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#21
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Quote:
__________________
yay I'm a speaker ![]() ( how long will it be before I will become a motherbored.... ? ) |
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#22
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For me TQ is best in normal for leveling to acquire skills, which is great, but the gear is kinda flat when compared to Epic and beyond. But once that character development is basically over, just putting more points into the skills that are already chosen by that toon, the interest in progression seriously wanes. (at least IMO) |
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#23
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I like the idea of epic and legendary skills to keep the character development fresh and interesting. As much as I like my higher level characters, I really have no desire to level them up, especially when that experience bar creeps up a millimetre at a time. If I do feel a need to level them up, I have to set a goal of aiming for a particular notch on the experience bar.
Should it really be like that? The only way I got around it was to use xMax and run some highly populated areas. As such, I can not actually submit any characters myself; considering I have a level 64 character with 104,369 kills... He was my first toon I took past Act 2 normal and had to build him up. |
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I totally understand what you guys are saying. I actually just had to purchase TQ / TQIT on Steam because I wanted to play it a bit for reference and during my last move I misplaced my original copy.
Anyway, I have to admit, I find it very difficult to play TQ now after playing GD. The pacing seems very slow, the combat dynamic is kind of tedious, and the loot early on is very flat and uninteresting as you say. ![]() I feel like we need to hurry up and get GD done just to provide you with some relief!
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#25
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You sir are the MAN!
(although the part about having to buy your own game is sort of sad) |
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#26
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---------<character limit>--------- |
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#27
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sounds like GD will be a zillion times better
but yeah, you shouldn't have had to buy your own game, but at least there is a difference in pacing, and I also agree that TQ was fairly slow, so can't wait to get my teeth into GD with each day passing, the excitement to play it mounts but I do see the need to compare both games, hopefully a trip down memory lane has proven useful
__________________
Legendary key x2 holder since 20/12/2010 (a little late, but I have a key now :) ) and debit cards now work, yippee !!!! [COLOR="Red"]Co-op Digital Deluxe Bundle[/COLOR] I have upped my pledge to $200, to show my support to the devs and GD, I hope a few more people follow my lead and KS will be successful. I want this game so badly, and I want it to rock :D |
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#28
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Well you know what that means medierra: You have to release a demo for the alpha asap!!!!
No seriously sounds like GD will be even more awesome than we expected. Can't wait.
__________________
"It may take centuries to rise but once the Ice starts moving even mountains will yield." - Armant, Prophet of the Northern Empire "Buying things enhances my gaming experience." |
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#29
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But in the early days (I played D2 starting day one) it wasn't like this - the switch from one difficulty to the next was very smooth and caused no problems at all. They ramped up the difficulty to cater to the very hardcore players. Which kinda makes sense to do at a time when everyone except the most hardcore fans stopped playing D2 a long time ago. |
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#30
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I went and made some mastery statistics:
Masteries by usage: 1. warfare: 26 chars (13.9%) 2. dream: 25 chars (13.4%) 3. defense: 23 chars (12.3%) 4. hunting: 22 chars (11.8%) 5. spirit: 21 chars (11.2%) 6. earth: 20 chars (10.7%) 7. rogue: 18 chars (9.6%) 8. storm: 17 chars (9.1%) 9. nature: 15 chars (8.0%) Masteries by combined character levels: 1. warfare: 1186 levels (16.4%) 2. defense: 978 levels (13.5%) 3. dream: 921 levels (12.8%) 4. spirit: 824 levels (11.4%) 5. hunting: 817 levels (11.3%) 6. earth: 747 levels (10.3%) 7. rogue: 630 levels (8.7%) 8. storm: 594 levels (8.2%) 9. nature: 521 levels (7.2%) Masteries by combined kills: 1. warfare: 944131 kills (22.1%) 2. defense: 609098 kills (14.3%) 3. dream: 541090 kills (12.7%) 4. hunting: 479485 kills (11.2%) 5. spirit: 433219 kills (10.1%) 6. earth: 420621 kills (9.8%) 7. rogue: 337309 kills (7.9%) 8. storm: 313616 kills (7.3%) 9. natue: 195463 kills (4.6%) Masteries by days played total: 1. warfare: 54.3 days (14.3%) 2. spirit: 49.1 days (13.0%) 3. earth: 47.7 days (12.6%) 4. hunting: 46.4 days (12.3%) 5. defense: 45.7 days (12.1%) 6. rogue: 38.1 days (10.1%) 7. dream: 36.1 days (9.5%) 8. storm: 32.1 days (8.5%) 9. nature: 28.9 days (7.6%) and now for the interesting stuff: Masteries by levels per day 1. dream: 25.5 lvl/day 2. warfare: 21.8 lvl/day 3. defense: 21.4 lvl/day 4. storm: 18.5 lvl/day 5. nature: 18.0 lvl/day 6. hunting: 17.6 lvl/day 7. spirit: 16.8 lvl/day 8. rogue: 16.5 lvl/day 9. earth: 15.7 lvl/day AVERAGE: 19.1 lvl/day Masteries by kills per minute: 1. warfare: 12.1 kpm 2. dream: 10.2 kpm 3. defense: 9.3 kpm 4. hunting: 7.2 kpm 5. storm: 6.8 kpm 6. rogue: 6.2 kpm 7. spirit: 6.1 kpm earth: 6.1 kpm 9. nature: 4.7 kpm AVERAGE: 7.6 kpm Please note that this statistics are very inaccurate, because the data-set (about 100 characters) is much too small. |
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