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  #21  
Old 05-09-2016, 06:32 PM
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Somerled Somerled is offline
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Originally Posted by ASYLUM101 View Post
Yeah you've never seen those golems ingame? There's a few of them just after you meet edmund shanks (i think thats his name) as well as the ancient shambler. Just reuse those, they work well for what you're looking for imo. I mean it's your best option since like I said, importing animations and meshes are out of the question currently.

And yes, blood golem to my knowledge should be doable, it won't be perfect but it would be close. From what I remember, the golem has a special formula for his life steal, but that is not a possibility. Though what you CAN do is make a melee skill and just make that his normal attack. In the pet skill config, you can have it set so it will chain abilities, so right after he hits with that melee skill, he will cast a heal. Make that heal instant cast and you won't even see it animate. I believe you can even set it so it will ONLY cast that to the summoner. So, pretty damn close.

Heck, you can take it one step further. Make the heal skill an ability the player can level himself. Leave the golem at level 1 and max the heal, to be a wimpy golem but with a great heal.
Oh yeah I see what you're talking about now, I never put the name "golem" on them but more like "big ass living rocks". Yeah the animations for them should be perfect.

Okay but what about the part where he only gets a % of damage and you get a smaller %? Still thanks, I'm saving this idea for later... maybe.
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  #22  
Old 05-09-2016, 06:36 PM
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Oh yeah I see what you're talking about now, I never put the name "golem" on them but more like "big ass living rocks". Yeah the animations for them should be perfect.

Okay but what about the part where he only gets a % of damage and you get a smaller %? Still thanks, I'm saving this idea for later... maybe.
Lol, big ass living rocks. I mean isn't that the very definition of a golem?

Like I said, it's damn close not perfect. If you do a little bit of brainstorming maybe you can think of a decent workaround - workaround are the life of modding with this engine... believe me. Ask Violos how his D2 mod happened in TQ. It is a mountain of workarounds. Basically what you can do is make his skill that I mentioned before, the melee one, and have it set to a very high life leech (D2 was 70% right?). Then you just attach your heal and balance around how much dmg he does at various intervals, or do your own thing. I mean your mod is a summoner mod not a d2 mod, right?
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  #23  
Old 05-09-2016, 07:03 PM
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Originally Posted by ASYLUM101 View Post
Lol, big ass living rocks. I mean isn't that the very definition of a golem?

Like I said, it's damn close not perfect. If you do a little bit of brainstorming maybe you can think of a decent workaround - workaround are the life of modding with this engine... believe me. Ask Violos how his D2 mod happened in TQ. It is a mountain of workarounds. Basically what you can do is make his skill that I mentioned before, the melee one, and have it set to a very high life leech (D2 was 70% right?). Then you just attach your heal and balance around how much dmg he does at various intervals, or do your own thing. I mean your mod is a summoner mod not a d2 mod, right?
Most of the time in fantasy settings they are shaped like sculptures, I had this picture in mind.

All right all right, workaround for a lifelink. First I'll try to do the punch of leech.
Yeah but the life link was pretty cool and stealing it wouldn't have been so bad.

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Spammable self casted Chain lightning
But why?
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  #24  
Old 05-09-2016, 07:09 PM
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Most of the time in fantasy settings they are shaped like sculptures, I had this picture in mind.

All right all right, workaround for a lifelink. First I'll try to do the punch of leech.
Yeah but the life link was pretty cool and stealing it wouldn't have been so bad.



But why?
Because we needed this skill back in 2013 and yet we still don't have it

So I'm trying to get it any where I can....Even if it means I have to download a Summoner Class
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  #25  
Old 05-09-2016, 07:16 PM
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Because we needed this skill back in 2013 and yet we still don't have it

So I'm trying to get it any where I can....Even if it means I have to download a Summoner Class
I'm afraid I'm going to disappoint you by saying I'm not going to do it. I have other plans, the mastery is oriented towards cold and fire damage.
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  #26  
Old 05-09-2016, 07:21 PM
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I'm afraid I'm going to disappoint you by saying I'm not going to do it. I have other plans, the mastery is oriented towards cold and fire damage.
Trust me I'm very disappointed in the fact we still don't have chain lightning, but in no way am I disappointed in you saying you won't add it in your mod.
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  #27  
Old 05-09-2016, 07:23 PM
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Trust me I'm very disappointed in the fact we still don't have chain lightning, but in no way am I disappointed in you saying you won't add it in your mod.
Speaking of which, why don't we have one already? GD is like the only Hack n Slash these days that doesn't have this kind of skill.
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  #28  
Old 05-09-2016, 07:27 PM
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ASYLUM101 ASYLUM101 is offline
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Originally Posted by sfbistimg View Post
Trust me I'm very disappointed in the fact we still don't have chain lightning, but in no way am I disappointed in you saying you won't add it in your mod.
Closest one we have is primal strike + transmuter/modifiers but yeah not quite right.

