Old Yesterday, 08:40 AM
zsolti16 zsolti16 is offline
Join Date: Jan 2019
Posts: 8

Originally Posted by ASYLUM101 View Post
You shouldn't need the source, tweaking those things you say should only require database edits. See if you can look around on the forums for a guide or something to help you with that, you'll need to write a batch file to get the archivetool to do this for you. As for the lag, well I haven't really *played* Grimar in some time but I believe I have the same card as you and in my brief tests to find bugs and verify drops I have 60 fps at max settings. Maybe the problem is something else. afaik GD is more CPU and HD intensive than it is GPU.

@SziserTrue If I get no bug reports in the next few days I will upload a new version with the updated texts as well. Not sure how the other translators have managed to extract the texts, but they've been doing it for some time I think, maybe they can help if you can't wait. Matougi is one of the translators for the japanese community I think, not sure who else there is
Thank you for the reply.
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Old Yesterday, 09:27 AM
Matougi Matougi is offline
Join Date: Sep 2014
Posts: 1,278
Default Item Filter for Grimarillion v63a

Here is an item color coding file for Grimarillion v63a.
See here for usage. And be sure to delete an old version.

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File Type: zip Colorful_Grimaril_63a.zip (1,014.9 KB, 8 views)

Last edited by Matougi; Yesterday at 09:31 AM.
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Old Yesterday, 10:24 AM
SziserTrue SziserTrue is offline
Join Date: May 2018
Posts: 16
Post Translation

Thank You really much !

Originally Posted by Matougi View Post
Though I think that gregory_portman of your country is familiar with translation, I will briefly explain it for those who start a new translation.

Most of the Mastery MOD contains all the necessary texts in Text_en.arc, so you can extract it using ArchiveToolGUI and translate it.

However, since Grimarillion contains a message in the first quest (mq_wakingtomisery), that part must also be translated. If you do not translate it, the display of that quest log will become abnormal as shown in the figure.

Since this is not RAW text, it is somewhat difficult to extract. As for the method of extracting that type of text, I explained it here, so please read it if necessary.

After translating the texts, you can usually use it compatible with vanilla by putting it in your localization file.

However, if you have text with the same name as vanilla like Grimarillion's mq_wakingtomisery, you can not do it, so you must create a separate localization file from the translation for vanilla. So, copy the localization file, change its file name like YourlandsGrimarillion.zip, rewrite "Your language" in Language.def and select it in the option list of the main menu.

Now, I gathered the texts necessary for the translation of Grimarillion v63a into the zip. You can use this for the translation of the current version.
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Old Yesterday, 03:20 PM
zsolti16 zsolti16 is offline
Join Date: Jan 2019
Posts: 8

I've managed to decrease the exp gains and fixed the spawn to be in-between ungrim and grimmest, but, while building the mod i've got 13 errors that there are no templates for the D3 classes and other things, still I've loaded the mod and most items have that "Tag not found" thing or are invisible , i have the base game templates but where do these come from?

Edit1: looks like skilltree_expanded.tpl is missing, i ll search for it on the forums, no idea if it will fix my issue.

Edit2:got the template, it fixed the errors but ingame everything added by the mod has tag not found/invisible, guess i ll leave it be, spent my whole day building over and over again.

Edit3: I've actually did it, the problem was i did not copy the resources to my edited version after building it so i had no resources.

Thank you ASYLUM101 for the help.

Last edited by zsolti16; Yesterday at 06:56 PM.
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Old Yesterday, 04:04 PM
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mamba mamba is online now
Join Date: Mar 2010
Posts: 11,204

As you seem to have only changed the database entries, you will need all the .arc files of the mod. That should fix your missing tags and images etc.
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