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#101
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2. I can see where you are coming from here, I think this is greatly improved in Grim Dawn with blood/gibs and better monster hit reaction. This is definitely something they know was lacking in the original. 3. Should there be monsters that are not aggressive? 4. I thought they were visually interesting, although could be an area of improvement. I think Grim Dawn will be better in this aspect as there will be factions, and we will be doing quests that actually have visual effects on towns. 5. How far did you get into the game? There were many other bosses that were not Telkins. You had Typhon, Hades, Cereberus, and a bunch of others. There were also quite a few mini-bosses that were really impressive like the Hydra and Manticore. 6. Gotta ask again, how for did you get into the game? Honestly there were quite a few skills that allowed you to lay waste to multiple enemies at once.
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"I've always felt that a person's intelligence is directly reflected by the number of conflicting points of view he can entertain simultaneously on the same topic." |
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#102
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There was no blood in Titan Quest because of the THQ marketing suits. They decreed no blood, and lo there was none. I'm sure the devs would have put it in if they could have.
I thought the voice acting was decent enough too. The greeks sounded suitably "greek", the egyptians, babylonians and chinese were ok too I thought. I will agree with you that the telkines were pretty cheesy. I would have liked to have seen some of the other Titans as bosses instead of them. Most of the other bosses were pretty cool though, like the hydra, manticore, chimera, cerberus, the Erymanthean Boar etc..
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Grim Dawn Boxed Special Edition Drifter Boxed Collector's Edition |
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#103
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#104
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#105
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I didn't mind the length of Titan Quest that much.
Yes it was long and took a while, but as said I found it to be epic. I could choose to rush through the main quest storyline or explore every inch and always find nice stuff. I was actually quite surprised when I finished the alpha and remembered the statement about it being 1/3 of the game. It makes me wonder how long the game will be and how much the modding community will pick up on it and add more acts opposed to just adding other stuff.
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Steam alpha counter: 13h |
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#106
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I agree that TQ was too long. In fact, the furthest I ever got was to act 2, so maybe I don't even have to right to say anything :P
Act 1 just felt like an endless rush of satyrs in semi-forested terrain... it was all the same to me. Grim Dawn seems to have more environmental variation, though, and I already have better framerate in GD than I did in TQ. I'd much prefer a shorter game with faster levelling, at least compared to TQ. |
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