#11  
Old 12-12-2018, 09:34 PM
Dammitt Dammitt is offline
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  • Updated to patch 1.0.7.0
  • Added Czech, German, Japanese, Polish, Russian and Spanish translations
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  #12  
Old 01-03-2019, 04:45 PM
Dammitt Dammitt is offline
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Small update:
  • Added lore notes
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  #13  
Old 01-07-2019, 01:42 AM
Astromarine Astromarine is offline
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Hi! I just registered to give you this feedback. I know you said you wouldn't be adding any more quests, but considering they even have their own Rewards section in the wiki and everything, could you please add the extra bag quests? there's just 4 of them

Thank you for the awesome work
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  #14  
Old 01-12-2019, 01:22 PM
Dammitt Dammitt is offline
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Quote:
Originally Posted by Astromarine View Post
Hi! I just registered to give you this feedback. I know you said you wouldn't be adding any more quests, but considering they even have their own Rewards section in the wiki and everything, could you please add the extra bag quests? there's just 4 of them

Thank you for the awesome work
I won't add these. Iirc at least 3 inventory bags per difficulty are obtained via main quest, so what's the point in tracking it since you get bags via normal progression anyways?
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  #15  
Old 01-13-2019, 02:27 AM
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beaverusiv beaverusiv is offline
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Cool tool, thanks for developing it.

I'll put my 2 cents in for blueprints as I'm currently at the point where I know I have a few I'm missing but it would be nice to know exactly which ones without going through the list of 326 manually and checking blacksmith.
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  #16  
Old 01-13-2019, 08:51 AM
Dammitt Dammitt is offline
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Quote:
Originally Posted by beaverusiv View Post
Cool tool, thanks for developing it.

I'll put my 2 cents in for blueprints as I'm currently at the point where I know I have a few I'm missing but it would be nice to know exactly which ones without going through the list of 326 manually and checking blacksmith.
Yeah, I'll add this at some point, it's pretty easy to implement from checklist perspective, but I'll have to fix item db (that's where the list of all blueprints will come from), because currently there's no clear distinction between default blacksmith blueprints and those that can drop.
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  #17  
Old 01-13-2019, 09:39 AM
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Wauk Wauk is offline
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Hello Dammitt,

First i'd like to thank you for your tools, pretty useful stuff there

I've found a little issue with the checklist, regarding important quests, in normal mode, 5 can be done, but only 4 are listed, please have a look at attached file

Missing quest is "The other you", giving 1 skill point

*i have yet to check if it's available on elite difficulty, but i think it is, is someone can confirm / infirm this

Regards
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  #18  
Old 01-13-2019, 09:41 AM
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"The other you" only gives a skill point in Ultimate, not normal or Elite.
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  #19  
Old 01-13-2019, 10:05 AM
Dammitt Dammitt is offline
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Quote:
Originally Posted by Wauk View Post
Hello Dammitt,

First i'd like to thank you for your tools, pretty useful stuff there

I've found a little issue with the checklist, regarding important quests, in normal mode, 5 can be done, but only 4 are listed, please have a look at attached file

Missing quest is "The other you", giving 1 skill point

*i have yet to check if it's available on elite difficulty, but i think it is, is someone can confirm / infirm this

Regards
All the data you see in grimtools (item/monster db, checklist, map, calc) is taken directly from game files, there's no manually added stuff. So everything should be correct, unless I've fucked something up somewhere.
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  #20  
Old 01-13-2019, 10:33 AM
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Wauk Wauk is offline
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Quote:
Originally Posted by beaverusiv View Post
"The other you" only gives a skill point in Ultimate, not normal or Elite.
Ah yes, correct, thanks.

Dammitt : Look at attached file, Important quest, Normal => 5/4 , maybe the quest is still considered as important, i dont know much about coding heh
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