#131  
Old 12-06-2017, 08:57 PM
plamenesko plamenesko is offline
Initiate
 
Join Date: Nov 2017
Posts: 5
Default

xaxaxa
Reply With Quote
  #132  
Old 01-28-2018, 11:23 AM
Leonlotus Leonlotus is offline
Initiate
 
Join Date: Jan 2018
Posts: 10
Default

Quote:
Originally Posted by Ski View Post
Yes. Mercenaries were good. Casters could build them to give some shielding and get some time to cast spells (mercenary with freeze or slow aura). Very good game design idea.
Why cant all classes stand for their own, without dying in the fault of a bodyguard? Like in Diablo I, for example, Sorcerer could do pretty well alone.
Mercenaries system was something i hated in Diablo II, because it didnt had a "catch" nor it was an option.. all the game was balanced around you having that robot shadow beside you, like some mindless creature a summoner could evoke (even if you were Barbarian).
Reply With Quote
  #133  
Old 03-14-2018, 01:35 PM
umbral umbral is offline
Supporter
 
Join Date: Nov 2016
Posts: 102
Thumbs Up

Quote:
Originally Posted by medierra View Post
We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn. It is especially exciting for us since Eric was one of the early artists / designers at Blizzard North, contributing to what are obviously some of our favorite games of all time.

Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters.

On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere.



Beyond improving our design efforts, we’re also hopeful that this new addition to the team will help increase the rate at which we can produce the remaining content and speed us towards the end-of-year delivery we’re currently targeting for the full release of Grim Dawn.

Eric will be going by the name Hyboreal on the forums.
Maybe improvements can be made to the enviroment of Grim Dawn.

http://www.grimdawn.com/forums/showthread.php?t=48342
Reply With Quote
  #134  
Old 03-14-2018, 02:42 PM
medea fleecestealer medea fleecestealer is online now
Super Moderator
 
Join Date: Apr 2010
Posts: 5,599
Default

Hyboreal has already been doing that for nearly 3 years now.
Reply With Quote
Reply

Tags
crate

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Grim Dawn ©2018 Crate Entertainment, LLC.
vBulletin® 3.8.4 ©2000-2014, Jelsoft Enterprises Ltd.