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  #21  
Old 07-12-2016, 12:16 PM
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mammothhunter mammothhunter is offline
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Originally Posted by jajaja View Post
finally, correct me if im wrong but procs like zolhans/markovians/feralhunger replaces ur upheaval as the two cannot happen at once. a lvl 1 zolhans is actually weaker than upheaval. Savagery itself is a 170%ish weapon dmg attack, while a lvl1 zolhans/markovian are much less. my understanding is that when they proc they replace ur savagery attack, so ur replacing a 170% dmg attack with a 75% zolhan, resulting in dps loss, or does it work differently?
They are multiplicative, 170x0,75 = 128%. Why Crate do not want WPS procs to happen on the 3rd cadence hit. Lvl 1 Zolhan is terrible anyway, you need ~ +5 soldier skills to make only one point invested into Zolhan look rational. And 12/12 would be 1,75x1,7 = 298%, much better
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  #22  
Old 07-12-2016, 02:15 PM
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Originally Posted by jajaja View Post
The new vid u post is indeed consistent with the suggested performance. why the big difference between this and the old one?

some other suggestions:
while its good that your guide is newbie friendly. more veteran players will probably just want to go straight to a quick glance of grimcalc with +skills and devos, this together with the gear setup should be enough for them get the general gist of the build.

I looked through your post trying to find this and it was very difficult, i still didn't find one that includes both endgame skills and devotions in one link. did i miss it? Would be great if it was in an obvious portion of the very first post.

since your DA is on the low side, the small amounts of dps ur getting from putting points in spirit/cunning really isn't worth imo. going full physique is great with soldier scaling an additional +18% which will give u some much needed DA. offensive devos+gear give so much %dmg the return u actually get from the stats is pretty minimal, especially when split between two.

scars of battle is reallly amazing, if theres anyway to squeeze some points for it from other areas it seems worth such as oak skin. squad tactics past lvl 7 isn't worth it IMO, its like 5 points for 3% ias and a very small amount of dmg.

finally, correct me if im wrong but procs like zolhans/markovians/feralhunger replaces ur upheaval as the two cannot happen at once. a lvl 1 zolhans is actually weaker than upheaval. Savagery itself is a 170%ish weapon dmg attack, while a lvl1 zolhans/markovian are much less. my understanding is that when they proc they replace ur savagery attack, so ur replacing a 170% dmg attack with a 75% zolhan, resulting in dps loss, or does it work differently?

In my original videos the DPS was the same, that is the paper DPS as I advertised (and for future reference I'll show my stat screen when making these videos). I was focused on more procs and havng them trigger other procs so my build, including why I have 1 point into zol/mark (was my understanding that this was multiplicative too and allows for more assigned dev procs), was focused around this (though not needed). In my videos I was more interested in showing that feature off (especially my Loghorrean video) My DPS was enough that I was able to kill everything in the game and I wasn't concerned with clear times. The single biggest difference between these new videos and the old ones is resist reduction. I reallocated points from blitz and shaved some elsewhere to wind devil/raging tempest and now I rock the boss clear times too. Wind devils like arcane bomb were largely to slow working to matter against everything else.

My guide is not complete (components, gear, etc.) and a full grim calc with this build showing end game skills, devotions, etc. I'll put up hopefully this afternoon.

Your advice on the DA is a good point. I chose more spirit in the guide as more damage = more life steal which I personally favor, however as you pointed out this may not be a good trade off for the DA and is worth a reevaluation. I wish attribute points did more...as many have said, full phys on many builds may be the way to go.

Scars of battle is great, however it's armor absorption can be achieved by one Scaled hide component so that's negated, the bleed resistance is compensated by life steal (as is poison). With my theme of achieving defense through offense I maxed squad tactics for it's attack speed. This lets savagery amp up faster which in turn keeps the rest of this build's focus amped up such as the proc damages, life steal (weapon and procs), etc. That said, this build may not need the damage output I've lined up. Resist reduction, as we've discussed is a big deal. I don't need 95k crits on Shar'Zul to clear in seconds still, but many of my hardcore toons have had to take damage trade offs for survivability, this guy found survivability through damage. Someone could comfortably sacrifice a bit of damage, still keeping it plenty high, and fill out many of the defensive benefits of this build. However I think that would upset the balance of much of the focus on this build through procs, etc. I can walk through the BoC and my procs alone keep my health full and kill the trash because of their damage output (except against a few boss mobs, but then my direct attack does the trick as it did with Shar'Zul).
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Hardcore Deaths (high level): Lvl 60 Blademaster, Lvl 62 Blademaster, Lvl 81 Spellbreaker.
Hardcore Ultimate 100% Completions: Lvl 85 Retaliation/Reflect Warder, Lvl 85 Pet Based Conjurer. Lvl 85 2H Lightning/Life Steal Warder.
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Last edited by Squib; 07-12-2016 at 03:44 PM.
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  #23  
Old 07-12-2016, 07:48 PM
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Loke82 Loke82 is offline
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What permanent skill do you assign turtle shell to? There doesnt seem to be any permanent skill available early on. And how do you manage energy regen in the early levels?
And do you have any tip for an early starter relic?
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  #24  
Old 07-12-2016, 08:27 PM
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Originally Posted by Loke82 View Post
What permanent skill do you assign turtle shell to? There doesnt seem to be any permanent skill available early on. And how do you manage energy regen in the early levels?
And do you have any tip for an early starter relic?
I noticed that issue with turtle shell too... I invested 5 in shaman to get Mogdrogen Pack. It is the earliest toggle skill you can get, I think. Plus it provides you with some helpful energy regen (and HP regen).

