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#11
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Or how about a type of morph just called "Lycanthropy - AB ~creature~"
You could have archetypes for different animals: Rat / Stout - rogue type, Mole / Bear - caster and demolitions, Wolf / Badger - melee, Aetherial - summoner / AoE Buff, leadership. The only problem as has been pointed out by Yerkyerk, is the armour meshes. Which would work if each model / morph had it's own armour and weapon meshes for each item. This would cause a horrendous amount of work, though. Could be very interesting for an expansion, though.
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#12
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Well, the game doesn't allow real transformation so that's a problem too, but I guess that can be more easily fixed. The workload for a lot of pieces of equipment though, not so much. Even in expansions it'd mean you have to redo every piece of armor (I assume weapons fit normally).
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#13
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The morph animation could be cool - phase out equipment, morph animation (more of an animation than change really), phase in equipment.
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#14
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I like the idea of a were-animal based class, but to keep things simple I think we need to remember a some things from TQ. One is that a lot of enemies in the game were humanoid animals like rats, goats, tigers, crocodiles, hyenas and so on and some of those models could be modified to be used with such a class. Also all the previously mentioned creatures were able to ware the same torso, bracer and leg armors the player could so that wouldn't be a problem either.
A were-wolf character would fit a Victorian-type setting so it would be great to see it in an expansion. |
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#15
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Hi there!
If I may suggest, if there were to be lycan class... while shapeshifting, let the armor the character is wearing in the human form, be broken in werewolf form. Do to the excessive body changing process, the armor becomes stretched and some parts of it become visually broken. As for the weapons, they can visually disappear, but in the character equipment screen, all the equipment will still be visible and character in werewolf form will receive the bonuses and boost from it. So in this way, partial representation of the armor is still visible while in the werewolf form. Devs don't have to change the meshes of the entire body equipment (broken armor)... Lets say, body armor and gloves would suffice =) Greetings to everyone |
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#16
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#17
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Again and again armour is a problem.. so is looks. the only idea i have is for each point you put in ur "lycan class" ur "hero" gets to look more bad ass. also like in d2, you shuld have to have a sertain skill to get another... like Bite(to) infected bite (to) Rabies (to) Poison arua. somthing like that.
. Another skill that would rock is FEAR...FEAR Scares enimys to the point were they stop and stair... also srry about not wrighting stuff... i was takeing a break from sum stuff
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#18
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this class sounds great to me again... i think ill bring it back to debate. Another thing for a skill
Call of the Pack the lycan summons multiple wolves that rip his enemies to shreds. also this skill would make a pack come out and attack for a period of time instead of 10 pet wolves Bringing it Back
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#19
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And why's it gotta be a werewolf? Why not forgo this world's mythology for something more unique? (granted if there are werewolves in grim dawn, then I'm hardcore in the wrong and you should completely ignore this bit. :P) I'd personally rather see a weredragon. You could have two possible forms, one concerning speed where the player is on all fours, maybe favoring a more breath/magic(though dragons can just simply be winged reptiles and not magic, or capable of breathing elements.) related style and critical reliant quick physicals. Code:
http://fc08.deviantart.net/fs7/i/2005/246/b/b/Of_2004___The_Weredragon_by_weremagnus.jpg Or an upright form which would be slower due to the increase in weight and the addition of wings, but allows for use weapons/shield in both in hands to be used in more staggering physical attacks using anthropomorphic strength. Code:
http://fc07.deviantart.net/images/i/2003/42/e/9/were_dragon.jpg I won't bother brainstorming on skills unless I see some opinions that concur, or developer interest. :P I haven't seen it done in a game personally, sure, I've seen draconian races but never a game that allowed the player to go weredragon(baring breath of fire IV, but that was nowhere near this genre and the transformation was far from spectacular.) and it would certainly give you more option considering the dragon has all the natural weapons of the wolf, including tail, wings, (breath/magic) and talons. Also, I'd stay AWAY from the rabbies skill, I dunno if you know this but that's a carbon copy of D2's lycan skill... The amount of points determining the anthropomorphic visual is a good idea. There's a few ideas floating in my head about how that could be handled with a weredragon. With a werewolf I imagine he'd just get more course and dark looking fur, with increasingly red colored eyes that glow. Sounds like a PITA for the developer to me though lol. Last edited by OdiumTheologicum; 08-07-2011 at 04:32 AM. Reason: Fixed an error and added in rabbies bit. :P |
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#20
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Werewolves might show up as native Cairnians. But the heros' powers come through the warp (caused by the invaders). So becoming a werewolf might not fit the premise. Then again we might get to see a vampiric class.
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. Another skill that would rock is FEAR...
Bringing it Back 
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