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  #11  
Old 11-26-2010, 03:43 PM
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Or how about a type of morph just called "Lycanthropy - AB ~creature~"

You could have archetypes for different animals: Rat / Stout - rogue type, Mole / Bear - caster and demolitions, Wolf / Badger - melee, Aetherial - summoner / AoE Buff, leadership.

The only problem as has been pointed out by Yerkyerk, is the armour meshes. Which would work if each model / morph had it's own armour and weapon meshes for each item. This would cause a horrendous amount of work, though.

Could be very interesting for an expansion, though.
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  #12  
Old 11-26-2010, 04:11 PM
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Well, the game doesn't allow real transformation so that's a problem too, but I guess that can be more easily fixed. The workload for a lot of pieces of equipment though, not so much. Even in expansions it'd mean you have to redo every piece of armor (I assume weapons fit normally).
  #13  
Old 11-26-2010, 04:40 PM
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The morph animation could be cool - phase out equipment, morph animation (more of an animation than change really), phase in equipment.
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  #14  
Old 11-27-2010, 03:59 AM
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I like the idea of a were-animal based class, but to keep things simple I think we need to remember a some things from TQ. One is that a lot of enemies in the game were humanoid animals like rats, goats, tigers, crocodiles, hyenas and so on and some of those models could be modified to be used with such a class. Also all the previously mentioned creatures were able to ware the same torso, bracer and leg armors the player could so that wouldn't be a problem either.

A were-wolf character would fit a Victorian-type setting so it would be great to see it in an expansion.
  #15  
Old 11-28-2010, 08:35 PM
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Hi there!

If I may suggest, if there were to be lycan class... while shapeshifting, let the armor the character is wearing in the human form, be broken in werewolf form. Do to the excessive body changing process, the armor becomes stretched and some parts of it become visually broken. As for the weapons, they can visually disappear, but in the character equipment screen, all the equipment will still be visible and character in werewolf form will receive the bonuses and boost from it.

So in this way, partial representation of the armor is still visible while in the werewolf form. Devs don't have to change the meshes of the entire body equipment (broken armor)... Lets say, body armor and gloves would suffice =)

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  #16  
Old 11-28-2010, 09:16 PM
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Originally Posted by Druthers View Post
I like the idea of a were-animal based class, but to keep things simple I think we need to remember a some things from TQ. One is that a lot of enemies in the game were humanoid animals like rats, goats, tigers, crocodiles, hyenas and so on and some of those models could be modified to be used with such a class. Also all the previously mentioned creatures were able to ware the same torso, bracer and leg armors the player could so that wouldn't be a problem either.

A were-wolf character would fit a Victorian-type setting so it would be great to see it in an expansion.
Actually, for a lot of models there were seperate meshes - it'd be a slightly different mesh on your hero than it was on the monster. At any rate, such a hero would have to be carefully designed and limited because of the meshes. I believe they were trying to make armor replace the actual torso mesh though, so perhaps it's easier than it was in TQ to implement something like this.
  #17  
Old 12-30-2010, 11:19 PM
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Again and again armour is a problem.. so is looks. the only idea i have is for each point you put in ur "lycan class" ur "hero" gets to look more bad ass. also like in d2, you shuld have to have a sertain skill to get another... like Bite(to) infected bite (to) Rabies (to) Poison arua. somthing like that. . Another skill that would rock is FEAR...

FEAR
Scares enimys to the point were they stop and stair...


also srry about not wrighting stuff... i was takeing a break from sum stuff
  #18  
Old 08-06-2011, 09:54 AM
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this class sounds great to me again... i think ill bring it back to debate. Another thing for a skill

Call of the Pack
the lycan summons multiple wolves that rip his enemies to shreds.

also this skill would make a pack come out and attack for a period of time instead of 10 pet wolves







Bringing it Back
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  #19  
Old 08-07-2011, 04:23 AM
OdiumTheologicum OdiumTheologicum is offline
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Quote:
Originally Posted by aj99 View Post
Again and again armour is a problem.. so is looks. the only idea i have is for each point you put in ur "lycan class" ur "hero" gets to look more bad ass. also like in d2, you shuld have to have a sertain skill to get another... like Bite(to) infected bite (to) Rabies (to) Poison arua. somthing like that. . Another skill that would rock is FEAR...
The one thing I liked about TQ is that you didn't have to put points into a mediocre underpowered version of a skill to get the better version. Why have bite, and infected bite? Why not just infected bite, that way it remains useful throughout the game and doesn't waste skill points? It's design choices like these that made blizzard incapable of using skill points, cause they decided things had to be this way.

And why's it gotta be a werewolf? Why not forgo this world's mythology for something more unique? (granted if there are werewolves in grim dawn, then I'm hardcore in the wrong and you should completely ignore this bit. :P)

I'd personally rather see a weredragon. You could have two possible forms, one concerning speed where the player is on all fours, maybe favoring a more breath/magic(though dragons can just simply be winged reptiles and not magic, or capable of breathing elements.) related style and critical reliant quick physicals.
Code:
http://fc08.deviantart.net/fs7/i/2005/246/b/b/Of_2004___The_Weredragon_by_weremagnus.jpg
See that for visual.

Or an upright form which would be slower due to the increase in weight and the addition of wings, but allows for use weapons/shield in both in hands to be used in more staggering physical attacks using anthropomorphic strength.
Code:
http://fc07.deviantart.net/images/i/2003/42/e/9/were_dragon.jpg
Btw, images are purely reference material, nothing more.
I won't bother brainstorming on skills unless I see some opinions that concur, or developer interest. :P I haven't seen it done in a game personally, sure, I've seen draconian races but never a game that allowed the player to go weredragon(baring breath of fire IV, but that was nowhere near this genre and the transformation was far from spectacular.) and it would certainly give you more option considering the dragon has all the natural weapons of the wolf, including tail, wings, (breath/magic) and talons.

Also, I'd stay AWAY from the rabbies skill, I dunno if you know this but that's a carbon copy of D2's lycan skill...
The amount of points determining the anthropomorphic visual is a good idea. There's a few ideas floating in my head about how that could be handled with a weredragon. With a werewolf I imagine he'd just get more course and dark looking fur, with increasingly red colored eyes that glow. Sounds like a PITA for the developer to me though lol.

Last edited by OdiumTheologicum; 08-07-2011 at 04:32 AM. Reason: Fixed an error and added in rabbies bit. :P
  #20  
Old 08-07-2011, 08:47 AM
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Quote:
Originally Posted by OdiumTheologicum View Post
And why's it gotta be a werewolf? Why not forgo this world's mythology for something more unique? (granted if there are werewolves in grim dawn, then I'm hardcore in the wrong and you should completely ignore this bit. :P)
Werewolves might show up as native Cairnians. But the heros' powers come through the warp (caused by the invaders). So becoming a werewolf might not fit the premise. Then again we might get to see a vampiric class.
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I wouldn't count them out... we talked about them possibly being other races in the game that are native to Cairn and once were enemies of mankind but could become potential allies against the greater threat posed by the otherworldly races. We brainstormed an idea where by killing one vs. the other and doing certain quests you could gain faction and ultimately unlock new quests / rewards with either the vampires or werewolves
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I thought a class oriented around vampirism would be cool. A character of this class wouldn't be a traditional vampire, so to speak, but as a result of possession or warp exposure would have gained an ability to control the life-force of other creatures.
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