to deal with energy, I've been looking for rings with + energy and using a caster helm... Sacrifice too much armor for a caster chest piece, so I've stuck to rings/amulets and helm... Again, just is what I did and it seems to ok. Monsters are weak enough early on that you don't need a ton of armor... If you have some ectoplasm, they are great to throw on things too for more energy and energy regen. I also think I did raise Mog Pack up to lv 4. Doing less damage, but the energy isn't as much of an issue.... Pots help, but the cool down time is too long....
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  #25  
Old 07-13-2016, 04:06 AM
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Quote:
Originally Posted by Loke82 View Post
What permanent skill do you assign turtle shell to? There doesnt seem to be any permanent skill available early on. And how do you manage energy regen in the early levels?
And do you have any tip for an early starter relic?
Good catch. I've updated the guide to accomodate by robbing one point from early Menhir's will and putting it into Field Command for the permanent skill to dedicate to devotions.

For a starter relic, this guy is very tanky so not much needed in terms of survivability at this stage. We can't make use of Mistborn Talisman's Troll Rage since we're using a better skill being Blade Arc, so I'd recommend Rampage for your first relic.

As far as energy, early game use ectoplasms in your gear. If it's gear you don't care about you can later trash the gear and preserve the ectoplasms for later (I burn through ectoplasms when I'm crafting so I don't easily trash these).
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Hardcore Deaths (high level): Lvl 60 Blademaster, Lvl 62 Blademaster, Lvl 81 Spellbreaker.
Hardcore Ultimate 100% Completions: Lvl 85 Retaliation/Reflect Warder, Lvl 85 Pet Based Conjurer. Lvl 85 2H Lightning/Life Steal Warder.
AoM Hardcore Ultimate 100% Completions: Lvl 100 Ritualist (pets galore)
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  #26  
Old 07-13-2016, 08:29 AM
kpsia518 kpsia518 is offline
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waiting for your Dual Wield Commando build.
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  #27  
Old 07-13-2016, 01:35 PM
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Originally Posted by kpsia518 View Post
waiting for your Dual Wield Commando build.
Lol that's one of my earliest. Besides his predecessor who died at lvl 19 (when I walked away from my PC lol), he's is my oldest running toon. It is about time to bring him out of retirement. Him and a few other toons have some odd changes having gone through alpha/beta.
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Hardcore Deaths (high level): Lvl 60 Blademaster, Lvl 62 Blademaster, Lvl 81 Spellbreaker.
Hardcore Ultimate 100% Completions: Lvl 85 Retaliation/Reflect Warder, Lvl 85 Pet Based Conjurer. Lvl 85 2H Lightning/Life Steal Warder.
AoM Hardcore Ultimate 100% Completions: Lvl 100 Ritualist (pets galore)
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  #28  
Old 07-13-2016, 04:53 PM
confiscatetheircoats confiscatetheircoats is offline
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Would you consider building this as a Conjurer in SC? Mainly for CoF + Vuln, but BoD, AotG and Solael's all bring something to the table.

Also would appreciate a description of the chaining procs when you get a chance, am interested to understand the mechanics behind this.

EDIT: Also wondering if Open Hand/Closed Fist would be an acceptable swap for RoBMs (what is the key element the latter add, btw)?

Last edited by confiscatetheircoats; 07-13-2016 at 04:59 PM.
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  #29  
Old 07-13-2016, 05:14 PM
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Originally Posted by confiscatetheircoats View Post
Would you consider building this as a Conjurer in SC? Mainly for CoF + Vuln, but BoD, AotG and Solael's all bring something to the table.

Also would appreciate a description of the chaining procs when you get a chance, am interested to understand the mechanics behind this.

EDIT: Also wondering if Open Hand/Closed Fist would be an acceptable swap for RoBMs (what is the key element the latter add, btw)?
Definitely viable as a conjurer with modifications, SC makes this more comfortable too. It really depends on your gear if that would work out well. A bleed/vitality focus would be very viable and may prove interesting when working with lifesteal as much of the devotions around life steal compliment those damage types. CoF/DS would react faster than raging tempest/arcane mines too in terms of resist reduction. Some of the ruggedness of soldier and it's passive protective abilities would be gone along with it's built-in circuit breaker but this may be made up for in phys resistance and damage/life steal combos and gear like avatar of mercy or mark of divinity. Though in SC this may not matter . I am a bit concerned that replacing soldier with occ would make it a bit to squishy overall but you don't necessarily have to tank either.

I'm working on a layout for the procs triggering mechanics, I hope to have it on the guide later today/tonight.
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Hardcore Deaths (high level): Lvl 60 Blademaster, Lvl 62 Blademaster, Lvl 81 Spellbreaker.
Hardcore Ultimate 100% Completions: Lvl 85 Retaliation/Reflect Warder, Lvl 85 Pet Based Conjurer. Lvl 85 2H Lightning/Life Steal Warder.
AoM Hardcore Ultimate 100% Completions: Lvl 100 Ritualist (pets galore)
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  #30  
Old 07-13-2016, 06:14 PM
JTDSR JTDSR is offline
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Jajaja, it is okay for at least one person to post a build here without you criticizing it constantly. You are the last person who should use the term "braggy", you are the king of braggy. You cherry pick the hell out of your videos as well. You are knowledgeable in this game, no doubt. You've put up some excellent builds. You act however, like some imaginary title is trying to be taken from you every time someone else posts a build, and start throwing out your numbers and achievements. Time to grow up, and be a bit more constructive. I would imagine after this post, it applies to me a bit as well, which I am willing to accept.

Good build Squib, keep up the good work.
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