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#1
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This guide will show the ins and outs of creating a pet build in Grimarillion. GQ and D3 classes bring more than double the amount of pets that the vanilla classes bring, giving us access to many more class choices and viable ideas. Not only do we have more pets, but new skills and equipment convert damage in ways pet builds had not seen before, so even traditional class choices can bring something new. Not only will I go through summoner gameplay, I will be using player-scaled pets as well. They operate on a completely different plane from summoner builds, but hey, pets are pets, and the more opportunity to have a horde of minions piling on boss enemies, the better.
First thing in order is choosing your Masteries. Ideally, you would like to pick a Primary Pet class that gives you durable pets from the beginning. Your secondary class should be chosen to complement your primary class, either through giving your pets additional damage, synergistic RR to go with your pets' damage, skills that provide Resistances, or even additional pets to give cover or hide in the shadows and multiply your DPS while your Primary pets keep the attention of enemies. Fully Sufficient (not wholly reliant on items for additional pets): Necromancer (10 Skeletons, 4 Wraiths with Diviner's Set, 3 Blight Fiends), D3 Witch Doctor (10 Tikis with Zunimassa, 4 Burning Dogs, 1 Bone Fiend), D3 Necro (8 Skeletons, 1 Bone Golem), GQ Nature (3 Wolves, 1 Nymph, 1 Force of Nature), GQ Spirit (3 Skeletons, Bone Fiend, Lich King, Outrider) Somewhat Sufficient (either reliant on items or can suffice with another class in this category): Shaman with Beastcallers (2 Briarthorns, Primal Spirit), Occultist with Will of Bysmiel (2 Ravens, Hellhound), GQ Storm (Wisp), GQ Earth (Core Dweller), GQ Dream (Nightmare) Supporting Role: D3 Monk, D3 Crusader, Zenith Riftstalker, GQ Rogue, GQ Hunting, Inquisitor, Arcanist, GQ Warfare Classes with Exclusive Skills: Shaman, Necro, D3 Monk, D3 Crusader, GQ Dream, Inquisitor It is best not to combine two classes that are reliant on their Exclusive skills - especially for the supporting role classes that do not add much to pet builds if you can't utilize their Exclusive skills. Sources of large pet health: Occultist (Bonds of Bysmiel), Spirit (Underworld Pact), Witch Doctor (Jungle Fortitude), Nature (Heart of Oak), D3 Necromancer (Commander of the Risen Dead*) Sources of pet damage: Shaman (Emboldening Prescence + Primal Bond - Exclusive), Occultist (Manipulation), Witch Doctor (Midnight Feast), D3 Necromancer (Commander of the Risen Dead*), D3 Monk (Breath of Heaven) *Commander of the Risen Dead causes all of your pets Physical damage to be converted into Aether damage, so either focus on Aether (and Physical converted into Aether) or use pets that don't have Physical damage (Lightning synergizes best with Aether since Widow reduces both Aether and Lightning RR) Classes with Resistances for Pets Occultist - Physical, Poison and Acid, Elemental Shaman - Physical, Pierce, Bleeding Witch Doctor - Physical, Poison and Acid, Vitality, Fire, Cold (no Lightning...) Nature - Physical (not 100% uptime), Elemental Spirit - Vitality, Aether Inquisitor - Aether, Chaos Rogue - Poison & Acid, Vitality Storm - Cold, Lightning D3 Monk [Exclusive] - Poison and Acid, Elemental, Bleeding D3 Crusader [Exclusive] - Vitality, Aether, Chaos Terror Knight - Pierce, Elemental One of the largest requirements to ensuring that your pet build will survive through Ultimate Grimmest is being able to reduce your enemies' Resistances. Giving your pets large amounts of flat damage and damage bonuses are useless if you run into an enemy that has 90% resistances to your pets' main source of damage. This is especially troublesome with Vitality damage, as common trash mobs can easily have over 100% resistance to this damage type. One class that has a resistance reducing skill is mandatory; both classes having resistance reducing skills is recommended. Also added to this list are classes that have flat resistance