#101  
Old 05-01-2018, 01:19 PM
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Quote:
Originally Posted by Zantai View Post
Defensive Ability is capped at 60% Chance to Hit, meaning enemies will never have a lower than 60% chance to hit you, and vice-versa. As Defensive Ability stacking was a popular choice for surviving the dangers of the Crucible, additional changes are being made to compensate for this and even the playing field.
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Originally Posted by Zhuugus View Post
but will narrow the range of builds for last waves of gladiator crucible.
Hmm. Perhaps.
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  #102  
Old 05-01-2018, 06:17 PM
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Remember that one time you released patch notes early? That was a good time!
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  #103  
Old 05-01-2018, 06:22 PM
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Originally Posted by Zhuugus View Post
this change will bring more variety inside builds (gear, devotions), but will narrow the range of builds for last waves of gladiator crucible.
Not at all, it literally enables so many builds...

I've personally dropped stalwarts on all builds that used to have it
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  #104  
Old 05-01-2018, 06:26 PM
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Originally Posted by Paavo View Post
Remember that one time you released patch notes early? That was a good time!

need some good reading material right now so I hope they send us the patch notes at least, it wont hurt I guess.
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  #105  
Old 05-01-2018, 06:54 PM
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So two achievements relating to the new boss just showed up on Steam. Being highly optimistic here, but does that mean we're getting the new patch very soon?
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  #106  
Old 05-01-2018, 07:02 PM
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The OP mentioned it would come "early May" so I'd expect it this week or next week at the latest, barring any unforeseen issues.
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  #107  
Old 05-01-2018, 07:36 PM
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Quote:
Originally Posted by USER_NAME_01 View Post
Versus Nemesis monsters, 3791 DA caps your "dodge" chance, vs. Mogdrogen, 4267, vs. Ravager, 4150. Ravager has 111 less OA than Mogdrogen. This is calculated without any reductions or increases.
Thanks for reply!
I did some maths too.
So, here is PTH formula, from official page (http://www.grimdawn.com/guide/gameplay/combat.php):
Probability To Hit (PTH) = ((((Attacker's OA / ((Defender's DA / 3.5) + Attacker's OA)) * 300) * 0.3) + (((((Attacker's OA * 3.25) + 10000) - (Defender's DA * 3.25)) / 100) * 0.7)) - 50

Attacker's OA here is monsters' OA. All Nemesis have 2453 OA and no buffs to it, except Iron Maiden who has 2769 base + 10% buff, so 3045 total OA.
We must find such Defender's DA (which will be our DA) that all this formula equals 60.
So, for most nemesis I figured this:
((((2453/((3500/3,5)+2453))*300)*0,3)+(((((2453*3,25)+10000)-(3500*3,25))/100)*0,7))-50 = 60
And a special case for Iron Maiden:
((((3045/((4130/3,5)+3045))*300)*0,3)+(((((3045*3,25)+10000)-(4130*3,25))/100)*0,7))-50 = 60

Conclusion: to reach the hardcap of 60% for most cases we need only 3500 DA. And especially for Iron Maiden we need 4130 DA.

Quote:
Originally Posted by Superfluff View Post
Not at all, it literally enables so many builds...

I've personally dropped stalwarts on all builds that used to have it
Superfluff, you are a unique player. I've seen many times how you feel fine in the situations you shouldn't be, like facetanking Reaper with 3,3k DA and such things. I'm pretty sure 90% of people will fail where you don't.
So I'm absolutely not sure about getting rid of Stalwart prefixes.
About variety: there will be rotation, some builds will go, some will become good.
Overall changes are good I think, they will bring new feelings, new experience, new experimentation with builds.
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  #108  
Old 05-01-2018, 07:42 PM
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Devs, please, can you clarify this:
Nightblade has a noticeable amount of evasion through Shadow Dance (20%).
If we reach a cap of 60% chance to hit us from monsters ONLY with our DA - will this evasion from Shadow Dance still work? Or will it become useless since the cap of 60% is already reached?
Thanks!
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  Click here to go to the next staff post in this thread.   #109  
Old 05-01-2018, 07:43 PM
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Quote:
Originally Posted by Zhuugus View Post
Devs, please, can you clarify this:
Nightblade has a noticeable amount of evasion through Shadow Dance (20%).
If we reach a cap of 60% chance to hit us from monsters ONLY with our DA - will this evasion from Shadow Dance still work? Or will it become useless since the cap of 60% is already reached?
Thanks!
Different layer of defense...
http://www.grimdawn.com/guide/gameplay/combat.php#q17
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  #110  
Old 05-01-2018, 07:45 PM
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Quote:
Originally Posted by Zhuugus View Post
Devs, please, can you clarify this:
Nightblade has a noticeable amount of evasion through Shadow Dance (20%).
If we reach a cap of 60% chance to hit us from monsters ONLY with our DA - will this evasion from Shadow Dance still work? Or will it become useless since the cap of 60% is already reached?
Thanks!
Pretty sure they are different. Shadow Dance adds Dodge/Deflect which going off the Order of Defense in the Game Guide is checked just before Chance to hit via OA vs DA.

Edit: And ninja'd by Zantai
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