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  Click here to go to the next staff post in this thread.   #21  
Old 02-07-2011, 01:33 PM
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Soundz Soundz is offline
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We do, and we appreciate all the love!
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  #22  
Old 02-07-2011, 07:06 PM
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Quote:
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We do, and we appreciate all the love!
We need more. MORE I SAY! :P
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  #23  
Old 02-08-2011, 03:09 PM
Code187 Code187 is offline
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plz dont hate me. BUT...

to me most of the tracks sound verry similar,
might be, becorse it has to fit in over the entire game.

jungle drums is what pops im my mind with 4 of them.

it sounds cool, BUT in the long run do i or you get tired of the same
jungle drum beat ???

anyway, keep up the great work you do, love all i see so fare :-)


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Old 02-08-2011, 04:02 PM
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Quote:
Originally Posted by Code187 View Post
plz dont hate me. BUT...

to me most of the tracks sound verry similar,
might be, becorse it has to fit in over the entire game.

jungle drums is what pops im my mind with 4 of them.

it sounds cool, BUT in the long run do i or you get tired of the same
jungle drum beat ???

anyway, keep up the great work you do, love all i see so fare :-)


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Generally, repetition is something that fits well with hack 'n' slash games.
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  #25  
Old 02-08-2011, 04:19 PM
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ASYLUM101 ASYLUM101 is offline
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I do believe it's a recurring theme among a common area most likely. Compare that music to TQ's and you'll find it's alot more exciting.

TQ pretty much just had random flutes and shiz, and then that occassional hum/flute/brass instrument with the theme they had. You know what theme I'm talking about..
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Old 02-08-2011, 04:59 PM
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hooby hooby is offline
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Never forget, that it makes a big difference, if you actively listen to music, like starting this track in your browser - or if it comes in as background music during hectic gameplay.

In the latter case, it's actually better if the music is not too expressive (or pronounced).

Actually if the differences of the tracks are rather subtle it will feel less repetitive than if it is easy to recognize so you actually know "oh this track again" while playing the game.

Last edited by hooby; 02-08-2011 at 07:42 PM.
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Old 02-08-2011, 11:55 PM
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Sile Sile is offline
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Agree.. I think the music will even sound a bit different when playing the game with how your brain interprets the visuals and the audio together.
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  Click here to go to the next staff post in this thread.   #28  
Old 02-09-2011, 04:21 AM
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medierra medierra is offline
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Quote:
Originally Posted by hooby View Post
Never forget, that it makes a big difference, if you actively listen to music, like starting this track in your browser - or if it comes in as background music during hectic gameplay.

In the latter case, it's actually better if the music is not too expressive (or pronounced).

Actually if the differences of the tracks are rather subtle it will feel less repetitive than if it is easy to recognize so you actually know "oh this track again" while playing the game.
Better than I could have explained it myself.

+10mins to work on Grim Dawn. Thnx!
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  #29  
Old 02-10-2011, 01:05 PM
TECHNOmancer TECHNOmancer is offline
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The latest track reminds me of Ry Cooder's soundtrack for Last Man Standing. Was that possibly a source of inspiration?

As usual, you are producing great music. I really like the plodding beat of the drums, which makes me think of trudging through a harsh landscape while being besieged by enemies.

TECHNOmancer
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  This is the last staff post in this thread.   #30  
Old 02-14-2011, 02:25 PM
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Soundz Soundz is offline
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Last Man Standing was not a source of inspiration, but since you mentioned it I must buy and listen to it!
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