reduction; having access to one of these skills means you don't have to pick Manticore in your devotion bindings, giving you more freedom in choosing your Ultimate devotion set-up. Classes with Stackable RR Occultist - Physical, Bleeding, Elemental, Poison & Acid, Vitality Shaman - Elemental, Vitality, Bleeding Nature - Physical, Elemental, Poison & Acid Earth - Physical, Fire, Chaos Storm - Physical, Vitality, Aether, Cold, Lightning Spirit - Vitality, Aether, Bleeding Witch Doctor - Fire, Cold, Poison & Acid Rogue - Poison & Acid, Vitality, Pierce, Bleeding Hunting - Physical, Pierce, Elemental, Bleeding Riftstalker - Pierce, Aether, Chaos Inquisitor - Pierce, Aether, Chaos, Elemental [Exclusive] Warfare - Physical Dream - Physical, Vitality, Lightning [All Exclusive] Demon Hunter - Pierce, Elemental, Bleeding Necrotic - Poison & Acid, Aether, Chaos, Pierce Champion - Physical, Elemental, Aether, Chaos Nightblade - Cold, Pierce, Poison & Acid Demolitionist - Fire, Lightning, Chaos (Warning - Thermite mines are a very finicky skill and hard to use properly) Classes with Sources of Flat RR Demolitionist - Blackwater Cocktail D3 Necromancer - Frailty Witch Doctor - Fire Wall (Elemental), Plague (All Damage) Warfare - War Horn (Physical) Soldier - War Cry (Physical) Demon Hunter - Marked for Death Crusader - Shattered Ground (Elemental), Divine Guard Last edited by thepowerofmediocrity; 10-27-2018 at 01:28 PM. |
#2
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Leveling: If you want to run through Grimmest on a completely new character, I feel for you. Hero packs are ruthless in Grimmest, and unlike players who can find yellow equipment with decent resistances, pet resistances are very rare and even if you find them, the resistance values are meager until you get multiple devotion points and access to components. For a first character, I would go with one of the following three options:
In the first quest of the game, after you kill Kyzogg the Reanimator, it will spawn a floating eye Hero Bane'Zal the Hellborn. This Hero is disproportionally difficult for certain pet builds at low levels as the Hellhounds it spawns can easily kill your pets while its blood orbs constantly replenish its Health. I would very much advise doing this particular quest until you can get your main skill (whether it's a player skill or pet skill) up to 16/16 and can do enough damage to kill it. Warden Krieg summons a multitude of Hero monsters in both of his phases, so if you're wary that the battle may be too much for you to handle, you can always gather the Scrap to build the bridge and go towards the Cronley content. Cronley, unlike Krieg, does not have any extra spawns with his battle, so you can use Act 2 to get the levels necessary to feel comfortable finishing the rest of Act 1. My Elder did not defeat Krieg until Level 30, but the overleveling helped make the rest of the game much more palatable. Equipment: Once you get your main pet skill to 16/16, focus on keeping yourself alive through resists. Take any green equipment that has "of Kings" suffix; not only does it do a valuable service reducing Stun Duration, but it provides an Aura that benefits you and your pets. Obviously, equipment that has pet bonuses should be taken under consideration, but do not destroy your resistances just to give your pets more damage. Vendor equipment is prohibitively expensive - use the iron you're saving up for relic crafting and buying Faction gear. Components: Unique to Grimarillion and a leftover from Cornucopia, you can place weapon components on jewelry. Especially for newer players, this is a Heaven-send to patch up resistances while leaving room to use weapon components on offense. Purified Salt and Imbued Silver are level 20 blueprint components that provide 20% Aether and Chaos resistance, respectively, to you and your pets. Furthermore, they're made with very common components: Aether Crystals, Polished Emeralds, Corpse Dust and Scavenged Plating. Make them often and use them on jewelry for the entire game. There are no better ring components to use, not even the level 75 components can hold a