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  #401  
Old 05-23-2012, 01:52 PM
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Renevent Renevent is offline
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That's the ping between you and the speedtest servers...it's not some global performance metric. Your 'ping' can vary between different servers depending on their distance from you, how many hops there are between you, your gateway, and the end point, and other factors.

Not saying Diablo 3 has flawless online or anything, but the ping between you and speedtest is pretty meaningless in context.
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Old 05-23-2012, 03:44 PM
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Originally Posted by Renevent View Post
Not saying Diablo 3 has flawless online or anything, but the ping between you and speedtest is pretty meaningless in context.
I disagree. It's a measure point, one of many. As I stated before, if I have a good connection, I average a stabel 23 ping with LoL. With other games I'm usually lower than 40 ping (I think it's somewhere in the 20s or lower now that my connection was recently upgraded). I find lower than 40 ping on a good connection (one that averages 20ish ping) not acceptable for a company that offers an online single player game.

It means that Blizzard can't handle the capacity they're getting (that, or they placed their servers on the moon...). Anyway, all I'm saying, the game is really well made and pretty awesome imho, but the accessibility is piss-poor at the moment. It will probably fade over the weeks.
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Old 05-23-2012, 04:26 PM
LostSoul LostSoul is offline
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After finally defeating the login boss I've discovered that Diablo 3 has quite possibly the least optimized physics engine I've ever come across. I can do hurricanes of debris in Crysis, Source, Elder Scrolls, and so many other engines, but Diablo 3 starts slowing down if I smash more than a few ash jars.

And then, when everything settles back into place, its over with. Sloppy sloppy sloppy.

Another thing I find very disappointing. The visual quality of the characters and monsters thus far has been nothing exceptional (read: nothing more elaborate than the character models in WoW), and yet I get even worse frame rates when I'm playing with a couple friends. So how is it that with WoW I can raid with 25 people, all of their spell effects, and a bevy of trash (and some pets and companions) and still pull reasonable frame rates, but Diablo 3 is a sludge-feast with three people and anything more than a couple monsters to swing at?

I'm reasonably certain it's not lag, just hardware performance (which...I still have a hard time believing that a 460gtx is choking this hard on it while I can play older games with far higher visual quality without a problem), but that its so pervasive and coupled with the added fun of normal internet latency just makes for a frustrating experience.

Yes, I've already set everything to "low". They don't appear to have actually done anything.
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  #404  
Old 05-23-2012, 04:33 PM
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Originally Posted by yerkyerk View Post
I disagree. It's a measure point, one of many. As I stated before, if I have a good connection, I average a stabel 23 ping with LoL. With other games I'm usually lower than 40 ping (I think it's somewhere in the 20s or lower now that my connection was recently upgraded). I find lower than 40 ping on a good connection (one that averages 20ish ping) not acceptable for a company that offers an online single player game.

It means that Blizzard can't handle the capacity they're getting (that, or they placed their servers on the moon...). Anyway, all I'm saying, the game is really well made and pretty awesome imho, but the accessibility is piss-poor at the moment. It will probably fade over the weeks.
Like I said, there's a ton of variables between you and an end point server. Even if the server is under no load, getting 20 ping on server A is no guarantee you will get 20 ping on server B.

Anyways I wasn't trying to say the D3 servers are performing good though, I agree they are struggling with the demand.
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  #405  
Old 05-23-2012, 04:34 PM
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Aside from one day when i couldn't log in... i haven't had any of the issues faced by others. No lag, no disconnects, no warping... of course, I try not to play in the evenings either
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  #406  
Old 05-23-2012, 04:34 PM
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After ....
Yes, I've already set everything to "low". They don't appear to have actually done anything.
Well something might be wrong with your comp man, i hate to say it but my sis comp is crap, and she plays at max, she's got a GTX 240 Silent and a I5 at hmm 3.5? something like that.

And comparing the visuals with this and wow and saying they are the same.. is yeah.. come again, because all that's saying is you're not liking the game, because that statement is false beyond beleif.
And it is not because the game has a top down view that it cannot be consuming for any comp.
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  #407  
Old 05-23-2012, 06:18 PM
LostSoul LostSoul is offline
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Well something might be wrong with your comp man, i hate to say it but my sis comp is crap, and she plays at max, she's got a GTX 240 Silent and a I5 at hmm 3.5? something like that.

And comparing the visuals with this and wow and saying they are the same.. is yeah.. come again, because all that's saying is you're not liking the game, because that statement is false beyond beleif.
And it is not because the game has a top down view that it cannot be consuming for any comp.
I was specifically refering to the level of detail present on the characters and monsters. They are not any more detailed than anything in WoW. The texture resolutions and poly-counts are roughly identical. Certainly not enough to explain why I can be in Orgrimmar or Stormwind amidst hundreds of other players, mounts, and companions with the draw distance at max and most of the bells and whistles on yet still pull workable frame rates.

But you throw more than a few enemies and 2 co-op buddies into the mix in D3 and it's like swimming through peanut butter.

If it was my system WoW would suffer the same performance issues. It simply does not. In all my time with my current graphics card, there are exactly two fights in all of WoW that remotely have the same issues I get in D3, and that's when I'm with 25 other people going full bore on spell effects, pets, and companions while standing knee deep in water...and a small armada of enemies flooding the screen with yet more particles and spell effects.

Your assertion is an impossibility. -edit-

In that I would have this issue present in virtually every game I play. They aren't. It is ONLY in Diablo 3.
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  #408  
Old 05-23-2012, 08:51 PM
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"After finally defeating the login boss I've discovered that Diablo 3 has quite possibly the least optimized physics engine I've ever come across."

Diablo 2 was also the same, but at least Diablo 2 was a good game, and they still let you have 8 players in a game. D3 on the other hand is a terrible game and they limited the players to 4 specifically because the graphics are laggy. Serious.
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  #409  
Old 05-23-2012, 08:56 PM
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Malpheas Malpheas is offline
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Laggy? I have no problems with video lag... I'm only running a Nvidia 9800 GTX 1 GB video card. That's old nowadays.
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  #410  
Old 05-23-2012, 09:08 PM
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I think people are probably confusing network lag with video lag. I get it occasionally but otherwise the game runs extremely smooth.
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