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Old 01-10-2018, 12:36 PM
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Default [1.0.4.1] Bleed Witchblade Butchering 170 Waves of Crucible.

Introduction

DoT builds have been meta since the new crucible waves were added. the first ones to show up were the fire builds with BWC and the trauma Octavius build. I wondered how the build that literally just does DoTs do in the new waves so I repurposed my Physical Witchblade to a Bleed build. Was really fun and satisfying to play while clearing the new crucible at great speeds. Sent the build to Zhuugus and got featured in his thread but I got some new setups after more testing and would like to share these ones.

Why Witchblade over Warder
  • I don't have a warder and I have never played warder
  • Witchblade has an instant heal, which I consider better than a Wendigo Totem in Crucible.
  • Easier to cap resistances with Aspect of the Guardian

I think Warder will still work. I just don't have one. Even 2H bleed might do it.

The Build

1.0.6.0 UPDATE

Took a more offensive approach for this build. I still have 2 setups, a more offensive one and a defensive setup. Both now use Grasp of Unchained Might and Mark of Consumption (was previously Colossal Grasp and Mark of Divinity).

Defensive Setup: https://www.grimtools.com/calc/lNkg4BbN

Offensive Setup: https://www.grimtools.com/calc/nZoGmXvZ

Difference between the two setups is just the exclusive skill but it changes a lot. Offensive Setup gains around 300 OA, some IT and capped movespeed in excahnge for 14% Damage absorb, regen and flat phys. Clears 1-2 min faster than defensive setup (10-11 min for offensive, 12min for defensive) but with defensive setup you almost don't kite. Pick your poison.


Offensive setup char sheet with permanent buffs and Blood of Dreeg

Spoiler!

Offensive setup clear pic @ around 11 mins. will probably upload a 160-170 video tomorrow if I can

The older setups, aside from the DA setup are all still very viable. Check them below! also contains a no MI setup.
Spoiler!



Closing
We've been posting too much shield (and cadence) builds recently. Someone post an offhand caster Kappa.

Thanks for taking the time to read! Have a good day (or night in my case).
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Last edited by x1x1x1x2; 05-15-2018 at 12:30 PM.
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Old 01-10-2018, 12:38 PM
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2H Bleed Warder



So I finally got a warder and I chose to go with a 2h version of the bleed build. After weeks of trying, revising, failing, giving up, moving on to other builds and getting back to this again, I finally arrived at what I can say a competent setup for gladiator 170. Unfortunately, this is not as smooth as the s&b version (the witchblade, never tried s&b on warder) and you will havesome trouble if you're not caredul, even with the great-ish stats this build has on paper.

Pros:
  • 2h melee (I mean, who doesn't love that?)
  • Bloodrager supports warder better
  • better relic proc and adcth in general
  • higher (theoretical) dps than s&b

Cons (which apply to all 2h melee in general):
  • kinda squishy - even with 4.5k DA, this felt squishier compared to the 3.5k DA s&b version.
  • awful attack speed - this is a big deal because you need savagery stacking and this leads to not delivering full damage potential
  • uncapped movement speed and slow res is a big deal (will be explained later).

Grimtools - https://www.grimtools.com/calc/YZe1k7kZ


Char sheet with permanent buffs, no tenacity and savagery charges.

Skills and Devotions:

Most are pretty standard as far as Blade arc builds go, I got Feral Hunger to 10/10 and Zolhan's/Markovian's to 5/10 cause WPS just works well with savagery and Feral Hunger adds bleed and ADCTH. Took points from CS to those three, CS becomes less powerful cause 2h isn't as tanky as s&b. Vines is mainly to get more chances to proc Blood spines which is a great help for sustain.

For the exclusives, I actually tried all three. Primal Bond seemed the best fit for bleed but it didn't really add much to survivability. Stormcaller's Pact was what I really wanted to make work and it produces really wonderful numbers (got ~800k tick once) but you end up too squishy and RNG dependent. Some times I'd die at 154, sometimes I breeze through everything till 170. But it's like 90% bad 10% lucky so I dropped Stormcaller's Pact. Oleron's rage was my last choice and it turned out to be superior to the other two. OA bonus means I can build more defensively and the movement speed is huge. From what I have observed, the lack of movespeed is the greatest weakness of shaman-based 2h melee builds. You're not as tanky as a shield build, you don't have consistent circuit breakers like arcanists (druid has but still only one compared to sorcs and spellbinders 2) and you're slow as fuck. Oleron's rage fixes the movespeed issue and even then if you got low rolls (like me), you'll not have maxed movement. Still it's good to have it.