candle to them. Relics: The level 18 pet relics (Razor Claw, Summoner Totem) will suffice very well into and past Elite, as flat damage is always a good bonus to give to your pets. Use the time and levels to gear up and build up your component stash before thinking of taking on the Mythical Relics. Once you reach Ultimate, Thloth's Glory is a wonderful Mythical Relic that is reasonably easy to craft (although definitely expensive), requires no random relic BP drops, gives +All Skills, has a full sheet of secondary resistances, and provides over 350(!) flat DA debuff. Satyr Crafting: If you're playing a GQ or Zenith class (and I'd highly recommend playing one of the GQ pet builds first to get a hang of Grimmest), you can craft items at the Satyr that give +skills to those classes. Titanslayer is the name of the GQ classes - simply bring enough Scrap for 10-15 rolls at a time, and you're sure to get something for your class. This is very valuable for medals in particular, as if you're not using the Beastcaller's set or running a Poison pet build, medals are something of a free slot. As you increase in levels, the bonuses of your affixes get better, so make sure you periodically craft these to get a good combination you want. All Skills: While vanilla had only a very select few items that granted +1 to All Skills, Grimarillion is much more generous with providing items that give all skill bonuses. This is especially necessary for non-vanilla class combos that have very few equipment pieces that grant skill bonuses to any of their useful abilities. In addition, these items grant great resistance bonuses that the vanilla +All Skills items did not have access to, so between equipping weapon components on rings and making use of these items, you will have a much easier time getting your resistances capped. Unfortunately, most of these items are around level 40-60 range, so it is entirely possible that you will outlevel your chances of obtaining one of these items. The most practical way to get +All Skills is with the Jade Totem set crafted at the Sartyr. Their stat bonuses are great, and wearing both pieces gets you +2 to All Skills. If you can get a +1 to all skills ring, you will be set for life. Speaking of all skills, Grimarillion has been kind to introduce rings that grant +1 to All Skills. GQ masteries benefit even more as several Legendary rings provide +1 to their respective classes, and unlike the +All Skills jewelry above, they are not too low a level that you easily skip them; several Legendary rings you can get even at level 100. +All Skills amulets and rings are especially important to D3 classes, as outside of their Legendary sets, they have very little to no equipment that grants them +1 to skills. Having multiple sources of +All skills gives the player the flexibility to overcap their main abilities while having enough points for their passives, and as many passives (mainly the D3 classes) have special bonuses that only activate when you softcap the skill, having extra skill points is critical for new build concepts to work. Short Term Buffs: Using short term buffs key to making boss battles quicker and easier. You definitely want to put enough points to reach a breakthrough point, then invest as much as you feel is necessary depending on the cooldown of the skill. Examples of short term buffs are Call of the Grave (Necro), Frenzy (D3 Necro), Battle Standard (GQ Warfare), Eye on the Hunt (GQ Hunting), and Circle of Power (GQ Spirit). Having high levels of CDR and/or using Time Dilation or Nature's Refresh will shorten the cooldown for these skills so that you can use them repeatedly. Numerous equipment pieces also grant short term buffs for pets - they are not affected by CDR but will have their cooldowns reduced when you use Time Dilation or Refresh. Healing Skills: Multiple sources of healing is very much encouraged - Nature's Briar patch is very limited, it is much better to combine AoE Heals like Blood of Dreeg, Word of Renewal, Breath of Heaven, Tree of Life devotion and Menhir's Bastion relic. Circuit Breakers: Diablo 3 classes are very generous in giving out