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#1
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So this idea comes from The Great Escape episode 3. In The Great Escape, 3 teams of 2 have to escape from different places. In episode 3, it was a giant, 1890's mental institution (aka an asylum).
This episode was really creepy, as the asylum is a large abandoned castle. Anyway, I was thinking: this would be a cool location for Grim Dawn, if the devs needed some ideas on new locations. Mental asylums became more common round about the 1800's right? Is this a good idea for Grim Dawn? Maybe there could even be a quest or something involving freeing an NPC that has been captured by monsters? (like the quest outside Helos in TQ, but an asylum would be a lot bigger and creepier) Or maybe a quest about freeing this asylum from a curse (Witcher 2 had a quest like this, in a similar location) - I mean, who wouldn't want to explore a monster-occupied mental institution?! Sorry if I'm getting too much into my own idea, but I think it sounds cool to have an asylum overrun by monsters, or maybe even insane humans that haven't been tainted by aether, but they're just completely crazy with bloodlust. So tell me what you think? Cheers, Younghappy
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#2
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An asylum would definitely fit the setting. I wouldn't mind if they'd call it "Ye Olde Sanatorium" though, obscuring the true intention of the institution.
Perhaps it could be filled with those who saw the signs of the ongoing apocalypse first, but were considered to be insane (that they were maddened and tainted by the rift probably didn't really help their case either). Shock therapy, people in chains, waterboarding, trepanning, bloodletting, phrenology, the whole shebang. |
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#3
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Quote:
I always love a location that creeps me out, adds to the thrill of the game IMO Btw, I like "Ye Olde Sanatorium", old fashioned ways of saying names where so much cooler haha ![]() Quote:
Creepy as hell See it here, if you want to see what I mean in detail...And thanks for the link to that track yerk, never heard that Metallica track before but it was really good! ![]() Cheers, Younghappy
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Digital Collector's Edition + Expansion ![]() I wanted that massively stylish George Washington in-game powdered wig ![]() Last edited by Younghappy; 07-16-2012 at 02:19 PM. Reason: Providing link |
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#4
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Abandoned Looneybins have such a creepy feel, that it fits most arpgs. I love this idea.
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"Do you like cool items? We like cool items. We should probably have cool items!" Zantai - Crate Employee, Designer Currently Playing DCUO & Skyrim Waiting For GW2(maybe), ESO, SO:TL DLC, Halo 4 and of course GD |
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#5
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Quote:
![]() Cheers, Younghappy
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Digital Collector's Edition + Expansion ![]() I wanted that massively stylish George Washington in-game powdered wig ![]() |
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#6
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This sounds like it would be a very creepy but awesome locale.
I was wondering though, like the prison in the first town, wouldn't a sanatorium/asylum have iron bars and maybe even doors as well? It might even have looked like a safe place to hole up until you get inside. |
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#7
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Quote:
![]() Cheers for all the additional ideas, Younghappy
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Digital Collector's Edition + Expansion ![]() I wanted that massively stylish George Washington in-game powdered wig ![]() |
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#8
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Agreed whole-heartedly. An old, abandoned, decrepit asylum would just be perfect.
I played that quest in The Witcher 2; not only was it sufficiently creepy, but the story behind it really tugged at my heartstrings, too. For what it's worth, I think ghosts and related creatures are more fitting than monsters. To be fair, after playing The Suffering many ages ago I will admit that weird-ass creatures can be incredibly scary, but I think ghosts provide a much more atmospheric setting that's not solely about the scare-factor (which, for Grim Dawn, it shouldn't be). Perhaps some combination of The Witcher 2's quest and Queen Asylla's quest in D3 would be appropriate? |
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#9
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What's creepy about Asylum?
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#10
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Depends what asylum you have in mind
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Digital Collector's Edition + Expansion ![]() I wanted that massively stylish George Washington in-game powdered wig ![]() |
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I always love a location that creeps me out, adds to the thrill of the game IMO


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