#11  
Old 10-26-2011, 08:14 PM
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Originally Posted by Ragnar View Post
Ohh, when we could only have skeleton enemy, now that would be great. You don't need to explain it in the story, fu%@&* the story, i want to kick some skeleton ass.
Ratmen > Skeleton

just sayan.
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  #12  
Old 10-26-2011, 09:06 PM
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No way. Ratmen were a poor choice imo; but did sort of fit the desert theme.
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  #13  
Old 10-26-2011, 09:28 PM
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Originally Posted by Harlequin View Post
Ratmen > Skeleton

just sayan.
Hmm, maybe a skeleton ratman.
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  #14  
Old 10-26-2011, 09:38 PM
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Regarding the topic: Will we also be kicking huge jugs and doors and furniture?
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  #15  
Old 10-26-2011, 10:13 PM
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Sounds cool to me, but there were bone-piles in TQ as well.
Not that I mind, as I personally like the concept.

Although the occasional skeletal corpse would be nice too, as it would add some variety.
Maybe even a zombie that appears to be dead, until you go to loot it, and then it gets up to attack you.
Of course, some of the skeleton piles need to be traps too, such as shooting a dart or knife at you, or detonating a fire, poison bomb, etc. That way it keeps players a little cautious.

Last edited by shawnmck; 10-26-2011 at 10:17 PM.
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  #16  
Old 10-26-2011, 10:19 PM
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Originally Posted by shawnmck View Post
Sounds cool to me, but there were bone-piles in TQ as well.
Not that I mind, as I personally like the concept.
Well the difference is that in TQ you clicked it and it magically puked out loot. This time you kick it over with actual physics and it pukes out loot.
Can't you comprehend the awesome?!?!?!?!?!▀?!?1?!?!?1▀
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  #17  
Old 10-26-2011, 10:38 PM
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Quote:
Originally Posted by shawnmck View Post
Sounds cool to me, but there were bone-piles in TQ as well.
Not that I mind, as I personally like the concept.

Although the occasional skeletal corpse would be nice too, as it would add some variety.
Maybe even a zombie that appears to be dead, until you go to loot it, and then it gets up to attack you.
Of course, some of the skeleton piles need to be traps too, such as shooting a dart or knife at you, or detonating a fire, poison bomb, etc. That way it keeps players a little cautious.
Except in TQIT, the loot just magically poofs out and flies everywhere. Here, the GD char kicks the pile of bones and loot rolls out, bones fly around with physics!
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  Click here to go to the next staff post in this thread.   #18  
Old 10-26-2011, 10:54 PM
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Quote:
Originally Posted by shawnmck View Post
Sounds cool to me, but there were bone-piles in TQ as well.
Not that I mind, as I personally like the concept.
Ah shit, guess we better cancel them!

Quote:
Although the occasional skeletal corpse would be nice too, as it would add some variety.
They are in more corpse-like format this time. I'll post a pic...

Quote:
Maybe even a zombie that appears to be dead, until you go to loot it, and then it gets up to attack you.
Already in!
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  #19  
Old 10-26-2011, 11:13 PM
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Quote:
Originally Posted by medierra View Post
Quote:
Maybe even a zombie that appears to be dead, until you go to loot it, and then it gets up to attack you.
Already in!
Oh great...that's what caused me to shoot every single corpse in Dead Space. Several Times. Repeatedly.
Guess this will cause me to throw grenades on anything that even looks remotely organic...or not organic.
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  #20  
Old 10-27-2011, 01:07 AM
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Default Bone Piles

All I can say is sweet..
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