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  #11  
Old 09-21-2017, 05:23 AM
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Optimization questions asked. DX11, etc.
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  #12  
Old 09-21-2017, 07:13 AM
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There're a lot of things I want to see in the next and last pre-expansion Misadventure, but more likely I'm just daydreaming. Anyway, I want something from these stuff:

-some new exiting game-changing mechanics like socketing/enchanting/mini meta-class system (like in PoE) etc.

-adequate end-game -we want to play with our main chars more after gearing them at ultimate point

-engine improvements - a lot of people have fps issues, especially in Crucible

-more interesting Crucible features, because now it is nobrainer & no fun

-some decent trailer for the x-pac

-complete voice acting of all characters

-at least 8 loading screens

-tactical boss fights, not LMB acting - make the bosses harder to kill, not just their stats x100 higher than ours. We need more thinking/skills while fighting them. Some kiting, hiding and tactics. Mogdrogen is the strongest boss in the game right now and it cost you 5-6 minutes perma LMB to kill him. Absolute boredom! The Mad Queen is more interesting at some point.

-followers of some kind: pets/beasts or human(oid)s - it doesn't matter. It's always exiting to gear up your companions and to make them usefull

Yeah, I know, childish suggestions...
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  #13  
Old 09-21-2017, 08:21 AM
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Kinda gree with you on most of your list, but these:


Quote:
Originally Posted by Orendist View Post
-some decent trailer for the x-pac
Doesn´t actually add something to the game. You watch this a couple of time, then you ignore it.

-complete voice acting of all characters
Iirc even now only the main quest stuff has this, and I dare say no one in their right mind listens to all of this more than once.

-at least 8 loading screens
Cute, but also doesn´t add to the game.
High cost, little return.
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  #14  
Old 09-21-2017, 08:58 AM
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Quote:
Originally Posted by tsuelue View Post
Kinda gree with you on most of your list, but these:




High cost, little return.
You're absolutely right about these three. They're, let's say, more cosmetic & minor things, but at the same time they provide some better marketing look of the product. We all know that GD is full of high quality content: replayability value and great diversity/theorycrafting. But still a lot of people are saying that the story is "muted" literally and figuratively. The story, cinematics and sound make the atmosphere more deep and catches the players instantly. Adding this things next to the deep gameplay of GD, things are going to be somehow complete as a whole.

But let's say these things are crap. We're not going to get some of the other game-changing stuff, which are mentioned.

We will get more of the same. Don't get me wrong - I LOVE this game and I have 1300 hrs in it. I'll insta buy the x-pac as soon as possible and will play it at least 500 hrs, but I want GD to be greater and to celebrate its 10 million sales ((:

Last edited by Orendist; 09-21-2017 at 09:01 AM.
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  #15  
Old 09-21-2017, 09:05 AM
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500hrs pfff
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  #16  
Old 09-21-2017, 09:12 AM
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Quote:
Originally Posted by They Live View Post
500hrs pfff
500 hrs only necromancer combos, then 500 inquisitor
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  #17  
Old 09-21-2017, 02:09 PM
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Quote:
Originally Posted by Orendist View Post
500 hrs only necromancer combos, then 500 inquisitor
slightly better
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  #18  
Old 09-22-2017, 12:26 PM
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Quote:
Originally Posted by KoalaeiO View Post
Nudes of the Gazerman.
We have a winner
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  #19  
Old 09-22-2017, 12:30 PM
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Quote:
Originally Posted by Chthon View Post
We have a winner


Isn't gazerman already naked?
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  #20  
Old 09-22-2017, 12:47 PM
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Quote:
Originally Posted by They Live View Post
Isn't gazerman already naked?
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