circuit breaker skills. These skills are passive abilities that activate once your health reaches a certain threshhold. Once the threshhold is reached, the character either receives a large heal, damage absorption, or some combination of the 2. Examples include Monk's Near-Death Experience, Witch Doctor's Spirit Vessel, D3 Necromancer's Final Service, & Spirit's Death Absorption. For classes who do not have a natural circuit breaker, [Mythical] Mark of Divinity also has the same type of circuit breaker, but the medal slot faces serious competition. Devotions: There are multiple early-game devotion routes that are good to consider. Physical pets are a safe route to pick for a first character as the most durable pets do purely Physical damage and most monsters don't have high resistance to Physical like Undead enemies do for Bleeding or other monsters for Vitality: https://www.grimtools.com/calc/w26PmDKZ Use your first 5 devotion points to get Scorpion Sting - the reduced DA helps your pets land hits more and in a game filled with loads of extra trash monsters, giving your pets AoE helps immensely in reducing the clutter. You can make various arrangements like forgoing Quill (or Scorpion) for Falcon (the nodes are junk and the skill is mediocre, but extra AoE for your pets is extra AoE), forgoing some resistance nodes in Empty Throne and respeccing out of Scorpion for Huntress proc which also has 5% pet OA, but keep to the general Green + Purple affinities and rush for Mogdrogen the Wolf as pet OA and total Speed are rare commodities for people leveling up pet builds for the first time: in my experience, it's only when you have a full stash of blueprints (for rare components like Eldritch Mirror) and Legendary pet gear do you have enough pet OA and Speed so that Mogdrogen is not nearly as necessary and you can go for other devotion set-ups like Ishtak and Dying God. If you're wondering why I go for Attak Seru, the 4 nodes I choose provide 50 + 3% DA alongside much needed Pierce Resistance, it's basically a nearly equivalent constellation to Solemn Watcher that fits your affinities. You will need good sources of DA so that you don't get Crit in Ultimate. Playing Through the Game: What I tend to do for game content is complete the game (including AoM) in Veteran, go up to Barrowhelm for Elite, and then run through the game in Ultimate only when you're fully equipped and comfortable taking on AoM Nemeses. You don't have to worry about taking on Barrowhelm's questionable morality choices: you can get to Revered status very easily by siding with them in Veteran and fighting Chthonics. Once you have revered status, re-visit them in Veteran and purchase as many Ravager Eyes (+ a few Potent versions for Staves and 2-Handers) as you're content with. Make sure you reach the Malmouth rifts before reaching Nemesis status with Chthonics. Grava'Thul is regarded as one of the most challenging Nemesis encounters in the game, as not only does it have high mobility and great damage skills, but it has the ability to strip you of your buffs. For most characters, this is a death sentence. Tread warily when fighting this character, even if you are filled with Legendary gear. If you are playing an Aether or a Chaos dominated class, it is much preferred to be friendly with Barrowhelm. Reaper of the Lost has 97% Resistance to both Aether and Chaos damage, hits extremely hard, and summons Wraiths that debuff you with stackable RR. Necromancers side by Order of Death's Vigil by default, while Inquisitors side by Kymon's. Last edited by thepowerofmediocrity; 11-09-2018 at 01:15 AM. |
#3
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Conversions:
