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  #321  
Old 05-18-2012, 11:50 AM
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I'm having so much fun trying to make builds that work well with my playstyle, hell, I thought I'd love mystic ally as a Monk ability and here I use it and actually hate it, other Monks I've played with love that skill, man this is great.
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  #322  
Old 05-18-2012, 12:01 PM
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i tried a difrent build as well yesterday..
I used to go for..
Soul Harvest (every WD NEED that skill) / Grasp of dead with inc dmg / Triple Dart / 2nd Rune Firebat / Soul Barrage with mana steal / and Horrify to go with Harvest.

but i switched it entirely yesterday haha

Fire Toads / Same as previous / Soul Harvest / Locust with increased infection / Haunt with Inc DMG / Acid Cloud with inc Aoe

Takes a bit more time to kick in but everything dies at once, i SOMETIMES have to throw a firebat in to kill faster, but most of the time Locust and Haunt take care of everything. the downfall.. single opponents haha

Also i was wondering, on their website you can see the % of wep dmg each skill does, i'm sure there is a way to do that in game, does any of you know?
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Last edited by Skellt; 05-18-2012 at 12:06 PM.
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  #323  
Old 05-18-2012, 12:12 PM
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As I've gottne my barbarian to Act 3 i decided to give her a rest and try the Demon hunter. Interesting to play so far and i love how each of the players has thier own little 'back story' for why they were heading for tristram.
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  #324  
Old 05-18-2012, 01:17 PM
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Quote:
Originally Posted by Skellt View Post
Also i was wondering, on their website you can see the % of wep dmg each skill does, i'm sure there is a way to do that in game, does any of you know?
press ctrl, maybe shift when looking at a skill. dunno which, was just in the open beta weekend.
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  #325  
Old 05-18-2012, 02:33 PM
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haha ty, i'll check it out tonight, worse is i saw it work during beta.. just didnt remember !

and.. personally i know some might not like skill system.. but i feel there is thousands more viable builds with this system than with any other ARPG ive played before, only downfall is there is not as much involvement.

But when you play your char, there is much more variety than with other players playing the same !
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  #326  
Old 05-18-2012, 02:41 PM
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Skellt, all you need to do is turn on the advanced tool tips in the options menu.
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  #327  
Old 05-18-2012, 06:11 PM
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Diablo 3 Review
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  #328  
Old 05-19-2012, 01:21 AM
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Wow, I was shocked to see Rock Paper Shotgun not falling all over itself with praise for Diablo 3.

http://www.rockpapershotgun.com/2012...a-hollow-game/
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  #329  
Old 05-19-2012, 02:04 AM
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Can't say I agree with that review, so far Diablo 3 has been more fun than PoE and Torchlight 2 combined and Torchlight 2 is pretty fun.

Of course I prefer multiplayer, a mode that the reviewer doesn't even explore apparently.
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  #330  
Old 05-19-2012, 03:31 AM
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I played Diablo II for years and never played multiplayer. Since I know a lot of you in the Grim Dawn community now, I will likely give Grim Dawn multiplayer a go.

I've heard that Diablo 3 is better from some people, and Torchlight II (beta) from others. Overall though, Torchlight II only needs to be 1/3 as good to be a great value.
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