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Old 09-20-2017, 04:03 PM
slipperypete slipperypete is offline
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Post [Tool] What killed me?

Tool deprecated due to a lack of interest.
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Last edited by slipperypete; 11-04-2017 at 05:37 PM.
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Old 09-21-2017, 07:54 PM
slipperypete slipperypete is offline
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Patch notes:
* Damage taken graph should no longer "clip" and start mid-air
* Now supports "dark mode"
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Old 09-21-2017, 08:06 PM
They Live They Live is offline
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Yeah i actually got an idea for this tool : The black box
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Old 09-21-2017, 08:23 PM
3JIou 3JIou is offline
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Looks promising. Would it be possible to make it look like this? Of course intead of names it should be damage types you did/take?

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Old 09-21-2017, 08:41 PM
slipperypete slipperypete is offline
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Thinking of an in-game overlay?

It's definitely a possibility for v2.0, but not in the immediate future.
Still working out how to properly display information while leaving it useful.

Time spans, etc..
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Old 09-21-2017, 09:01 PM
3JIou 3JIou is offline
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An in-game overlay would be perfect, but I meant visualization, current graphs not so convenient compared to what's shown on pic, IMO.
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Old 09-21-2017, 09:07 PM
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mamba mamba is offline
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The graph to me makes more sense as you otherwise lose the time axis.

There is no point in knowing that throughout a session 50% of the damage I took was physical, 15% fire and so forth. So you have to reintroduce time in some way, eg. by having the percentages over the last 30 seconds instead of over the session and the smaller the increment, the better - which basically brings us back to a graph.
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Old 09-21-2017, 09:38 PM
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I also think a smaller time frame is more in line with the "what killed me idea".

But some sort controlled time frame would also be good for theorycrafter.

Like if you could trace the resistances of the character as well as the overall damage received people could for example play a certain area and then look at the damage received and have some approximate data which resists to prioritize for that area.

Just saying that both short term and long term data can be insightful.
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Old 09-21-2017, 09:42 PM
3JIou 3JIou is offline
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Quote:
Originally Posted by mamba View Post
There is no point in knowing that throughout a session 50% of the damage I took was physical, 15% fire and so forth.
I'm not saying it should display total damage done/taken only, it could work the same way as constitution does, ie. you get hit - health regen stops/log starts, no damage taken for a few sec - health regen kicks in/log stops, something like that. If that's even possible, ofc.
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Old 09-21-2017, 11:28 PM
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mamba mamba is offline
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Quote:
Originally Posted by 3JIou View Post
I'm not saying it should display total damage done/taken only, it could work the same way as constitution does, ie. you get hit - health regen stops/log starts, no damage taken for a few sec - health regen kicks in/log stops, something like that. If that's even possible, ofc.
I did not mean to imply that you wanted percentages over the whole session, I only tried to explain why the smaller the timeframe is, the more relevant the percentages become.

At the one extreme this is the entire session and at the other an infinitely small amount of time, which basically is what the graph represents (except that it is absolute rather than relative damage, but you can obviously derive the percentages from it while the reverse is not possible, so you are better off knowing the absolute damage)
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