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#1
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As other threads have commented similarly, it would be nice if bosses did not have a strictly designated spawn location.
In TQ I did not have any real problem with where mini bosses were located. The Minotaur at the end of the labyrinth and Cyclops stationed just outside the cave near the Meraga Beaches(spelling?) were perfectly fine to me. However it would be really great to have more action during the entrance of the more important fights. The first time I saw Undead Typhon's entrance was great because it was sudden, had action and his figure was instantly recognizable O.O Continually I wouldn't doubt that most people have seen Diablo III's trailers with bosses coming to life right in front of the player or bursting from the nearby scenery. I would like to see something similar in GD. An example of what I'm talking about is in the first 10 seconds of this video and 15 seconds of this video. The entrances aren't not very flashy and I can see as do-able even for a birds-eye view. Randomizing the triggers always helps too. I'm always excited to see that giant spider coming down towards me especially when the spider's AI decides not to come down until I am almost under it (unfortunately the combat that follows isn't all that complex/intense/exciting). |
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#2
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This would be cool. Hopefully they'll have the time to devote to it, as I imagine they'd rather get all their bosses finished in terms of skills etc. and have cool triggers/entrances lower down on the priority list. I imagine fairly simple entrances wouldn't be too time and resource consuming so we may see this to some capacity.
And I think you meant Megara beach
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#3
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Quote:
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#4
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Lol, that game was so easy
I beat it on the hardest difficulty, only struggling on the final stage...Anyway, yes, I would love to see these, they were one of my favorite parts of the game. That, and kicking dudes off cliffs. |
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I beat it on the hardest difficulty, only struggling on the final stage...
Linear Mode
