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Old 03-17-2018, 09:48 AM
sir spanksalot sir spanksalot is online now
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Default Question on skill modifiers with a %weapon damage component

If the base skill itself already has a %weapon damage component, how will the introduction of another %weapon damage component work?

Is it additive? Multiplicative?

Can modifiers from the same source stack? (e.g. would 2x arcanum sigilis result in a 36% weapon damage bonus to PRM?)

If yes, am I correct to assume that the same would apply to transmuters? (e.g. Callidor's Tempest @ level 1 has a 14% weapon damage component. Would taking the transmuter make dat bad bitch hit for 189% of your weapon damage?)

Thanks in advance!
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Old 03-17-2018, 12:43 PM
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Evil_Baka Evil_Baka is online now
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Quote:
Originally Posted by sir spanksalot View Post
If the base skill itself already has a %weapon damage component, how will the introduction of another %weapon damage component work?
It's additive.

Quote:
Can modifiers from the same source stack? (e.g. would 2x arcanum sigilis result in a 36% weapon damage bonus to PRM?)
Yes.

Quote:
If yes, am I correct to assume that the same would apply to transmuters? (e.g. Callidor's Tempest @ level 1 has a 14% weapon damage component. Would taking the transmuter make dat bad bitch hit for 189% of your weapon damage?)
Yes, it applies to transmuters but your numbers are off:

Wrath of Agrivix adds 50% Weapon Damage. The stat I'm assuming you're mistaking for weapon damage (Total Damage modified) multiplies Callidor's Tempest's Total Damage (Weapon Damage, flat Aether/Fire/Burn, after conversion) by 1 + (175/100) or 2.75.

This is why it is one of the absolute strongest sources of Burn damage in the game for instance.
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