#11  
Old 07-14-2018, 12:34 PM
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veretragna veretragna is offline
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My Cold Cadence could make it because extra 35 cold rr Aether was good too due to insane heal and lifesteal, but its rr doesn't allow it to clear crucible in 12 minutes. Here I see no rr and no sustain, so most probably it's no.
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Last edited by veretragna; 07-14-2018 at 01:36 PM.
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  #12  
Old 07-14-2018, 02:37 PM
feelgodstoya feelgodstoya is offline
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Quote:
Originally Posted by veretragna View Post
Try it with Savagery, it skyrockets the Upheaval and Feral Hunger much better than Fire Strike.
Example.
i am kinda %95 sure this weapon will be better on fire strike than savagery, people always underestimate how strong fire strike and savagery is imo... in most situations they are far better than cadence
just use fire strike and savagery line as booster for phys res and da oa aspeed..

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Originally Posted by veretragna View Post
Hm, it will perform good with some adjustments but I highly doubt it will live in Crucible.
Thanks anyway!
with some adjustments this build will be raping rolling crucible btw, i dont know why you think it cant finish crucible, i kinda feel that it can go down even 9 mins

NOTE: my bad if you talk about fire discord cadence... i doubt about cadence warder aswell maybe baby doable.

Last edited by feelgodstoya; 07-14-2018 at 02:44 PM.
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  #13  
Old 07-14-2018, 03:04 PM
feelgodstoya feelgodstoya is offline
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Originally Posted by Bevdogg View Post
[CENTER]
...
1- going over more than 10 pts in thermite mine is meh, you spent 12 pts leave it to 10 or 8, after lvl 10 it gives %1 rr which is meh..

2- dont go over 11 pts in vindictive flame. you spent 12.. 11 is fine.

3- change glove component to attack speed one, you want more and you dont need psn or bleed res from there.. 20 da is okish but ill take aspeed there.

4- 1 pt into maelstorm on wdevil part, its pretty much needed to spread its RR in wide area...

5- do not spend your pts to temper + mog pact... i know you convert phys to fire and you wanna benefit from them.
but in reality putting more pts to explosive strike will give far better result, its flat phys scales X2 more than mog pact and temper...
so keep in mind that, if you wanna get more flat fire from your skills, explsoive strike > mog + temper

6- i dont like ulzuins wrath on melee builds unless you are pure vindictive flame reteliator or caster.. you can save 1 pt from there.

7- try to get savagery line and use it like lethal assault buff.. %8 phys res, oa da slow res some aspeed and hp regen is so huge..

finally, i hate giving ideas about people's guides but imo this skill tree will result far better result than your current one.. you may try and hopefully see improvement..

grimtools -> https://www.grimtools.com/calc/d2jKa9vV
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  #14  
Old 07-22-2018, 04:58 AM
Bevdogg Bevdogg is offline
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Quote:
Originally Posted by feelgodstoya View Post
1- going over more than 10 pts in thermite mine is meh, you spent 12 pts leave it to 10 or 8, after lvl 10 it gives %1 rr which is meh..

2- dont go over 11 pts in vindictive flame. you spent 12.. 11 is fine.

3- change glove component to attack speed one, you want more and you dont need psn or bleed res from there.. 20 da is okish but ill take aspeed there.

4- 1 pt into maelstorm on wdevil part, its pretty much needed to spread its RR in wide area...

5- do not spend your pts to temper + mog pact... i know you convert phys to fire and you wanna benefit from them.
but in reality putting more pts to explosive strike will give far better result, its flat phys scales X2 more than mog pact and temper...
so keep in mind that, if you wanna get more flat fire from your skills, explsoive strike > mog + temper

6- i dont like ulzuins wrath on melee builds unless you are pure vindictive flame reteliator or caster.. you can save 1 pt from there.

7- try to get savagery line and use it like lethal assault buff.. %8 phys res, oa da slow res some aspeed and hp regen is so huge..

finally, i hate giving ideas about people's guides but imo this skill tree will result far better result than your current one.. you may try and hopefully see improvement..

grimtools -> https://www.grimtools.com/calc/d2jKa9vV
Thanks for the tips Feelgodstoya. Have taken into account & the build has been adjusted.

