|
#71
|
|||
|
|||
|
Just adding my 2 cents.
I like what I see. |
|
#72
|
||||
|
||||
|
Linked-bolts chain-fed fully automatic crossbows. Just sayin'.
__________________
Praise the sun! |
|
#73
|
||||
|
||||
|
No HUD can ever be perfect for everyone, but this certainly looks more functional than the TQ one. I'm guessing that having the top cleared out is more important on GD because of the rotating camera, so you can get a good view of any location in the distance?
Time, or maybe this screenshot?
__________________
Quote:
|
|
#74
|
|||
|
|||
|
I dont really care for the avatar but I thought it would be funny if something was smacking you with an ax or hammer, you would see it connect with the side of your helmet and push you to the side a bit. Your eyes would go wide...
Ok, the avatar was a good idea but maybe it isnt for this game and the mood it projects? There is a humor, even in the most generic sense, in seeing yourself all of the time. I thought the hud extends pretty far up the screen -- and it also seems to frame or bucket the rest of the screen -- as it rises on the sides. Somehow I dont really like that. (I would have put up a picture but I dont really want to use a 3rd party upload service -- no big deal) |
|
#75
|
||||
|
||||
|
You do have the TQ traps tech though, it that what the mini gun is at the moment, or is it just scenery?
|
|
#76
|
||||
|
||||
|
Quote:
The self-targetting feature makes perfect sense and can be useful. Though, if I remember correctly, you could cast spells on yourself automatically when not targetting an ally in TQ.. Anyway, as was said already, you could always add the dmg indicator feature to it. =) It does not have to be a bleeding portrait (would be awesome though!), as it probably involves a lot of work, but the portrait circle could be infilled with blood, from the bottom to the top, the less hitpoints player has, and when dead, there could be a skull picture. Easy peasy, and working nicely for its purpose. You could also implement some significant "sign of dying", below 30% hitpoints or something, into it, like the heartbeat in TQ but better, so players on HC would have their lives little easier, heh. Quote:
__________________
--TQ:IT Death Effects Mod maker (DEM), Former ASYLUMSMOD, Masteries & Krater(alpha) Tester, Masteries Calculator maker-- Thorough GD info here: www.grimdawn.com/forums/showthread.php?p=71628&postcount=1 Best music label of all times: www.g7welcomingcommittee.com/ "Boxed Deluxe Edition" support |
|
#77
|
||||
|
||||
|
Quote:
I.N.S.A.N.E is right! I agree with him !
__________________
Official Legendary Grim Dawn Contributor (Diablo III KiLLeR )King among RPGZ! Chop it ! Gold Reward: http://www.youtube.com/watch?v=PqGP4LT_cYo&hd=1 Silver Reward: http://www.youtube.com/watch?v=puhioIlUz0Q |
|
#78
|
|||
|
|||
|
I do as well
__________________
Legendary key x2 holder since 20/12/2010 (a little late, but I have a key now ) and debit cards now work, yippee !!!!Co-op Digital Deluxe Bundle I have upped my pledge to $200, to show my support to the devs and GD, I hope a few more people follow my lead and KS will be successful. I want this game so badly, and I want it to rock
|
|
#79
|
||||
|
||||
|
Quote:
I think its coming along great. Love that everything is at the bottom, even the minimap. if just one HUD element was at the top it would break the entire view, I hate it when games scatter info all over the screen, and having anything at the top makes the game instantly more claustrophobic. i think a lot of you would be surprised at how easy it would be to get used to the map down there, and how much more immersion it creates to have it out of the way. The only thing i don't like about this setup is that it's asymmetrical and your eye is drawn toward the map. if the avatar was the same size, up higher or larger than the map it'd be more visually appealing. could be my western left-to-right mindset, or some sort of ego-based need to have "me" be the most important thing in the HUD :P The avatar is a good call, both in design and functionality. I'd much rather use that to self target in the midst of battle if i was surrounded by mobs. but of course i wont be because ill be a badass gunslinger who pities the fools that try to get close enough for melee. I also like the proposals for a Doom/Wolfenstien face reaction system for it. That would be swell.
__________________
XBL Gamertag: TheDukeOfBeef
--------------------------- i welcome the zombie apocalypse |
|
#80
|
||||
|
||||
|
Quote:
__________________
Now playing: PC: Mount and Blade : Napoleonic Wars, League of Legends, Warcraft III: The Frozen Throne. PS3: --- Waiting for: Grim Dawn, Warcraft 4. |
![]() |
| Tags |
| configurable, hud, user interface |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
| Display Modes | |
|
|
All times are GMT. The time now is 09:55 AM.











)King among RPGZ! Chop it ! 
Linear Mode
