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#91
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GD costs about $20, D3 cost about $60, so 1/3 the length / playtime would be ok ?Quote:
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#92
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I'm an arpg locust and will jump on anything I see. Sacred 2 and Loki are the only arpg's I've played but didn't finish.
S2 was pretty fun for the first portion, but eventually progress stagnated so bad that it started feeling like an mmo. We'd play for hours only to gain a single level which only yielded us an intangible tiny increment in attributes or something. It's interesting as progress wasn't much different in S1, but we enjoyed it in a completely different way where navigating and exploring the world was somehow much more fun.
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Praise the sun! |
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#93
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... pre-KS feedback
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latest feature article: Your name in the credits of Grim Dawn - in progress: Combat
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#94
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![]() But hey, I would have purchased it anyway, so I am not worried, just a little annoyed I didn't see this thread before I pledged haha. |
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#95
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... more feedback
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latest feature article: Your name in the credits of Grim Dawn - in progress: Combat
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#96
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I meant this more as a general rule, that if something costs a third and playtime is a third, is that then an acceptable playtime for people in general ? If you had been ok with the D3 playtime, would you be ok with GD being a third of that since it cost a third or would you still expect the same playtime ? Quote:
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#97
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I am one of those types of people that likes to explore absolutely every part of the map, stop and absorb it all. So I feel that I will easily get my moneys worth with play-time alone. |
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#98
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A short initial GD would disappoint me but that's a good thing: too many games left me with, "Whew, glad that's over!", or didn't hold my interest long enough to complete (cut my losses).
I prefer quality, not quantity when you can't have both right away. Besides, my time is limited--as is everyone's--and I prefer to get the most from it. I am going to believe that the blood, sweat, and tears that will have gone into GD will have created another perfectly satisfying game that I will inevitably have to refer to as, Crack Dawn. Last edited by Rolo42; 05-31-2012 at 01:16 PM. |
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#99
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I'm not sure if gaming time plays that big a role in GD; TQ was maybe 50-60 hours for a complete playthrough for an experienced player (not sure, estimation from start Normal Act 1 to completion in Legendary), I still spent hundreds of hours on Titan Quest with farming and trying out different class combo's. If the replayability is well done, you'll easily get ten times your money's worth out of such games.
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#100
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The problems I had with Titan Quest's lengthy acts & areas were:
1. You take 12 steps, you fight a group. A tidy little group with 1 bone pile, a few normal mobs, and 1 or 2 supporting mobs. Then you take another 12 steps and do it again. Forever. And ever. And ever. 2. You don't hit the monsters, you attack at them. And not in a threatening fashion. And they don't bleed, they just instantly ragdoll. Instead of killing monsters, it just feels like you're poking stuffed animals. 3. Everything is aggressive. 4. The towns were so boring (voice acting, quest dialogue etc) that you didn't have a better option. It's like I kept praying for the next town to get away from the boring areas, only to pray to get away from the boring town. 5. The bosses. They were infinitely childish and drab. The Telkines are probably the lamest bosses I've ever seen in a video game. When the boss fights are the only thing to look forward to, and they're pathetically cartoonish and bland, it ruins the whole game. The game would have been so much more epic if you fought gods instead of telkines. Or anything instead of telkines. 6. The skills. What made the long areas of Diablo 2 tolerable is your skill set. If you can cast hurricane or frozen orb, teleport around, blowing up herds of naked demons by the second, then you could play it over and over. You don't get skills like that in TQ. Often times it's just countless 1v1 battles, instead of 1v25. The whole game felt like the secret area. I took it about as seriously. It was just disheartening that a game with such a cool setup & idea, coupled with great historical weapons like the falcata was made for people that play Candyland all day. I could play a 500 hour long ARPG if it didn't suffer from these things. Edit: Or a 15 hour ARPG over and over and over. Last edited by Calvin; 05-31-2012 at 06:45 PM. |
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GD costs about $20, D3 cost about $60, so 1/3 the length / playtime would be ok ?



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