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#71
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You know, I don't even look at the cool-down timer. I just spam it till it comes up. And a cool-down power for what? Which power? Not like health, energy, xp which do not change in color. The powers just need to be unique enough that you can quickly tell the difference, with the cool down color off enough to easily see the transition.
But, I do agree that any number of players, plays any number of ways. Crate could do themselves a favor, but categorizing the elements in some kind of priority though, removing the bottom and then working with the rest knowing what needs the most visual space. For me larger energy and xp bars are high on the list. Character portrait, level, and map (at least in the hud) are on the bottom of the list. And I still think a way to cleanup the bar would be to remove the text and use tooltips over the bars, powers, menu buttons and map. |
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#72
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i don't know if that was discussed previously, but is it possible to make the UI scalable? i mean, i game at 2560x1600 and having a UI take a quarter of my screen when there are those gorgeous graphics...i dunno...
is it feasible to have the UI as, i don't know, an overlay? so we can scale and place the UI as we want it? i mean i like to have my health/mana "globe/bar" visible, like in the center of my screen, but my action buttons, i like to have then on the side of my screen (i use key-bindings), mainly to see what the cooldown is on a certain ability. my 2 cents |
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#73
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Sorry I did not read all the posts.
Would it be an outlandish task to offer customizable UIs? If you define an xml format for the UI and have a folder devoted to keeping all the graphics, then modding this would be a blast. Everyone would be able to choose among a few default UIs and the modding community would be able to present a whole world of new designs. Modifications would range from simple (change UI element positions of an existing design) to more complex (switch from bottom to side bar) to complete redesign (custom graphics, different sizes, etc). I think this would be a feature to make the game even more special. Also it would end this discussion almost immediately. Just do a poll for the final five designs to go into the game where you are the one to design the default one. |
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#74
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Hello!
There are questions. In the early screenshots (Jul-Aug 2011) interface copies Titan quest. This layout is in my opinion the interface familiar and perfect. However, the screenshots (Nov-Dec 2011) interface has been changed. The developers decided to make all compact. But this map does not fit into the bottom of the movement of the interface. This is purely my opinion. It would be a vote on the subject. I watched the video Occultist Class. I did not notice it at the bottom of the window card. Still not fully decided where to settle down box maps the movement? I understand completely the interface is not approved? And it will be scaling the interface for different screen resolutions? |
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#75
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... here you go
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__________________
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#76
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Glad to know that medierra knows how bad the UI is and may look to elsewhere to clean it up.
I do feel though, that there are some elements on here that can put them on the right track if they want to do it themselves. If the replicated THIS design (which means bigger energy and health bars, remove the useless 3D portrait, rearranging the elements to where they make sense, and removing the level) , but used their flourishes and adding in some good Tool Tips instead of numbers on the HUD, it could be enough. |
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#77
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Quote:
![]() Quote:
Ok, the portrait may not be useful in terms of the game mechanics, but I think it'd be nice to see my characters face!
__________________
"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey |
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#78
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How are you having to scan left and right? Maybe in Diablo you have to do a quick left and right scan, but these are bright colors inches from each other just outside the center. Your character is already in the center of the screen, so it should be in easy peripheral vision to see the bars.
About the face, I just don't like HUD elemental that lack a very specific purpose, especially one so large. |
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#79
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How are you not?
Perhaps I'm quirky?Quote:
Quote:
Sometimes it's an aesthetic thing and not a practical one. I like Eve's (Eve Online) HUD which sits in the middle, is round and contains your energy, shield, armor, and hull levels. You see all three at once and it's easy to see at a glance how things are. I'm at work, so I can't get a pic of the HUD. It would be nice to try having the portrait during alpha to decide if it's a nice element, or gets in the way.
__________________
"And the only people I fear are those who never have doubts", Billy Joel, Shades of Grey |
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#80
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Can't really use EvE because it is so easily alterable. I know that I reconfigure the basic EvE setup.
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| Tags |
| dungeon, underground, user interface |
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