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View Poll Results: What to do with Mercenary?
This mastery needs an overhaul 2 14.29%
Replace it with a new mastery 8 57.14%
Frost Knight ftw 3 21.43%
Leave it as is 1 7.14%
Other (post comment) 0 0%
Voters: 14. You may not vote on this poll

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  #1  
Old 09-10-2017, 09:21 AM
3JIou 3JIou is offline
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Default [MOD] Cataclysm: Mercenary

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I haven't touched Mercenary for months and nobody reported this problem so far so I'm curious, does anybody play Mercenary at all?
Quote:
Haha, I guess not. Considering the sexiness of the others you made its kind of an ugly sister.
So considering this and also looking at MP games I see that the most popular classes are Stalker, Nosferatu and Voidcaller so I'm assuming I have to do something with this class. What's your opinion?
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  #2  
Old 09-10-2017, 09:34 AM
Gumshoe Gumshoe is offline
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Voted new mastery, though Frost Knight is pretty cool (I have breifly tried the exisitng Frost Night mod).

Soldier still kinda fills the 'mercenary' option so I haven't bothered with it.

Would like maybe a Chaos/Physical class? I really like combos like Shadow Strike and Ring of Steel for dash-stun/freeze-finish for melee.

I find the problem with 'Soldier' type classes is the animations are quite limited (unlike i.e. Diablo 3 where there are heaps of melee animation types/skills that differentiate them - ignoring the issues of that game...), so they feel 'samey' in the end.

Therefore in GD I find the best melee skills are those that add an effect like Primal Strike, Amarasta's Blade Burst, your Elemental Burst in Paragon class, etc. Those make melee attacks interesting where animations don't exist otherwise
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  #3  
Old 09-10-2017, 10:56 AM
Kaelthas Kaelthas is offline
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Agreed there is not much to add
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  #4  
Old 09-11-2017, 03:18 AM
Gumshoe Gumshoe is offline
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To follow up, I would really like a super mobile melee class (Assassin?)

Perhaps with the expansion offering (?) pistol/melee combo this becomes even more interesting.

The class:
More than one 'Dashing strike' type skill, with different effects on impact - explode, stun, lay mine, confuse, etc
High single target damage skills, with some CC too (slows, stuns)
Naturally squishy but very mobile and hard hitting. Target prioritisation becomes key, rather than AoE/tankiness.
Cannot equip shields.
Fire/Vitality or Chaos based perhaps?
Use energy for increased movespeed...
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  #5  
Old 09-11-2017, 04:52 PM
wainus wainus is offline
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Default replace mercenary

i did go through a phase of everything being merc as secondary
i have voted replace with new mastary but ide be happy with frost night
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