Arcanist - 45% Physical to Elemental Necro - 25% Physical to Vitality Storm - 25% Physical to Cold Storm - 25% Physical to Lightning Earth - 25% Physical to Fire Rogue - 25% Physical to Acid D3 Necro - 100% Physical to Aether Earth - 100% Fire to Chaos Storm - 100% Cold to Vitality Storm - 100% Lightning to Aether Rogue - 100% Acid to Vitality Items: Voidwhisper Band - 100% Physical to Chaos (on proc) Bane of the Winter King - 50% Physical to Cold Hellfire Tome - 50% Physical to Chaos Zunimassa's String of Skulls - 35% Physical to Elemental Guardian of Death's Gate - 30% Physical to Vitality Cerebeus Staff - 30% Physical to Acid Summoner's Rod - 30% Physical to Fire Spark of Ultos - 25% Physical to Lightning Glyph of Kelphat'Zoth - 25% Physical to Lightning (on proc) Black Pendant Rings - 21-24% Physical to Elemental Black Pendant Rings are very useful as they not only have flat Elemental damage in addition to the conversion, they provide +1 to all skills as well. They can be crafted at the Sartyr, which makes it easier to build for than other builds that are reliant on specific gear. On top of class abilities, weapons can provide additional Physical conversion. When combined with class abilities that offer 25% conversion, you can have builds that have up to 65%-70% Physical to an Elemental Type if you have a 25-30% conversion weapon and over 80% conversion if you have a 50% conversion weapon. Adding flat Physical damage is very useful for conversion builds, especially for damage types that don't have much flat damage to begin with. An example of this is Menhir's Bastion, which not only provides good Physical damage to be converted, but provides an AoE heal if you're finding that keeping your pets' uptime is more hassle than fun. Be warned, however, that Physical to Elemental damage is the least beneficial, as it is divided by 3 to account for the 3 Elemental types. It is more beneficial to go for one of the Elemental types (Fire, Cold or Lightning) and only use Elemental for builds that specifically build for all three types at once. The most important thing to consider when making a conversion build is to ensure that you have the RR to make the conversion worthwhile. Most classes' RR skills account for both the original and converted types, but when you're considering a secondary class to go with your primary class, make sure the class benefits more from the conversion than if you went with the original damage type in the first place. Last edited by thepowerofmediocrity; 10-27-2018 at 01:15 PM. |
#4
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Nature - Summon Wolf: 98-147 Physical Damage at 16/16
Nature - Summon Nymph: 68-136 Physical / Piercing Damage at 16/16, 94 Elemental Damage and 117 Poison Damage over 3 seconds if you 12/12 Nature's Wrath Nature - Force of Nature: 609-963 Physical Damage (I assume the first ability is its default attack?) at 16/16 Spirit - Skeleton: 52-85 Physical Damage, 66 Bleeding Damage over 2 seconds at 16/16 40 Vitality Damage if you 12/12 Relentless Evil Spirit - Bone Fiend: 66-143 Physical Damage, 102 Vitality Damage, 102 Aether Damage at 16/16 Spirit - Lich King: 68 Vitality Damage, 68 Aether Damage, & 130 Elemental Damage at 16/16 Spirit - Outrider: 233 Aether Damage, 233-284 Elemental Damage at 16/16 Earth - Core Dweller: 116-193 Physical Damage, 128-214 Fire Damage at 16/16 Storm - Wisp: 73-293 Lightning Damage at 16/16 85-113 Elemental Damage with Eye of the Storm at 12/12 Dream - Nightmare: 57 Physical Damage, 57 Vitality Damage, 114 Electrode Damage over 2 seconds at 16/16 Witch Doctor - Burning Dogs: 48-67 Physical Damage, 49 Cold Damage at 16/16, Burning Dogs does 308 Burn Damage over 2 seconds Witch Doctor - Gargantuan: 300-342 Physical Damage at 16/16, 450 Poison Damage over 3 seconds with its Poison Aura that you unlock at 16/16 Witch Doctor - Tikis: 159-176 Physical Damage at 12/12 D3 Necro - Command Skeletons: 68 Physical Damage, 31 Aether Damage at 16/16 (7 Skeletons Limit) D3 Necro - Skeleton Archer: 56 Piercing Damage, 30 Cold Damage at 12/12 (4 Skeletons Limit) D3 Necro - Bone Golem: 230-280 Physical Damage, 194-240 Aether Damage at 16/16 [Aether Damage can be converted to either Physical or Vitality damage, and Physical damage can be converted into Cold damage] Shaman - Briarthorn Shaman - Conjure Primal Spirit Occultist - Raven Occultist - Hellhound Necro - Raise Skeletons Necro - Summon Blight Fiend Necro - Reap Spirit This post remains a work in progress Last edited by thepowerofmediocrity; 12-06-2018 at 01:28 AM. |
#5
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Player Scaled Pets:
