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  #21  
Old 06-29-2011, 02:32 PM
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myrmidon myrmidon is offline
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Nice job!

Hope we can get some "fire works" to end off July.
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  #22  
Old 06-29-2011, 02:56 PM
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That does it!! Goin Legendary
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  #23  
Old 06-29-2011, 03:49 PM
TECHNOmancer TECHNOmancer is offline
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Quote:
Originally Posted by yerkyerk View Post
I always thought it was cool that, instead of limiting the player where he goes by placing obstacles everywhere, allow him to go everywhere; but get raped by doing so. Than, once he buffs up a few levels, he can exact vengeance on his nemesis by shoving something up the monster's something. This is one of the things that made Gothic so great. Ofcourse, entirely different genre, just saying that I don't mind if areas are "closed off" by tough monsters, rather than closed off by borders.
Agreed.

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  #24  
Old 06-29-2011, 04:01 PM
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Quote:
we want you, our fans, to be involved in the development of the game and to watch as things progress..., Grim Dawn is still pre-pre-pre-alpha and I might have even missed a pre.
I'd be happy to be involved.
I'll gladly pay another $30 to be in the pre-pre-pre-alpha, even if it is missing a pre

Last edited by jamesL; 06-29-2011 at 05:27 PM.
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  #25  
Old 06-29-2011, 04:29 PM
matthewfarmery matthewfarmery is offline
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nice screenshots as usual, i'm drooling over them, and that itch won't stop, its only going to stop when I play this mother of a game!

but man, this is shaping to be one heck of a game!!

Keep up the most excellent work that you are doing, seriously can't wait for the alpha, as this rate, its going to be more polished then many alphas or indeed betas, which many big houses seem to push out of the door these days, nice to see this game getting a lot of love and attention

I salute the devs and kneel before them in awe !!!
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  #26  
Old 06-30-2011, 09:14 PM
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The more pics I see, the more impatient I am about this game...Which is the main idea I guess! Great work!
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  #27  
Old 07-01-2011, 04:52 AM
Mind Dragon Mind Dragon is offline
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The environments are looking great.

Everything is looking so throughly consistent. The scenes are impressive.

I was wondering on how the effect clouds are handled.

Are they to be obscuring,

or are they dynamic so the effect is dynamic/instananeous so you can see the objects in the cloud as it changes

or should they be more transparent?
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  #28  
Old 07-02-2011, 02:20 PM
tnoyce tnoyce is offline
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Looking good guys.

Personally, I prefer the less 'artsy' font in the first menu shot, but either works in my opinion.

Keep 'em coming.
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