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#21
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Nice job!
Hope we can get some "fire works" to end off July.
__________________
legendary fan it is better to die for the emperor then to live for your self. |
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#22
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That does it!! Goin Legendary
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#23
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Quote:
TECHNOmancer
__________________
"We already know Crate has talented people as well...do we need to pretend Blizzard has a bunch of monkeys sitting around slapping keyboards to appreciate what Crate is doing with Grim Dawn?" -- Renevent "There seems to be a distinct lack of appreciation of what it takes to create something." -- Renevent |
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#24
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Quote:
I'll gladly pay another $30 to be in the pre-pre-pre-alpha, even if it is missing a pre Last edited by jamesL; 06-29-2011 at 05:27 PM. |
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#25
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nice screenshots as usual, i'm drooling over them, and that itch won't stop, its only going to stop when I play this mother of a game!
but man, this is shaping to be one heck of a game!! Keep up the most excellent work that you are doing, seriously can't wait for the alpha, as this rate, its going to be more polished then many alphas or indeed betas, which many big houses seem to push out of the door these days, nice to see this game getting a lot of love and attention I salute the devs and kneel before them in awe !!!
__________________
Legendary key x2 holder since 20/12/2010 (a little late, but I have a key now ) and debit cards now work, yippee !!!!Co-op Digital Deluxe Bundle I have upped my pledge to $200, to show my support to the devs and GD, I hope a few more people follow my lead and KS will be successful. I want this game so badly, and I want it to rock
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#26
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The more pics I see, the more impatient I am about this game...Which is the main idea I guess! Great work!
__________________
- Ia! Ia! Cthulhu Ftaghn! - Gesundheit. My channel (aka "proof that I am really wasting my time with random things"): http://www.youtube.com/user/0Xss0?feature=mhum |
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#27
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The environments are looking great.
Everything is looking so throughly consistent. The scenes are impressive. I was wondering on how the effect clouds are handled. Are they to be obscuring, or are they dynamic so the effect is dynamic/instananeous so you can see the objects in the cloud as it changes or should they be more transparent? |
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#28
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Looking good guys.
Personally, I prefer the less 'artsy' font in the first menu shot, but either works in my opinion. Keep 'em coming. |
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) and debit cards now work, yippee !!!!

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