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  #21  
Old 03-15-2012, 02:07 AM
Raven Raven is offline
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Ah, did not mention healing abilities. They can go to three basic masteries - occultist, soldier and mage/mechanic can utilize three different concepts of healing. Based on rituals and faith, practical survivability and medical science. The other two would lack of healing abilities as they are concentrated either on killing anything before it gets close or just avoid the danger instead of dealing with it's results.
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  #22  
Old 03-15-2012, 08:50 PM
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eisprinzessin eisprinzessin is offline
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If it should be neither Mastery nor Profession, I suggest (partly mentioned before):
  • Gift of Combat / Demolition / Occult
  • Talent of Combat / Demolition / Occult
  • Trait of Combat / Demolition / Occult
_____________


These description sound like pre-cataclysm occupations. I understand that there is no organised army anymore. Furthermore Occultist existed before which (does not only prove me wrong in Class idea: Elder, but also) means that magic has existed on Cairn before the invasion. Maybe in a more safe form. I ponder about why the Empire wanted to control arcane power and knowledge? Did they want to exterminate it? Or have there been Imperial Mages (above mentioned Arcanists?) who strove after dominance? I'm also intrigued by the referenced Witch Gods, which suggests that Cairn has some mystical background.

But I see an immersion breaker for me here. In contrast to TQ we do not have somewhat abstract masteries but actual "jobs" - which I think is an improvement. But how do you explain now, that you can select skills from two masteries?
  1. How would a former member of the armed forces learn the skills of an Occultist (or vice versa)?
  2. When playing GD I'd like to understand what sets my 'warped' powers apart from the ordinary pre-cataclysm skills ... which might again hold the answer to #1.
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  #23  
Old 03-17-2012, 09:03 PM
medea fleecestealer medea fleecestealer is offline
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For combat mastery how about Brawler or Vexillary?
Demolition - maybe a Targeteer?

I like the sound of Occultist myself.
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  #24  
Old 03-17-2012, 10:30 PM
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Roryn Roryn is offline
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Masteries still sound cooler!
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  #25  
Old 03-18-2012, 08:35 PM
Grimmer Grimmer is offline
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Love the masteries !
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  #26  
Old 03-19-2012, 12:46 AM
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EmperorZanus EmperorZanus is offline
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The Demolition Mastery and Occult Mastery really interest me at the moment. I like the name "Combat" mastery. Other possible names, if this helps, could be "Close Combat Mastery" - "Physical Combat Mastery" - "Slayer Mastery" - "Crusher Mastery" - "Brutal Combat Mastery" - "Soldier Mastery" - "Infantry Mastery" - "Tactical Combat Mastery" - "Combative Mastery" - "Close Assault Mastery."
Good luck on the names.
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  #27  
Old 03-24-2012, 05:49 AM
archaven archaven is offline
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For no obvious reason, i don't really like the Occultist naming. I'm more pleased to hear it as Elementalist. Of course my personal preference.
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  #28  
Old 03-24-2012, 07:20 AM
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i.n.s.a.n.e i.n.s.a.n.e is offline
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Quote:
Originally Posted by archaven View Post
For no obvious reason, i don't really like the Occultist naming. I'm more pleased to hear it as Elementalist. Of course my personal preference.
Same here, I would like a witch/er though. =)
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  #29  
Old 03-24-2012, 07:35 AM
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eisprinzessin eisprinzessin is offline
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Quote:
Originally Posted by medierra View Post
Occult Mastery Along with summoning, their arcane repertoire includes blessings, curses, and offensive spells that inflict damage with poison, acid, and chaotic energy.
But the Occultist himself does not do elemental damage ... his pets do though.
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  #30  
Old 03-25-2012, 05:41 AM
archaven archaven is offline
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Still don't like the naming for Occultist. Not seems to be very appealing to me in terms of naming :P. Perhaps Summoner? Alchemist? Hmm.
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