Cheers
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  #15  
Old 07-22-2018, 08:18 AM
hammyhamster1 hammyhamster1 is online now
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Heh, I looked at this and saw that I have been experimenting with a slightly tweaked but similar style of build . It seems I've been following on your heels.

It's really fun to play

Anyways, I've been experimenting with a variant of this with Demo/Occult. Similar idea with Occ for RR and some %PhysR. a more-burn-focused weapon, most of the same Justice set, and a similar devotion idea. .

I found the Korvac's relic not long ago (finally!) and couldn't resist experimenting with Blazing Charge. I had been using melee more and more...except that I did swap to ranged at times for easier kite of some of the more dangerous hitters, such as second-form-Gargabol, Grava, and Lokaar. (Stutter-step with a controller is a pitha).

-couple of suggestions:

-You could use a Kymon's Medal [Stalwart of and of readiness/defense] for quite a bit of extra DA. I'm just guessing the DA would be more helpful in things like Crucible. Medals are easy to swap in and out and Kymons is a guaranteed find (vendor). Kymon's also has free chaos%R - if that matters.

-Consider Oleron's blood on the weapon. 20% dmg reduction really helps staying power, especially since you have good armor and you seem to be focused more on non-dot and face-tank. I don't think the loss of the %component is going to make a huge damage loss, considering your already high % boost. Since your apr is 2.56@FS 128% and Oleron's bonus is 3.55x, you might actually gain damage with it, certainly on crit. - I could be wrong as I'm just estimating and not adding in the whole FS line.
Note that it is another button to hotkey...so that could influence your choice.

-Assigning devotion procs can be done at any time, so it is a bit flexible for play style. Yours will vary as you have Feral in the Mix and might be already optimal.
My newest test is:
Elemental Storm->blazing charge (85?% proc) As a comparision, when ES is on my weapon it has 25%, which means @3x apr ~58% proc on first round, single target.
Meteor Shower->oleron's might (this has same exact CD and 100% proc). Oleron's Blood is on the weapon for 2 reasons: burn stack of wpn dmg and 20% DR.

Standard practice (one-two punch kind of game play):
-charge
-Oleron's the most dangerous boss/hero
-then depending on whether inside group or not--various actions -in my case and at this point the target usually has a fair amount of burn stacked..so maybe kite, maybe tank.

Blazing charge is impressive for kite and clears. I've mostly been testing in the Grove for trash clear speed and using it on Gargabol (face-tank to 1/2 second form then charge/kite a few times for kill). It can potentially be used for extraction from bad/surrounded situations, as well as doing fair damage and fast hopping. Should be fun if the next xpac has a timer angle.

Last edited by hammyhamster1; 07-22-2018 at 10:25 AM.
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  #16  
Old 07-22-2018, 10:02 AM
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kain kain is offline
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I had the same idea some times ago. I started to play with Grim Tool but could not find a good way of doing it. Because the weapon is screaming "Fire", while the whole Shaman tree says Lightning. Savargery is better than Fire Strike for 2-handers and WPS, Brute Force is a monster but again you should go Lightning. And in this game, I think that mixing 2 damage types is not the best way to go...

Your build is strong. No doubt about that. But my feeling is this is just another traditional Fire/2-handers/Justice set build. Of course it will work.

Sorry if I sound grumpy. I mean no offense, just sharing my thoughts

Quote:
Originally Posted by hammyhamster1 View Post
Anyways, I've been experimenting with a variant of this with Demo/Occult.
I would love to hear about this. My first toon was a pyro and I can't find a way to make it shine. I have been pretty unlucky with the drops, but I feel sometimes that without Darkblaze, life is tough for pyromancer. Too squeashy for melee, despite great damage potential thanks to Fire based damage. So prove me wrong please!

I had a thread about it (here). We could continue this discussion there if you want, or you could start your own thread to share your build with us.
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