#21  
Old 04-13-2015, 05:30 PM
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Chameleon Chameleon is offline
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Cant wait to rift one of these back to town!
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"When you play GD it will feel like being punched in the face by a drunk grizzly bear. Thats how awesome it is.

... wait is that awesome? ok, how about - its like you're drunk and a grizzly bear is punching you but... no wait... its like you're drunk, you punch a grizzly bear in the face but the bear is also drunk, so it just explodes into gibs."
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  #22  
Old 04-13-2015, 05:47 PM
Rindel Rindel is offline
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Can see a new thread starting on here once B25 is live, along the lines of ”How fast did you p*** off a faction to get their Nemesis to attack you“
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  #23  
Old 04-13-2015, 06:05 PM
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Mines51 Mines51 is offline
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Wow this is awesome!
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  #24  
Old 04-13-2015, 06:31 PM
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Awesome! I look forward to running into these beasts.
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  #25  
Old 04-13-2015, 06:41 PM
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Cochise Cochise is offline
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Just keeps getting better.
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  #26  
Old 04-13-2015, 06:46 PM
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Malpheas Malpheas is offline
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Sweet. Can we expect a Toxeus the Murderer?
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It may also be surprising to know that some players prefer different play-styles.
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  #27  
Old 04-13-2015, 06:51 PM
Enaxion Enaxion is offline
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That fucker toxeus is the biggest douche in the titan quest universe.
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  #28  
Old 04-13-2015, 07:03 PM
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I think Dikkiedik summed up the thread nicely with his image on the first page...

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Originally Posted by Malpheas View Post
Sweet. Can we expect a Toxeus the Murderer?
I would love it if the Aetherials ripped open some interdimensional vortex and pulled out Toxeus from an undisclosed land.
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  #29  
Old 04-13-2015, 07:12 PM
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Sweet!

Quote:
Originally Posted by zantai
Should you encounter one, do not try to flee; it is already too late. A Nemesis spawn will pursue you far beyond the leash range of regular monsters.
Might be too hard to implement, but actually, I would love for those nemesis to literally hunt you down across the map: as soon as a game is launched, if any nemesis are created, they automatically start moving towards the player character. Granted, AI and pathfinding could be an issue (and mobs can't enter caves or other places). But if one of those things is haunting Burrwitch, for instance, I would love for it to chase us as soon as we get too close to the city. Only option would be to open a portal and go on the other side of the map and rethink a strategy (or, if we are not brave, exit the game!).
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  #30  
Old 04-13-2015, 07:59 PM
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Too good for be true, thanks Crate .
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