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#211
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Mastery DLC packs won't happen because it fragments the player base even further.
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List of my characters is too large to fit in this box. |
#212
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From 25th May stream:
"If you ever decide you're not going to make another GD expansion , would you consider doing New Mastery DLC's? Probably not. Each new mastery is expotentially more timeconsuming to do than the last, so if we were to do a mastery DLC that would be almost a good chunk of work as a new expansion would so I'm not sure how likely that is to happen. Not to mention that adding a new mastery would fragment the community further than a new expansion in the base game."
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You must be swift as the coursing river With all the force of a great typhoon With all the strength of a raging fire Mysterious as the dark side of the moon. |
#213
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What does "fragment the community" even mean? I get how adding more DLCs in general could negatively "fragment the community" but adding more masteries is the kind of fragmentation you want, if you want to call that fragmentation. Also, are they really using fragmenting an online community as a reason for not creating more content for a SINGLE PLAYER GAME?
Note: I don't actually want more DLC (outside of fixes and minor updates) after this next expansion. I'd rather see their resources being used on GD2 and/or other new titles.
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Work. Hike. Drink. Game. Repeat. |
#214
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There are people already complaining how they need AoM to play with friends because they have AoM but that person doesn't it. Small DLC packs fragments it even further by forcing people to buy a thing they might not lke (granted, this can be applied to expansions too).
Sure, the game is single player focused, but multiplayer is a thing and this is one of the things that needs to be taken into account when making dlc.
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List of my characters is too large to fit in this box. |
#215
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I think the first part of Zantai's reply is mostly the reason. The amount of work involved given it has to be balanced with everything else in the game is almost as much as making a new expansion. So from a financial point of view another expansion would hopefully see a better return than just a single mastery DLC.
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You must be swift as the coursing river With all the force of a great typhoon With all the strength of a raging fire Mysterious as the dark side of the moon. |
#216
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it means there will be players that own the expansion and players that do not. Those that do cannot play MP with those that don’t
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![]() The game being mostly SP obviously means there is less of a negative impact from fragmentation however |
#217
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I would think that an epic single player oriented story/lore conclussion to prep the waters for GD2, via DLC post FG makes lots of sense and would be financially viable vs an entirely new mastery.
Heres hoping my dream for a showdown and semi-closure with the Council of Five or sorts of ![]() |
#218
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#219
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No, the game doesn't do that. There are just too many variations in the way builds can be made in this game. What this will be is a special set that has a unique piece in each rogue dungeon. So for example, Steps of Torment would drop the shoulders, Port Valbury the necklace. To get the complete set you'll need to do all the rogue dungeons on Ultimate difficulty.
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You must be swift as the coursing river With all the force of a great typhoon With all the strength of a raging fire Mysterious as the dark side of the moon. |
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grim misadventure |
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