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  #101  
Old 06-01-2017, 10:36 PM
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KoalaeiO KoalaeiO is offline
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Quote:
Originally Posted by detalikota View Post
I wonder if inquisitor and necromancer classes will do good together or I'll have to upgrade 2 different charecters to 100 lvl
They both have cold damage so we could do something with that.

Also inquisitor has a few physical skills, that could be handy to convert to vitality or aether. Also we don't know yet about the new items, but I assume we can bet on new stuff giving like 30% or 50% or 100% damage type converted to another damage type!
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  #102  
Old 06-02-2017, 04:24 AM
GrimDawnJohn GrimDawnJohn is offline
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Originally Posted by Stupid Dragon View Post
What do you mean where? GM #108 stands for Grim Misadventure number 108.
Check! Not sure how I read over that!
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  #103  
Old 06-03-2017, 11:46 AM
L0KI L0KI is offline
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some things loock interesting, iīm retty sure it does a very strong combination with Nightblade as Cold - Pierce Build.

i like the runes, in combination with thermite Mine one can really lay a lot of traps. Runes are very intersting, Dragen Age (1 and 3,i never Played 2) also had some and it was a very fun kind to play. And it doesnt become boring over time as a Pet only Build or Reflection Build where i regularely go AFK during the first 50 Crucible Waves.

There are now 3 Runes: Support,Fire,Cold. There is no Lightning wich could be interesting with Shaman, and there is no Elemental spell/Rune dealing Fire,Cold and Lightning damage.

I dont really understand your intentions for making Aura of Conviction. Defensive Ability is nice, Pierce can be cool for a dual wielding Meele-Caster Hybrid with Nightblade (wich may be the next OP build after Blademaster and Spellbraker). But there is absolutely nothing usefull for Caster. Elemental dot as burning,ect is very unimportant in most 3 Elemental builds, while Piercing Damage is completely useless for them. Just imagine a Inquisitor/Arcanist using Panettis Missile: You either have to use star Pact, just boosting Cold and Lightning and getting a lot of CDR that Panetti doesnt need and having no defesive boost, or using Aura of Conviction for the defensive and support but sacrificing any kind of Damage Boost.
Well, maybee the elemental boost of Inquisitor Seal is strong enough to compensate for that, but you could at least add some Casting Speed.

Panetti Builds are already having very hard times against any kind of enemy that is low in Numbers, so you could have at least included one single Target Elemental Spell (or a single Target Spell that can turn itīs damage to Elemental by Modifier).

I`m also missing the Chain Lightning Spell you announced with the Inquisitor Mastery, i hoped to get an Lightning only Caster working with that, since pure Lightning Caster builds are very Rare.

Sore there are more skills than those 5, maybee the Problems i see get solved by the skills we still donīt know about.
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  #104  
Old 06-03-2017, 12:08 PM
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KoalaeiO KoalaeiO is offline
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Quote:
Originally Posted by L0KI View Post
I`m also missing the Chain Lightning Spell you announced with the Inquisitor Mastery, i hoped to get an Lightning only Caster working with that, since pure Lightning Caster builds are very Rare.
There is going to be a chain lightning devotion skill that reduces elemental resistances, it's not part of the Inquisitor mastery, but maybe you were talking about the tether spell?
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  #105  
Old 06-03-2017, 12:37 PM
fr0st fr0st is offline
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Tbf, I kinda hoped for a physical ranged spec, didnt expect a magic heavy one :x
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  #106  
Old 06-03-2017, 02:07 PM
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Mordith Mordith is offline
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Much hype for the Inquisitor! Can't wait to give it a go.

My question is:

Is Crate finalizing the optimizations to the game engine in time for the expansion release?

