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View Poll Results: Should Rare Crafting Materials be Allowed in the Transfer Stash?
Yes 149 93.71%
No / Don't Care 10 6.29%
Voters: 159. You may not vote on this poll

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  #11  
Old 08-16-2017, 04:31 PM
Strunz Strunz is offline
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Yes, please allow to store rare crafting materials (Hearts, Brains, Bloods, Seals)in the shared stash. Scrap and Dynamite can stay in the Inventory of any Char.

You find enough Scrap, if you play the game and you can get Scrap by dismantling items.

Dynamite don´t need to be shared between Chars, because it can be crafted easily and the additional parts of Cairn (like East Marsh, rooms in the Flooded Passage or Hidden Path) shouldn´t be open for new created Chars.
  #12  
Old 08-16-2017, 04:31 PM
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Dikkiedik Dikkiedik is offline
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I don't really mind, have been doing the way it is now over and over for years, but adding an easier way of getting crafting materials can't be that bad i guess
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  #13  
Old 08-16-2017, 04:42 PM
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Mauricius Mauricius is offline
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Currently i would say yes. Mainly because i can just join a mp game drop mats and reconnect with another character. The upside for me personally that it save me the trouble for grinding with a different character, simply due not having so much time.However if you and other people still don't want it to be able to be put in the transfer stash, than make them completely character bound.
  #14  
Old 08-16-2017, 04:47 PM
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Quote:
Originally Posted by Zantai View Post
Rare Crafting Materials*


* For reference, we are referring to items such as: Scrapmetal, Dynamite, Tainted Brain, etc.
Assuming this does not include quest items, voted yes. This has always been something that I personally never cared about, but I was never convinced by the arguments against the idea and the requests for it's change have been numerous for as long as I can remember. I also don't think abuse of an offline game's systems should be a concern for how those systems are implemented for normal use.
  #15  
Old 08-16-2017, 04:53 PM
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kidpid kidpid is offline
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Definitely, aether crystals/shards and Chthonic seals, as well.
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  #16  
Old 08-16-2017, 04:56 PM
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Mournslayer Mournslayer is offline
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Voted no/dontcare personally since I'm fine with the current system and have adjusted to it through the years. No strong opinion either way and I'd be fine if this was implemented, however...as long as it doesn't include quest items as per Ceno's assumption.
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  #17  
Old 08-16-2017, 04:58 PM
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Flavourius Flavourius is offline
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How about making them tradable after completing normal/veteran? Because after that point you know/are capable of crafting/doing anything related to rare mats/dynamite.

I can see that new characters shouldn't be able to use dynamite right from the start story wise (same goes for every other quest needing rare components or even shrines), but after beating the game once there shouldn't be a barrier between characters to be able to trade to each other in order to craft stuff like mythical relics.
  #18  
Old 08-16-2017, 05:00 PM
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Quote:
Originally Posted by Flavourius View Post
How about making them tradable after completing normal/veteran? Because after that point you know/are capable of crafting/doing anything related to rare mats/dynamite.
Yeah, the only real concern I can think of is a new player having dynamite earlier on than they should and stumbling into East Marsh for the first time around level 14 or something.
  #19  
Old 08-16-2017, 05:00 PM
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arnge arnge is offline
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Voted yes, as sometimes i just get done with a character then delete it, and in some circumstances that feels like a waste of those items, especially sense i do not like to do a lot of farming, but still enjoy crafting when i can.

EDIT: +1 to Flavourius suggestion if at all possible
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  #20  
Old 08-16-2017, 05:05 PM
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Quote:
Originally Posted by Ceno View Post
Yeah, the only real concern I can think of is a new player having dynamite earlier on than they should and stumbling into East Marsh for the first time around level 14 or something.
or sunken reliquary
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