Devotions is just the same as the witchblade. You can take a more offensive route and get Kraken but it lessens your chances at 170. I don't think the devotions can also be done more defensively without sacrificing Mogdrogen. I bound Rend to Savagery and Acid Spray to Feral Hunger cause both swarm doesn't proc them enough and vines are a PITA to cast all the time.

Crucible 170

Cleartime for 150-170 using this build is from 19-23 mins depending on the arena, mutators and spawns. Big arenas like Crucible of the Legion is best for this build cause the big guys don't clump as fast as they do in smaller areas like Dead or Void.

For the gameplay, I think that playing more aggressively is best for this build. This is something that I can't even do cause I'm used to kiting but your main source of survivability is ADCTH, some facetanking is advisable even against very dangerous nemesis combos.

Closing

I like this build a lot, despite all its flaws in crucible. It's not as easy as s&b bleed wb, but still challenging enough to play while providing a decent cleartime, if you clear. Thanks for reading this post.
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Last edited by x1x1x1x2; 02-01-2018 at 12:19 PM.
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Old 01-10-2018, 12:48 PM
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Nice to see update of Drizzto's pre-expansion build. Good job, x1x1x1x2.
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Old 01-10-2018, 12:52 PM
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You are right. Witchblade is better :P CoF quality of life is amazing. Nice build

@ Korsar. It's also a bit of Markovian madness in there
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Old 01-10-2018, 12:59 PM
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Quote:
Originally Posted by korsar View Post
Nice to see update of Drizzto's pre-expansion build. Good job, x1x1x1x2.
Quote:
Originally Posted by Superfluff View Post
You are right. Witchblade is better :P CoF quality of life is amazing. Nice build

@ Korsar. It's also a bit of Markovian madness in there
Thanks guys. And yeah, while Bloodrager was Drizzto's build, Fluff's Markovian build was also a big inspiration for this one. In fact, I initially wanted to go Markovian so I won't change gears from my physical one but I wanted to see more big numbers so I switched.
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Old 01-10-2018, 01:00 PM
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But u see how Savagery is bad in comparison to Cadence when u're using a full set that benefits it and u don't even use the skill or the class.
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Old 01-10-2018, 01:08 PM
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But u see how Savagery is bad in comparison to Cadence when u're using a full set that benefits it and u don't even use the skill or the class.
While this is just your usual Cadence bitching, I'll address this truthfully for those people curious about the Cadence/Savagery comparison.

I'm taking Cadence not because of Cadence itself. Look at the grimtools, it's a one-pointer ffs. It's Fighting Form, which is the second best Bleed source in the game after Blade Arc. I already explained why I took Witchblade instead of Shaman above and that does not involve Cadence at all. I even think that using Savagery might yield higher numbers overall because of the stacking buff that will also apply to your Blade Arc/Counter Strike hits.
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Old 01-10-2018, 01:12 PM
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Quote:
Originally Posted by x1x1x1x2 View Post
I even think that using Savagery might yield higher numbers overall
The reality is that this would happen due to Savagery mods on helm for example. CoF rr is higher than swarm so it comes out kinda even .

Warder has just a bit more OA from tenacity which helps.

Savagery works at it's best with 2h unless trickster
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Old 01-10-2018, 01:16 PM
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Originally Posted by brucesx View Post
But u see how Savagery is bad in comparison to Cadence when u're using a full set that benefits it and u don't even use the skill or the class.
Not really, if you do not have the mastery you obviously cannot have the skill. So if you want to make any argument it would have to be Occultist vs Shaman - and that cannot be made either as he repurposed an existing char and had no Warder.

If he had Shaman mastery instead of Occultist and still went Cadence, then maybe you would have a point

Time for you to leave as you promised.

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I'll leave u guys alone, I promise

Last edited by mamba; 01-10-2018 at 01:19 PM.
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Old 01-10-2018, 01:54 PM
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Quote:
Originally Posted by Superfluff View Post
The reality is that this would happen due to Savagery mods on helm for example. CoF rr is higher than swarm so it comes out kinda even .

Warder has just a bit more OA from tenacity which helps.

Savagery works at it's best with 2h unless trickster
So in the end it all comes down to BoD heal and aspect resistances versus Wendigo sustain, Blood pact damage and Tenacity stats.
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