If you're patient I will have one within a month, hopefully, maybe 2. I have to finish the mod I'm working on now (a mini project) first though. I'm nearing completion on it and I think you'll probably like it although it doesn't have a chain lightning, I have a feeling you will still enjoy it.
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  #29  
Old 05-10-2016, 01:14 AM
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Exclamation Progress update before first release

All right progress report:

* Remains (T9 skill) is done
* Goetia (T9 skill) is done
* The buff for the heal is post-ponned. Still not working so I sent a request to Elfe on steam to help me if he doesn't mind.
* I made some icons already! Which means I'm gonna do some polishing before publishing the mod.
* Started working on the "Fire Mage" (his name is Grigori). Interesting (?) to note is that his spells will have a custom icon but not Grigori himself. Here are the tags for his skillset:

#Grigori: summon, innate, spell 1, buff, spell 2, spell ultimate, spell basic
tagClass08SkillName07A=Grigori
tagClass08SkillDescription07A=Summon the powerful undead warlock named Grigori alongside you. Uses only spells to attack.
tagClass08SkillName07B=Broken Mantra
tagClass08SkillDescription07B=The "un"life of the Grigori is only temporary, his strong powers are consuming him from the inside.
tagClass08SkillName07C=Eternal Sanctity
tagClass08SkillDescription07C=Make the ground explode in fire under the target.
tagClass08SkillName07D=Closer
tagClass08SkillDescription07D=Buff the spellcraft of Grigori with even more fire power.
tagClass08SkillName07E=SIN
tagClass08SkillDescription07E=Burns Grigori's target a its core.
tagClass08SkillName07F=Babel
tagClass08SkillDescription07F=Fires a deadly beam of fire and ice for a few seconds.
tagClass08SkillName07G=Chorazin
tagClass08SkillDescription07G=Launch a fireball that weaken enemies on hit.


* Some balance changes and skill tweaks to have a smoother first release

* Tag changes

* The idea of the life leeching golem is shelved for now. Might work on it after the first release on the forums.

* The title of this thread is still relevant, any new ideas are welcomed even if they're shit.

QUESTION: How should I name the ice skeletor? That's actually its name now but it doesn't really fit now that I'm making a bit more "serious" names and descriptions.



I'll continue after a night of sleep. Good night all.
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  #30  
Old 05-10-2016, 01:24 AM
SmartsAJ SmartsAJ is offline
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Quote:
Originally Posted by Somerled View Post
All right progress report:

* Remains (T9 skill) is done
* Goetia (T9 skill) is done
* The buff for the heal is post-ponned. Still not working so I sent a request to Elfe on steam to help me if he doesn't mind.
* I made some icons already! Which means I'm gonna do some polishing before publishing the mod.
* Started working on the "Fire Mage" (his name is Grigori). Interesting (?) to note is that his spells will have a custom icon but not Grigori himself. Here are the tags for his skillset:

#Grigori: summon, innate, spell 1, buff, spell 2, spell ultimate, spell basic
tagClass08SkillName07A=Grigori
tagClass08SkillDescription07A=Summon the powerful undead warlock named Grigori alongside you. Uses only spells to attack.
tagClass08SkillName07B=Broken Mantra
tagClass08SkillDescription07B=The "un"life of the Grigori is only temporary, his strong powers are consuming him from the inside.
tagClass08SkillName07C=Eternal Sanctity
tagClass08SkillDescription07C=Make the ground explode in fire under the target.
tagClass08SkillName07D=Closer
tagClass08SkillDescription07D=Buff the spellcraft of Grigori with even more fire power.
tagClass08SkillName07E=SIN
tagClass08SkillDescription07E=Burns Grigori's target a its core.
tagClass08SkillName07F=Babel
tagClass08SkillDescription07F=Fires a deadly beam of fire and ice for a few seconds.
tagClass08SkillName07G=Chorazin
tagClass08SkillDescription07G=Launch a fireball that weaken enemies on hit.


* Some balance changes and skill tweaks to have a smoother first release

* Tag changes

* The idea of the life leeching golem is shelved for now. Might work on it after the first release on the forums.

* The title of this thread is still relevant, any new ideas are welcomed even if they're shit.

QUESTION: How should I name the ice skeletor? That's actually its name now but it doesn't really fit now that I'm making a bit more "serious" names and descriptions.



I'll continue after a night of sleep. Good night all.
Sounds good so far. Very nice.

Can't wait to see some things appear!!

For a name for your skeletor, here is a very random one.... Alpcus
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