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#111
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I have a question about pistols (and bows), do they will need ammunitions like in D2 ? (sorry for this comparison, but when I tested D2 after TQ, I felt it could be a good idea to implement the need of arrows).
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#112
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medierra doesn't think so. There will be unlimited ammo. We will probably have "ammo" as a type of add-on that you can attach to ranged weapons that works like the relics in TQ. (see also: Reloading)
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#113
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Thanks eisprinzessin for this useful answer.
Ammo-like relic is a good idea
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#114
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I like the ammo as a relic type of thing but not the reloading. I think it would be a little weird to have to reload in an ARPG of this kind and maybe even hurt it. But having ammo that adds a special property to the weapon sounds interesting and it's unheard of in other games before this one.
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| Tags |
| combat, crafting, guns, pathing, weapons |
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