Old 03-21-2017, 12:09 AM
Frozone Frozone is offline
Join Date: Mar 2017
Posts: 4
Default Suggestion for Skill Menu QOL improvement

What I would really like to see is a bit of additional information added to the skill menu that would be a huge quality of life boost. My suggestion is that when you mouse over a skill there should be a line which tells either how many skill points have been invested into the skill or how much the skill is being boosted by equipment. this would make it a lot easier to plan out builds for future levels.
Old 03-22-2017, 06:01 PM
claudius claudius is offline
Join Date: Jul 2015
Posts: 266

I like this too. The way I use currently is to go to the person in Devil's Crossing and take out my points in a skill (costs iron bits) and count how many and then 'undo' the points (get iron bits back). So with that workaround I can see how many hard points are in. But I would like your QOL idea better than my workaround.
Old 03-22-2017, 07:05 PM
KoalaeiO's Avatar
KoalaeiO KoalaeiO is offline
Join Date: Feb 2015
Posts: 2,247

Agreed. It reminds of how resistances currently work. It could be written like this:

Phantasmal armor 5/12 (+4 from equipment).
Old 03-22-2017, 07:23 PM
Safarel Safarel is offline
Join Date: Mar 2016
Location: near Moscow
Posts: 575

I like this idea
My youtube channel - https://www.youtube.com/c/safarel

Originally Posted by Zantai View Post
working as intended
Old 03-23-2017, 07:27 AM
eLPuSHeR eLPuSHeR is offline
Join Date: Jul 2016
Posts: 478

I also like this idea. It doesn't seem to hard to implement at first sight.
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Old 03-23-2017, 07:57 AM
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PrinceXavieR PrinceXavieR is offline
Join Date: Sep 2016
Location: Horadrim Cathedral
Posts: 1,472

thumbs up..

knowing Crate.. consider this done in upcoming patches
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