#11  
Old 07-22-2018, 01:34 AM
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"If you don't like hitting buttons, videogames are not for you."

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  #12  
Old 07-22-2018, 01:46 AM
pcx pcx is offline
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Originally Posted by FunkyGandalf View Post
"If you don't like hitting buttons, videogames are not for you."

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It's not about hitting buttons, it's about hitting them without any thought or purpose. It's the difference between playing a chopin etude that has 200 notes and pressing the same key 200 times. The previous post's explanation is helpful.
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  #13  
Old 07-22-2018, 02:17 AM
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For me, the difference is that they are mindless. I just put my cursor over the enemies and press 1 2 3 4 5 on my toolbar for a conjurer or 1 2 3 if just occult. Oh look another enemy, 12345. And another, 12345. and another 12345. I just press all 5. Not one of them do i have to make any decisions how to play them. I'm just button spamming.

With other skills, like the storm totem for example, I have to give thought to where i place it to be the most effective.

For demolitionist's thermite mines, I have to place them where I anticipate they will go.

For inquisitor, all of its skills have to be strategically placed, especially a skill like rune of hagarrad where I have to time it so it goes off when the enemies get there.

These occult and the two shaman debuffs are mindless. To me, if it's mindless, it should just be an aura. Many auras are attack, like the demolitionist's flame touched and vindictive flame. Wouldn't you agree that you prefer them as passives you toggle on, or would it be more fun to have to click on enemies every time you encountered them to set them off?

Imagine it, you have flame touched as button 1 and vindictive flame as button 2. Every battle you have to point at the enemy and press 1 and 2. When you suggest making them auras, people tell you they think it's fine that way. They like pressing 1 and 2 every battle.
I don't see why you even want to have vines in a conjurer. 4 devotion procers is more than enough. Honestly inq is just as mindless when it comes to placement. You place seal underneath yourself. You place runes in front of you cause majority of enemies will come near you. WoP is just CoF in blue form. Storm box/tether distance limit doesn't matter much cause you're tank af with seal. I don't get what's the difference with occultist here.
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  #14  
Old 07-22-2018, 12:27 PM
pcx pcx is offline
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"I don't see why you even want to have vines in a conjurer. 4 devotion procers is more than enough. "

I was playing it as a melee character with bleed. Everyone is assuming I went pets only. I have some pets, but I'm mainly melee with bleed.

I guess every player's experience is different. I have inquisitors who i make decisions where to put its traps, I can see it'd be tedious if you didn't.

I like sigil and doom bolt, I have to make decisions where to use them.

Mamba was helpful to let me know not to use them against the same opponent, but against new opponents it's still going to be 1234. Maybe there are more suggestions how to use them thoughtfully.

Looking at what just curse of frailty does, it would work fine as an aura.
Curse of frailty:
X meter radius <--just like an aura
-x% movement speed <---veil of shadows has a reduction in speed
-x% physical, bleeding, poison, vitality, elemental resistances <---veil of shadows and spectral binding have reductions to resists. So does the pet from the new blood knight set.

Bloody pox and devouring swarm would be good as auras too. Grasping vines probably not.

Last edited by pcx; 07-22-2018 at 01:03 PM.
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  #15  
Old 07-22-2018, 01:24 PM
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A pet based Conjurer/Cabalist can easily use 5/6 procs. My one has 5, the Lazy Pokemon Summoner has 6.

http://www.grimdawn.com/forums/showt...kemon+summoner
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  #16  
Old 07-22-2018, 01:26 PM
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malawiglenn malawiglenn is offline
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I guess you dont play inquistor aswell (Word of renvewal, storm box, word of pain...)

Come on, Curse of Fraility and Blood of Dreeg are SOO powerful, almost any class can benefit a lot with them. Really worth to get used of using them in your skill rotation.

Almost every build I wanna make and play have occultist in them, so I am pretty much the opposite stance: "why I always play the occultist" :P
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  #17  
Old 07-22-2018, 01:31 PM
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I'm not sure making them auras is the right way to go as that is arguably just as mindless, if not more. All you're doing at that point is taking out the key presses and just moving around casting a few (1-3) damage abilities, sounds pretty dull to me
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  #18  
Old 07-22-2018, 01:31 PM
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Funny because I like Occultist because of Bloody Pox spam and Blood of Dreeg. Both skills are broken and braindead imo. Bloody Pox needs only to be cast once to annihilate two screens of enemies, Blood of Dreeg provides massive OA, defense, damage - what else would you want? We could say that Pneumatic Boost does the same, but it's just an RNG defense, while Blood of Dreeg makes you skip one defense stat because it itself overcaps it on normal difficulty or provides massive boost in elite/ultimate.

In my opinion, hands down, Blood of Dreeg is the most OP skill in the entire game as well as the best one.
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  #19  
Old 07-22-2018, 01:36 PM
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malawiglenn malawiglenn is offline
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Originally Posted by USER_NAME_01 View Post
In my opinion, hands down, Blood of Dreeg is the most OP skill in the entire game as well as the best one.
I second that!
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  #20  
Old 07-22-2018, 01:42 PM
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Quote:
Originally Posted by pcx View Post
Looking at what just curse of frailty does, it would work fine as an aura.
Curse of frailty:
X meter radius <--just like an aura
that assumes the radius is centered around you, which I do not think it is... Sigil has the same description and that you (also) place

Pox and Swarm also are not a circle around you, so would not work as an aura either
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