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  #21  
Old 02-09-2010, 10:30 PM
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she's wearing a cape. I wonder if the game will have a slot for those.
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  #22  
Old 02-09-2010, 10:39 PM
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Yeah, we had bows in TQ with unlimited ammo. No reason guns should be any different.
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  #23  
Old 02-09-2010, 10:42 PM
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Nay for reloading.
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  Click here to go to the next staff post in this thread.   #24  
Old 02-09-2010, 11:16 PM
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Well i'll give you one thing, it's an original idea for this type of game.
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  #25  
Old 02-09-2010, 11:34 PM
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I would have to agree with most every one. Its a nice idea but I would think it would be more trouble then its worth in the end.
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  #26  
Old 02-10-2010, 12:00 AM
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With the flintlock pistols it wouldn't work, seeing that they only carry 1 bullet. But there could be other guns that do have clips..

As far as originality goes; the closest game to this genre I know that uses guns with cartridges are the Alien/Zombie shooter genres, which uses reloading. Dunno about Space Siege, but that would be a bad example regardless, it's a game filled with wasted potential.

Well, popular opinions has spoken against my propositions. Again. Lol
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  #27  
Old 02-10-2010, 12:23 AM
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Quote:
Originally Posted by yerkyerk View Post

Well, popular opinions has spoken against my propositions. Again. Lol
There there, yerkyerk . It is a cool idea. It would incorperate a strategy which is reminiscent of FPS's. I actually think it might work to an extent. Of course, if they are flintlock's there would be no need. Ahhhh well, I'm sure we're all off base considering what Rhis has just said
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  #28  
Old 02-10-2010, 09:14 AM
andreyy andreyy is offline
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There were no clips in Victorian Era, face it ;P
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  #29  
Old 02-10-2010, 09:36 AM
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I could see it being neat myself, if it was very easy to get an idea of remaining rounds in your clip at-a-glance, if reloading felt responsive, and if it made sense in terms of balance with guns intended for burst damage or something.

But I think the average player would just see it as a nuisance. I'd imagine most would hold down the fire button expecting it to work like it always have in these games, and just kinda go "what the hell?" when their character stops shooting.
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  This is the last staff post in this thread.   #30  
Old 02-10-2010, 10:15 AM
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Quote:
Originally Posted by Android_X View Post
I would expect guns in GrimDawn to work like bows in TitanQuest except they would have more damage and a longer delay between each shot.

Based on that, what I would like to see is: single shot, unlimited ammo, no having to press reload button.
This is pretty much how they will work.
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