Wizard - Mirror Image - Elemental, Cold, Hydra - Fire / Lightning / Cold Witch Doctor - Corpse Spiders - Piercing + Acid, Phantasm - Cold + Vitality, Slaved Soul - Cold + Vitality D3 Necro - Bone Spirit - Cold + Vitality Monk - Mystic Ally - Physical + Lightning, Cyclone - Electrocute Demon Hunter - Rain of Vengeance with Cold Transmuter (Not exactly a pet, but pelting your enemies with dead birds is too funny to pass up) Crusader - Phalanx - Physical, Ray of Heaven - Fire, Lightning Warfare - Ancestral Horn - Physical, Pierce, Bleeding Champion - Army of None - Physical, Lightning, Aether Defense - Echoes of the Ancestors - Physical Rogue - Epiales - Physical, Vitality (Acid if using transmuter) Rogue - Lay Trap - Pierce, Bleeding Outrider - Arcane Assault - Cold, Acid, Vitality Nightblade - Blade Spirit - Piercing, Cold, Bleeding Relics + Items Nemesis - Pierce, Cold Deathstalker - Physical, Poison & Acid, Bleeding Ethereal Veil - Cold, Vitality Tongue of Flame - Elemental, Fire Manitou - Cold, Vitality Devotions Raise the Dead - Vitality, Aether Elemental Seekers - Elemental Unknown Soldier - Pierce, Bleeding Player Conversions Pierce to Fire - Cinderplate Girdle, Vilgazer's Heart, Gauntlets of Ignaffar Vitality to Fire - Blazeseer Signet + Darkblaze Source, Blazeheart Cold to Fire - Warpfire (Earth, Spirit, Storm, Hunting) Fire to Cold - Chillflame Evoker, Rimetoungue Mask Pierce to Cold - Silver Sentinel Mask, Grips of Hagarrad, Alkamo's Ring Set Physical to Cold - Uliana's Chestpiece, Eliena's Necklace, Pagos Cold to Lightning - Spark of Ultos Aether to Lightning - Invoker's Shocking Touch, Temporal Tempest, Aetherstorm Amulet Elemental to Pierce - Mindrazor, Pack of Trecherous Means Belt, Bladetwister Elemental to Chaos - Blood Orb, Lord Seth's Chaos Blade Physical to Chaos - Obsidian Juggernaut, Tainted Ruby, Solael's Witchblade (Occultist skill) Elemental to Acid - Druid's Staff, Putrid Necklace (Occultist), Deathguard Hood (Cold) Vitality to Acid - Deathguard's Blade Acid to Vitality - Blood Orb Elemental to Vitality - Decree of Malmouth, Radaggan's Mask, can convert Fire (Lifeblaze Mantle, Darkflame Chest) Physical to Vitality - Bloodsong Raiment, Sacred Spear of Nephthys, Wildblood Crusher, Blood Knight Pendant Elemental to Aether - Diviner's Chest + Mask, Magelord Set, Decree of Aldritch This post remains a work in progress Last edited by thepowerofmediocrity; 11-04-2018 at 12:37 AM. |
#6
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This post will serve as filler for FAQs, additional points and suggested ideas.
I'll update the thread as I complete the WIP parts, but I posted what I will be focusing on as I fill in the missing pieces. Fire away!
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NOTE: All builds that I post are directly created with GDStash (all valid prefix/suffix combos) for the purpose of testing and demonstrating what is possible. Open to any PMs from those interested in playing pet builds. Come see my Grimarillion build compendium at http://www.grimdawn.com/forums/showthread.php?t=79611 |
#7
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This is the power of god!!!!!
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#8
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Decided to go with Earth/Occultist as my pet build. 2 pets that both deal fire damage, Curse of Frailty to debuff and Blood of Dreeg to heal and well as Bonds of Bysmiel and Manipulation to buff pets.
Are there seriously names for every single possible mastery combo? |
#9
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#10
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Just wow. And there are already 29 masteries in the mod (and gonna have to come up with even more named once Forgotten Gods drops). Just how many possible mastery combo's are there? It is fun to play Titan Quest masteries in Grim Dawn (I loved Core Dweller and its taunt aura).
Last edited by Goober; 11-22-2018 at 02:11 AM. |
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grimarillion, mods, pets |
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