
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Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1

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  #17  
Old 05-10-2012, 05:05 PM
corwiniii corwiniii is offline
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Quote:
Originally Posted by yerkyerk View Post
For many of us, Titan Quest has been the reason to buy Grim Dawn. ... There's many action RPGs, but there's only a few who got the formulae right. Titan Quest was one of them.

Grim Dawn has its predecessor in Titan Quest. I've played and enjoyed Titan Quest for hundreds of hours - and GD is going to improve on that concept.
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Originally Posted by i.n.s.a.n.e View Post
1. GD will be out at the time you will have "enough" of all the other games you mentioned.
These pretty much sum up, IMO, why one would want GD. If you like the aRPG genre, there is so little that is so very good at being great. TQ, IMO, has been just about as good as it gets in what I want in an aRPG game. GD will be at least that good and most likely much better. And will be out 12 months after I've gotten bored with D3 and TLII and probably Rift.

Plus, out of loyalty to a great game, TQ, I pre-ordered in 2/2010 on principle alone.

Also - GD doesn't have to be different or better than any game. It just has to stand alone as a solid game in the aRPG genre, and thus be something you'll just want to play as a fan.
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  #18  
Old 05-10-2012, 09:21 PM
Soul0Reaper Soul0Reaper is offline
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Originally Posted by yerkyerk View Post
Welcome aboard than! As for "buying into the beta", I think most people who choose that option do it to support the game, the beta is just a nice extra. It's really like that with most options.
Oh I'm know its about supporting the game, it just seemed a bit strange to me to have the beta on a higher tier then 2 copies of the game xD

Quote:
Originally Posted by corwiniii View Post
These pretty much sum up, IMO, why one would want GD. If you like the aRPG genre, there is so little that is so very good at being great. TQ, IMO, has been just about as good as it gets in what I want in an aRPG game. GD will be at least that good and most likely much better. And will be out 12 months after I've gotten bored with D3 and TLII and probably Rift.

Plus, out of loyalty to a great game, TQ, I pre-ordered in 2/2010 on principle alone.

Also - GD doesn't have to be different or better than any game. It just has to stand alone as a solid game in the aRPG genre, and thus be something you'll just want to play as a fan.
Well I don't exactly have the disposable income to be randomly throwing money at games based on a concept. This is actually a first for me, but pretty much all the information I've read convinced me that this game will be great.

With all the hype I hear about Titan's Quest, I feel I should give it a try. I really never played anything outside of Sacred 2/torchlight lately with regards to arpgs. Its only this year with Diablo 3 news that actual made me go out and google some xD
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  #19  
Old 05-10-2012, 10:49 PM
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Tareon Tareon is offline
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Hi there!

As my pre-posters already mentioned:
A lot of water will flow down the stream until Grim Dawn will be released. 2012 is the year of Diablo 3 and Torchlight 2 with Path of Exile around the corner. 2013 will be the year of Grim Dawn as a fresh alternative when everyone will have played the hell out of D3 and TL2. PoE may be a competitor of some sort but hey, that's a matter of personal taste.

And if you haven't already played Titan Quest, do it. You won't regret it. I purchased it for a bargain of 5 bucks a long time ago, which is one reason I helped kickstarting GD with A LOT more.

Your To-Do-List:
- check out Titan Quest Gold Edition (includes Immortal Throne Expansion)
- contribute to Grim Dawn
- enjoy D3 and TL2 for the next months (I will, hell yeah ).
- maybe have a look at PoE in between
- play the ARPG of your choice until GD's released (or beyond... in the end it's a matter of personal taste and mood)
- have fun!
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  #20  
Old 05-10-2012, 11:59 PM
GSGregory GSGregory is offline
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Quote:
Originally Posted by i.n.s.a.n.e View Post
Why you ask? Hmm..

Well, let me think...where the hell did I put the Ten Commandments?! ...oh, here you are:

1. GD will be out at the time you will have "enough" of all the other games you mentioned.

2. GD does not have cartoon/art(y) graphics like the games you mentioned, it is rough, gritty, dark and the most similar to D2, which we all worship. =))

3. In GD, as it was in TQ, you have this unique satisfaction of getting the armor/weapon of an enemy you kill.

4. You can be sure the game will have more hardcore-audience approach to us players.

5. You can be sure the game won't be simplified or broken in any way because of publishers.

6. GD has no DRM or a need of being online to play it.

7. GD will have great support from devs and players, because they listen very closely to our ideas and make them real.

8. GD will have awesome modding tools, increasing the gameplay time tremendously.

9. GD will have probably the most sophisticated old-style skill system of them all.

10. GD has the probably the best forums with nicest, polite and helpful people ever seen on the internet gaming forums.


And maybe some other things I surely forgot or do not know about yet. =)

All good reasons I can agree with.
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