If the game ran even a hair smoother, that'd make the game that much more amazing.
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  #107  
Old 06-03-2017, 03:10 PM
GrimDawnJohn GrimDawnJohn is offline
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Quote:
Originally Posted by L0KI View Post
some things loock interesting, iīm retty sure it does a very strong combination with Nightblade as Cold - Pierce Build.

i like the runes, in combination with thermite Mine one can really lay a lot of traps. Runes are very intersting, Dragen Age (1 and 3,i never Played 2) also had some and it was a very fun kind to play. And it doesnt become boring over time as a Pet only Build or Reflection Build where i regularely go AFK during the first 50 Crucible Waves.

There are now 3 Runes: Support,Fire,Cold. There is no Lightning wich could be interesting with Shaman, and there is no Elemental spell/Rune dealing Fire,Cold and Lightning damage.

I dont really understand your intentions for making Aura of Conviction. Defensive Ability is nice, Pierce can be cool for a dual wielding Meele-Caster Hybrid with Nightblade (wich may be the next OP build after Blademaster and Spellbraker). But there is absolutely nothing usefull for Caster. Elemental dot as burning,ect is very unimportant in most 3 Elemental builds, while Piercing Damage is completely useless for them. Just imagine a Inquisitor/Arcanist using Panettis Missile: You either have to use star Pact, just boosting Cold and Lightning and getting a lot of CDR that Panetti doesnt need and having no defesive boost, or using Aura of Conviction for the defensive and support but sacrificing any kind of Damage Boost.
Well, maybee the elemental boost of Inquisitor Seal is strong enough to compensate for that, but you could at least add some Casting Speed.

Panetti Builds are already having very hard times against any kind of enemy that is low in Numbers, so you could have at least included one single Target Elemental Spell (or a single Target Spell that can turn itīs damage to Elemental by Modifier).

I`m also missing the Chain Lightning Spell you announced with the Inquisitor Mastery, i hoped to get an Lightning only Caster working with that, since pure Lightning Caster builds are very Rare.

Sore there are more skills than those 5, maybee the Problems i see get solved by the skills we still donīt know about.
Check my overview of the skills. You are looking for Elgoloth, showcased when the inq was first introduced:

Quote:
Originally Posted by GrimDawnJohn View Post
Lets see how far we can get. Excluding the modifiers, there are 7 rows.

Starting top left

Row 1
First Single 10 - passive for duel wielding swords + passive buff
Second Single 10 - passive for duel wielding guns + passive buff
Third Single 10 - ? passive or proc
Fourth Single 10 - ? passive or proc

Row 2
12/10/10 - Inquisitor Seal/Arcane Empowerment/Nullfield - modifier?
Single 12 - Aura of Conviction (exclusive)

Row 3
16/12/12 - ?/?/? - modifier? Looks like a lightning rune? - though artifact handling does not specify more than the two runes - then again it also does not mention Elgoloth or Ignaffar
Single 12 - ?

Row 4
16/12/12/12 - Flames of Ignaffar/?/?/? - modifier for Chaos damage

Row 5
16/12/12 - Rune of Hagarrad/Biting Cold/Chillsurge (Ice Rune)
Single 12 - Aura of Censure (exclusive)

Row 6
16/12 - Storm Box of Elgoloth/? - modifier?
12/12 - ?/?

Row 7
Single 12 - ?
12/10 - Rune of Kalastor/Ignition (Fire Rune)
Single 10 - Artifact Handling

Last edited by GrimDawnJohn; 06-03-2017 at 10:58 PM.
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  #108  
Old 06-03-2017, 05:16 PM
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Chthon Chthon is offline
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The Lightning skill in discussion in the mastery line isn't a chain lightning skill

It is called Storm box of Elvis
Basically you put an offensive barrier around the enemy that damages the enemy and nearby enemies

It also has a transmuter to convert Lightning to Aether giving some sort of Aether Lightning support
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  #109  
Old 06-03-2017, 11:31 PM
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KoalaeiO KoalaeiO is offline
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The storm box of Elvis you said?

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  #110  
Old 06-04-2017, 05:19 AM
GrimDawnJohn GrimDawnJohn is offline
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You mean this?

https://youtu.be/f3K5KU5V_FA

How do you post YouTube vids?
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