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#11
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looks awesome, and nice touch with the barriers,
and the graphsic in general is utter superb, Im drooling to try this game out keep up the great work you are doing
__________________
Legendary key x2 holder since 20/12/2010 (a little late, but I have a key now ) and debit cards now work, yippee !!!!Co-op Digital Deluxe Bundle I have upped my pledge to $200, to show my support to the devs and GD, I hope a few more people follow my lead and KS will be successful. I want this game so badly, and I want it to rock
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#12
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Yay! And for the advancement and betterment of the game - things get more interesting!
A variance in level is also a variance in experience, so I'm happy about this. Great Job!
__________________
_______ Legendary Fan & KickStart Supporter |
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#13
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Sweet feature guys
nice to see some more screen shots too ofc!
__________________
Path of Exile Fan! WOLVES
Eastern Bloc Airsoft Team |
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#14
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Just what I always wanted from TQ, and now we have that too! Grrrrreat!
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#15
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Very nice.
Video update soon?
__________________
Now playing: PC: Mount and Blade : Napoleonic Wars, League of Legends, Warcraft III: The Frozen Throne. PS3: --- Waiting for: Grim Dawn, Warcraft 4. |
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#16
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Randomization is one of the very few things about TQ that let me down. It is fantastic to see that you have been able to combine handcrafted exteriors with randomized barriers.
I hope that you are also able to make each alternate path diverse enough. Expecting brutal melee opponents and ending up have to take a path through ranged npcs instead could throw someone for quite a loop (in a good way). |
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#17
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Even the simple additions of path blocking will add a bunch of variety to the standard maps. While I didn't miss randomization too much in TQ (and I had 45 different characters) I applaud anything that gives replays a bump up. Nice.
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#18
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Lookin' Great!
\m/
__________________
"believe in what gods you may, but TRUST in cold hard steel" -//Legendary Key Holder//- |
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#19
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Wow! This will add to game's re-playability I think. Great job.
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#20
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great update about a great feature, thanks!
in TQ there were wide areas that bottlenecked so you could essentially choose to take your own route through, but i'd usually stick to my preffered path anyway, just out of habit. mandating alternate routes is a great way for subsequent playthroughs to offer a little something new. i know ill be wondering where the alternate routes are and what they would have had in store when i play. ![]() how about paths that open based on side quests?
__________________
XBL Gamertag: TheDukeOfBeef
--------------------------- i welcome the zombie apocalypse |
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| Tags |
| exploration, maps, screenshots |
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) and debit cards now work, yippee !!!!


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