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#1
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I would like there to be difficulty levels that you can change at-will. I'm playing through titan quest right now and it's ridiculously easy. I haven't felt threatened by a boss since level 8 or so.
I know that there are harder difficulties later, but I don't want to have to play the game multiple times on the same character to get a challenge. |
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#2
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Is it your first play-through? That was the greatest challenge for me, as I had to use the items I found with that character. It will become more difficult in act 3 after the Great Wall. Maybe you haven't encountered the boss yet, who will fight your weak point.
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#3
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I don't know if that model makes sense. Why not just a difficulty slider? I don't want to ignore side quests to keep my level low in order to get a challenge.
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#4
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If that's your concern, then you might appreciate this:
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please read: Tips and Best Practises for using the Forums Last edited by eisprinzessin; 08-01-2010 at 08:23 AM. |
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#5
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![]() The first two regions are easy, the third slowly raises the difficulty and the fourth is the most difficult. Whether you still consider it too easy will imo be a personal thing, how good you are at this type of game and how difficult you want them to be. |
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#6
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#7
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A difficulty slider will really throw the "normal, epic, legendary" dynamic of the game, I feel.
For example: -On normal, you find it easy, slide it up to max difficulty. -Then say, you struggle on epic difficulty and slide it back to make it easier. This essentially makes normal and epic the same level of difficulty and makes having separate, unlockable levels pointless. You may as well just have infinite playthroughs on a character and just change the difficulty depending on how you feel. And as Mamba said, it will get harder. Most people find the 1st two acts of normal rather easy going. Once you hit acts 3 and 4 you will find out how robust your character build and play style is. And as quoted by eisprinzessin, GD will be far more difficult overall. And last but not least, I'm sure it will only be a matter of time until people will create mods that can increase game difficulty through enemy spawn, hp, resists and so forth if you're STILL after more of a challenge
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#8
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What's the problem? Quote:
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#9
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Because then there is no sense of progression, it'll be like playing on the same difficulty over and over again. It may be fun for some, don't get me wrong. But I fail to see the point to be honest because a lot of people play these games to see progression.
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It would also be quite difficult to balance the game between three difficulties with a slider added in. It would be really hard to show a progression in difficulty while allowing players to alter the difficulty to their own taste to any significant degree. |
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#10
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There was a reason why Diablo started it that way, why Diablo 2 had the same mechanic of advancing in difficulties... actually, it's why EVERY ARPG has 3 difficulties. Nubs suck their way through the game, up until they beat and say "To hell with this game, it's too freaking hard". Others, keep going and try every possible class. A slider serves no additional fun value, because it's the player/character who is lacking, not the game who is overly hard.
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| difficulty, spawning, world |
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