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  #11  
Old 11-07-2011, 08:02 PM
matthewfarmery matthewfarmery is online now
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looks awesome, and nice touch with the barriers,

and the graphsic in general is utter superb, Im drooling to try this game out

keep up the great work you are doing
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  #12  
Old 11-07-2011, 08:26 PM
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Yay! And for the advancement and betterment of the game - things get more interesting!

A variance in level is also a variance in experience, so I'm happy about this.

Great Job!
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  #13  
Old 11-07-2011, 10:31 PM
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Sweet feature guys nice to see some more screen shots too ofc!
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  #14  
Old 11-07-2011, 11:01 PM
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Just what I always wanted from TQ, and now we have that too! Grrrrreat!
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  #15  
Old 11-07-2011, 11:45 PM
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Very nice.

Video update soon?
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  #16  
Old 11-08-2011, 12:20 AM
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Randomization is one of the very few things about TQ that let me down. It is fantastic to see that you have been able to combine handcrafted exteriors with randomized barriers.

I hope that you are also able to make each alternate path diverse enough. Expecting brutal melee opponents and ending up have to take a path through ranged npcs instead could throw someone for quite a loop (in a good way).
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  #17  
Old 11-08-2011, 12:49 AM
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Even the simple additions of path blocking will add a bunch of variety to the standard maps. While I didn't miss randomization too much in TQ (and I had 45 different characters) I applaud anything that gives replays a bump up. Nice.
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  #18  
Old 11-08-2011, 01:01 AM
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Lookin' Great!

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  #19  
Old 11-08-2011, 01:22 AM
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Wow! This will add to game's re-playability I think. Great job.
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  #20  
Old 11-08-2011, 01:32 AM
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great update about a great feature, thanks!
in TQ there were wide areas that bottlenecked so you could essentially choose to take your own route through, but i'd usually stick to my preffered path anyway, just out of habit. mandating alternate routes is a great way for subsequent playthroughs to offer a little something new. i know ill be wondering where the alternate routes are and what they would have had in store when i play.

how about paths that open based on side quests?
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