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  #51  
Old 11-14-2018, 02:29 PM
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Quote:
Originally Posted by el critico View Post
meh. RIP! They might as well rename to Torchlight Immortal.
Except that it's only being released on PC, then Xbox and PS4 later. No news on the Switch. No mention of mobile.
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  #52  
Old 11-14-2018, 02:55 PM
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Quote:
Originally Posted by el critico View Post
meh. RIP! They might as well rename to Torchlight Immortal.
Or, or, here's a good one: Torchshite.

Bet nobody's ever thought of that one before.
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  #53  
Old 11-14-2018, 06:22 PM
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On 11/13 in their blog entry, Our Free-to-Play Philosophy, they list out a few of their core values (re: monetization):

I've bolded topics that are concerning to me.

Quote:
  • We believe that the Free-to-Play model gives the widest possible audience access to Torchlight Frontiers. We will be building the game with this approach to start, with the hope that it provides the ability to grow and expand our game for years to come. If it doesn't, we will change course.
  • We believe item sales should enhance your enjoyment of the game. We believe the best items to sell are ones that you want to buy, but do not need to buy.
  • We believe that you should earn your game play rewards through adventuring and killing monsters! However, we understand that some people's time is constrained by real-life responsibilities, so within reason we will allow for limited acceleration of various metrics, like gold, luck, etc. Whenever possible, we think these powers should be shareable with your friends, and will still require that you earn your loot through adventuring.
  • We believe that normal gear, like your armor and primary weapons should be attainable only by adventuring and finding them. That said, we may sell some special items, like specific Relic Weapons. If we do, we will always strive for there to be a reasonable way to attain or craft them through normal gameplay.
  • We seek to have fun with cosmetic items, like decor for your fort. These will span the spectrum from things you can buy, to things that drop from monsters, to things you can craft. These items have no gameplay impact, so they are entirely optional for you. But they are fun!
  • We reject "pay-to-win". For one thing, there is no specific "winning" in Torchlight Frontiers. We want you to be who and what you want to be in our world. We know that killing a boss and finding that cool rare item is immensely satisfying, but buying that same item from a store or auction house is less so.
  • We have no plans to gate content from you. There will be no "premium" areas where paying players can play but non-payers cannot. The world of Torchlight Frontiers is open and fair, and we value our non-paying players and paying players alike. You are all valued members of our community.
Maybe not "pay to win", but "pay for convenience", especially if the game is designed to make it very grindy and have long wait times for things to build. Still not good.
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Last edited by ibugsy; 11-14-2018 at 06:27 PM.
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  #54  
Old 11-14-2018, 06:54 PM
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I think GD is the last true single ARPG. Every new ARPG (or videogame, really) will be made as service, like POE/Warframe. So waiting for something simmilar to oldschool games is pointless, imho.
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  #55  
Old 11-14-2018, 07:07 PM
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Quote:
Originally Posted by ibugsy View Post
Maybe not "pay to win", but "pay for convenience", especially if the game is designed to make it very grindy and have long wait times for things to build. Still not good.
if your reason for why your game isn’t pay-to-win is ‘because there is no winning per se in our game’, then you just lost the discussion...
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  #56  
Old 11-14-2018, 07:11 PM
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Quote:
Originally Posted by Natt View Post
I think GD is the last true single ARPG. Every new ARPG (or videogame, really) will be made as service, like POE/Warframe. So waiting for something simmilar to oldschool games is pointless, imho.
Nah, if I don’t like that trend, I can very much let the devs know that instead of just rolling over dead. Whether they care enough to change their minds is another matter (and depends on how many complaints they get), but saying nothing or cheering them on certainly won’t do that.
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