#31  
Old 10-28-2018, 08:35 PM
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Originally Posted by Ceno View Post

Gets pretty boring after 700 iterations, don't you think?
Any repetitive mechanic gets boring after 3 iteration. I bet after 10 runs you wont notice lazors, pillars and aids. After 200 runs you wont even notice boss attacks. After 500 runs you will only notice that drop rates are shit
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  #32  
Old 10-28-2018, 09:36 PM
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Originally Posted by Ptirodaktill View Post
Any repetitive mechanic gets boring after 3 iteration. I bet after 10 runs you wont notice lazors, pillars and aids. After 200 runs you wont even notice boss attacks. After 500 runs you will only notice that drop rates are shit
LMAO So true.
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  #33  
Old 10-29-2018, 12:28 AM
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I've been waiting on a boss to make use of AAR.
Lol AAR so bad even bosses don't wanna use it.
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  #34  
Old 10-29-2018, 02:05 AM
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Lol AAR so bad even bosses don't wanna use it.
Actually given that bosses don't have to deal with energy problems (as far as I know...) and are all about killing a single target, a boss with AAR could be right scary.
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  #35  
Old 10-29-2018, 06:03 AM
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Actually given that bosses don't have to deal with energy problems (as far as I know...) and are all about killing a single target, a boss with AAR could be right scary.
Nope, it would be like:
"Oh, look, a scary aether beam!!!1oneoneone 2 Purified salt+Avatar of Mercy= faceroll " or leechtanking. Or invulnerability chaining.
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  #36  
Old 10-29-2018, 02:31 PM
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Originally Posted by Ptirodaktill View Post
Nope, it would be like:
"Oh, look, a scary aether beam!!!1oneoneone 2 Purified salt+Avatar of Mercy= faceroll " or leechtanking. Or invulnerability chaining.
Yeah, i feel you. I always go for 2 Purified Salts + Avatar of Mercy on all characters, not to mention i always have multiple invulnerability skills to chain them. So relatable.

/S
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