#41  
Old 02-14-2019, 02:06 PM
Matougi Matougi is offline
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Just in case:

Since the text concerning the crucible reaches the current description through various mutations including dev's mistakes, we must also pay attention to object_defensesite_01 (_02, _03, _04).txt.

This is a comparison of object_defensesite_01.txt in the current Base and Expansion. The left is Base Game and the right is Expansion, but on the right the description is simple, so it looks like the reverse at first glance. Nevertheless, as long as confirmed in the Conversation Editor, this is correct.
(Since the effect of this description is a decrease in enemy ability etc., I can not confirm that the actual motion in the game is as described.)

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  #42  
Old 02-14-2019, 04:53 PM
DenisMashutikov DenisMashutikov is offline
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Join Date: Mar 2015
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As we get single pack for all versions, i'd like to sound one more translator's QoL implement: cinematic.

At the current state cinematic subtitle file limited by it's own size in bytes. If you put translated file into localization archive, it will be cutted off for that. For example, original intro.txt legth is 1696 bytes and translated (RU) is 2612 bytes. That mean last 916 bytes will not loaded at game start and subtitles ends at 89 second in mid-sentence. We can't decrease size of translated file at least because UTF-8 format have 2 bytes per letter unlike ANSI. So we forced to replace original files with translated.

It will be great if intro.txt and GDX1_Intro.txt will be works correctly in localization archive.
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