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  #21  
Old 05-19-2013, 11:36 AM
Asbolan Asbolan is offline
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Good Morning,

i played 22 hours according to steam.. i played a Commando lvl 19 (finished the alpha) and a witchblade lvl 15.

i have 12 blues and 11 greens, but i definitely bought two of the greens and 2 of the blue ones i got twice!

maybe i was a little bit lucky!
i did no warden runs! i love walking around the area of the burrwitch outskirts! there are a lot different rare mobs! (boss monster)
and i got very lucky with the grave or shrine or whatever it is! i definitely got there 2 greens with both characters!

I have another question about the Set-Items that will be implemented later.
A few of the green items i got are very good. It's the same like in TQ.

I don't know if i am the only one with this problem.. but i was always sad, when i got a really nice good looking set and had to replace it with green (much better) items. The greens are just not good looking=) i love to dress my character good looking.. and some of the greens back in TQ very just some ugly clubs with the best stats to get....

How will it be in GD? I hope some Set-Items will be usable for the End-Content!

Thanks for any replies!
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  #22  
Old 05-19-2013, 11:43 AM
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Zeel Zeel is offline
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After around 20 ish hours of gametime, one lvl 25 farming char + 3/4 others, i had around 30 greens and maybe 15ish blues, hard to remember as i didn t keep them all because of the lack of storage.

I really think the drop rates are fine so far. Good general pace regarding high color items.
  #23  
Old 05-19-2013, 11:44 AM
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Younghappy Younghappy is offline
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Wink My items

Steam 18 hours played, 4 blues and an untallied green count, though I believe it to be at least 5+, because I have (and had) 4 equipped and I remember replacing one of them with another green.

Two of my favorite green items I have equipped are both from the Warden, his mace and shield actually. His mace grants an on-attack skill called "Ice Spike", which is basically added ice damage to the first hit and following hits between regular intervals.

The shield, which goes beyond the awesomeness of the mace's Ice Spike, grants a skill activated on taking damage called "Sands of Nox", which "puts enemies to sleep" by knocking them down. This actually has covered my behind many times since I got it, as Sands of Nox has activated when I'm about to be hit to hell by tough enemies (like the mutants).

By far my most interesting item though is a blue coat, Gunslinger's Jacket, which has one of the most interesting stats I've seen so far (dexterity? Hunting?). I'll let my screenshot fill you in (also attached are my green Warden's items screenshots).

Attached Images
File Type: jpg Gunslinger's Jacket.jpg (156.9 KB, 715 views)
File Type: jpg Warden's Fortress.jpg (154.8 KB, 558 views)
File Type: jpg Warden's Judgement.jpg (136.5 KB, 545 views)
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Last edited by Younghappy; 05-19-2013 at 11:50 AM.
  #24  
Old 05-19-2013, 12:43 PM
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Shoganai Shoganai is offline
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Quote:
Originally Posted by Opal Monkey View Post
6 hours and 20 minutes with a level 15 soldier has given me a glorious total of 1 Green and 0 Blues. 2 hours and 13 minutes with my level 10 occultist has yielded none of either.



I'm starting to get this feeling too :/

Not that I mind the drops. All the yellows I've gotten have made for decent equipment.
And that's just the thing... maybe D3 had conditioned me, but I haven't felt that there was a lack of drops of blue/greens at all despite the fact I seem to be at the low end of the scale in terms of drop amount. I get really excited when I see blue mainly because I haven't seen many of them... and the itemization on the yellows make the yellow drops interesting. I've spent a lot of time just going over yellow drops
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  #25  
Old 05-19-2013, 01:45 PM
Droppz Droppz is offline
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I will gather some statistics once i do my 3rd play through.

I know i got like 2 blues and a couple of greens in 13h total playtime on 2 chars.
  #26  
Old 05-19-2013, 02:01 PM
Demlou Demlou is offline
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Here's what I got on my Demo play through, one time. Only one boss kill of each, some farming done on regular mobs.

  #27  
Old 05-19-2013, 02:44 PM
doublebuck doublebuck is offline
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22 hours played according to Steam, 2 toons:

Pyromancer lvl25 (~16hours): finished at lvl19, then farmed Warden + Depraved Sanctuary, total of 10 blues. Tons of greens, didn't really count but maybe ~50.

Farming Warden alone yields on average ~1 blue per run (20min) so 3 blues per hour. Very satisfactory imho.

Witchblade lvl16 (~6hours): finished at lvl16, no farming, 2 blues. Some greens, maybe ~10.

Overall I'm very happy with the drop rates, and a big thumps up for the quality of blues/greens, especially the blues. Almost all of them made me jump for joy (something that rarely happened with the epics in TQ)
  #28  
Old 05-19-2013, 07:55 PM
donong donong is offline
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about 30 hours in got about 17-20 blues.a lv25 soldier that farmed warden about 20 odd times and a lv18 demo farming warden as well
  #29  
Old 05-19-2013, 09:09 PM
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Mihalis Mihalis is offline
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After 32 hours, without boss farming, i got 2 greens and 3 blues.
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  #30  
Old 05-19-2013, 09:10 PM
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Pelican Pelican is offline
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Greens are too many to count retroactively, sorry! Drop rate on them feels great for me. Not swimming in them, but never feeling like I need more.

Blues
Pyromancer lvl 22
11 hours played, 7 blues, 3 during first full run completed in 5.5 hours.

Witchblade lvl 19
6 hours played, 3 blues, 1 during first full run completed in 4 hours.

Commando lvl 18
6 hours played, 2 blues, 2 during first full run completed in 4.2 hours.

Drop locations were well varied. Bosses, crates, a pissed of Scavenger Alpha killing a zombie, etc.
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