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Old 10-22-2013, 02:02 AM
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medierra medierra is offline
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Default B13 Hotfix for Stash + other changes

The latest update should fix stash troubles people were having with new characters and includes various other fixes and changes.

v0.1.9.9 (b13 hotfix)

Tech:
- Fixed a bug where the player transfer stash would be corrupted when created.
- Fixed a bug where the log could be spammed by a PFX warning message.
- Fixed a bug where it was possible to permanently mind control monsters under certain circumstances.
- Fixed a bug where mind controlled monsters awarded incorrect faction points when killed.
- Fixed a bug where the highlight applied to the transfer stash when attempting to add quest items was incorrect.
- Fixed a bug where monster states would not be correctly saved when a monster was in the process of dying.
- Fixed a bug where the player inventory could be corrupted when affected by script actions.
- Fixed a bug where incomplete components would not be correctly removed from inventory when used.

Game:
- Retaliation damage is no longer applied when attacks miss.
- Monsters under the effects of mind control are now attackable.
- Fixed missing hit box on trapdoors making them hard to select.
- Fixed Hellhound detonation skill, which sometimes wasn't hitting enemies
- Rebalanced Azure Matriarch.
- Adjusted Viper Lord squall skill to hit later so there is more opportunity to dodge. Removed the slow.
- Reduced chances of double hero spawns at lower levels.
- Adjusted Milton Hart to be a little faster but less hard hitting.
- Reduced damage absoprtion of Warden's low-health rally skill.
- Reduced devouring swarm damage at lower levels.
- Slightly increased drop rates on several types of enemies, primarily for champions.
- Slightly increased breakable drop rates.
- Small boost to rare drop rates on chests
- Reduced jewelry drop rates in favor of more armor drops
- Lowered base offensive ability on heroes.
- Increased attribute bonus for pierce and magical damages.
- Reduced travel speed of raptor sonic screech so that it can be dodged.
- Increased damage but reduced attack intervals of mosquito and bone rat projectile attacks.
- Occultist: Increased Dreeg's Evil Eye poison damage.
- Occultist: Increased poison and acid bonus from Terrifying Gaze.
- Occultist: Reduced energy cost of various skills.
- Occultist: Updated hellhound and raven bios with OA / DA values appropriate for the combat system changes.
- Reduced normal mode reflection aura on heroes from 100% to 33%
- Removed reflection aura from Gethrand and replaced it with ring of flame.
- Added 1-time special chest to Warden's room for new characters. Unfortunately, won't appear for those that have already killed the Warden once.
  #2  
Old 10-22-2013, 02:18 AM
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Denizen Denizen is offline
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Awesome!! Great little patch to address some of the b13 bugs and balance issues..

crate you guys are amazing!!
  #3  
Old 10-22-2013, 02:22 AM
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Yay for Special Chests! I defiantly feel like there are not nearly as many chests so far in this game as there are in TQ. Then again I haven't made it passed Burwitch.
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Old 10-22-2013, 02:30 AM
DoubleCannon DoubleCannon is offline
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awesome. Don't know if anything was done to help the crashing but I have found that using the portal a number of times will cause the game to crash eventually on a teleport. Usually an hour to hour and half of playing and using portal to sell and go back, then game will crash after x times the portal was used is what is happening to me. Hope this info helps.
  #5  
Old 10-22-2013, 03:13 AM
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ASYLUM101 ASYLUM101 is online now
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Are we sure this chest is a one time only thing for new chars? I just got a chest from the Warden, and it was a pretty good drop (a green and a blue.) using an existing character.
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Old 10-22-2013, 03:24 AM
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Wow! Thank you! 1-time chest thing was the thing that I've been wanting to have!
  #7  
Old 10-22-2013, 03:25 AM
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sunandsteel71 sunandsteel71 is offline
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Try it with the same character a second time and it shouldn't be there. The game registers that is the first time you killed the warden since the change was implemented.
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Old 10-22-2013, 03:46 AM
Zachafella Zachafella is offline
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hellhound detonation still not working
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Old 10-22-2013, 03:57 AM
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Quote:
Originally Posted by Zachafella View Post
hellhound detonation still not working
Confirmed.

Edit: Now fixed.
  #10  
Old 10-22-2013, 05:01 AM
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Quote:
Originally Posted by medierra View Post
- Retaliation damage is no longer applied when attacks miss.
Hmm... I hope that does not include %reflection damage? It could kill the whole build if so... And what about spells on struck? Are they still fire on missed attacks or only on those which hit?
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