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#61
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I just love the designs you guys make
![]() ![]() I do agree that the maggots those mummies spawn are kinda big. Would be cool to make them shed flesh and wrappings turning into skeletons. I recall TQ had the same thing with some mummies. |
#62
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For those having no idea how maggots fit inside the mummies, look up "horsehair worm". Seems fitting.
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"Why buy a buggy game that blows more than Paris Hilton?" (с) Merzeal |
#63
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How about mummies can also drop beetles on death ? instead of maggots
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#64
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Nice work adding in the mummies for the FG expansion. I really like the game play with additional enemy spawns at the death of an enemy.
With that; is there any way the frequency of occurrence could be increased for the spawning of aetherial wraiths at the death of possessed humans, harvestmen, and other assorted aetherial corruptions in the world of Cairn? Seems like there are many different enemies that are classified as aetherial corruptions and the number of times an aetherial wraith spawns at their death is not as often as it should be. |
#65
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Mummies spawn beetles on death which spawn maggots on death
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#66
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#67
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Amazing! Nice work
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